32bit_jam_conjure/Assets/FollowParent.cs

14 lines
300 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowParent : MonoBehaviour
{
[SerializeField] private Transform follow;
[SerializeField] private Rigidbody rg;
private void Update()
{
transform.position = follow.position;
}
}