using UnityEditor; using UnityEngine; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem; #endif namespace ConjureOS.Input { #if UNITY_EDITOR [InitializeOnLoad] #endif public static class ConjureInputSystem { #if UNITY_EDITOR static ConjureInputSystem() { Initialize(); } #endif [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] private static void Initialize() { #if ENABLE_INPUT_SYSTEM InputSystem.RegisterProcessor(typeof(ConjureArcadeVector2Processor), "ConjureArcadeVector2"); InputSystem.RegisterProcessor(typeof(ConjureArcadeValueProcessor), "ConjureArcadeValue"); InputSystem.RegisterLayout("ConjureArcadeStick"); InputSystem.RegisterLayout( matches: new InputDeviceMatcher() .WithInterface(ConjureArcadeControllerInfo.Interface) .WithProduct(ConjureArcadeControllerInfo.Product)); #endif } } }