2022-10-21 21:55:05 -04:00

16 lines
400 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stunning : MonoBehaviour
{
[SerializeField]
private float duration;
private void OnCollisionEnter(Collision other) {
if(other.gameObject.tag.Equals("Player")){//Collided w/ player, stun him
other.gameObject.GetComponent<PlayerController>().Stun(duration);
}
}
}