39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem;
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#endif
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namespace ConjureOS.Input
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public static class ConjureInputSystem
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{
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#if UNITY_EDITOR
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static ConjureInputSystem()
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{
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Initialize();
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}
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#endif
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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private static void Initialize()
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{
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#if ENABLE_INPUT_SYSTEM
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InputSystem.RegisterProcessor(typeof(ConjureArcadeVector2Processor), "ConjureArcadeVector2");
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InputSystem.RegisterProcessor(typeof(ConjureArcadeValueProcessor), "ConjureArcadeValue");
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InputSystem.RegisterLayout<ConjureArcadeStickControl>("ConjureArcadeStick");
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InputSystem.RegisterLayout<ConjureArcadeController>(
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matches: new InputDeviceMatcher()
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.WithInterface(ConjureArcadeControllerInfo.Interface)
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.WithProduct(ConjureArcadeControllerInfo.Product));
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#endif
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}
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}
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}
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