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https://github.com/ConjureETS/Bomberman.git
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Implemented explosion
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parent
50b5be7027
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91
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91
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_Children: []
|
m_Children: []
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||||||
m_Father: {fileID: 1752689709}
|
m_Father: {fileID: 1752689709}
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@ -1072,6 +1082,52 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 8085068998021310727}
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m_PrefabInstance: {fileID: 8085068998021310727}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2090411359
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2090411361}
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- component: {fileID: 2090411360}
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m_Layer: 0
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m_Name: Arena
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &2090411360
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2090411359}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fd57a24b0f54221479c194d63800c3b6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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data: {fileID: 11400000, guid: a0c83aa9643298148a6956d2f0c1c57e, type: 2}
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explosionPrefab: {fileID: 7698221246229025840, guid: 993c1f90960508046a88c6cffe541e87,
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|
type: 3}
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--- !u!4 &2090411361
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2090411359}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &8085068998021310727
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--- !u!1001 &8085068998021310727
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1084,6 +1140,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Player
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value: Player
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8085068997774988275, guid: c432013b1f3140b40809ac8429d44961,
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type: 3}
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propertyPath: arena
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value:
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objectReference: {fileID: 2090411360}
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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@ -1097,7 +1158,7 @@ PrefabInstance:
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: 0
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value: 3.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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- target: {fileID: 8085068997774988277, guid: c432013b1f3140b40809ac8429d44961,
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type: 3}
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type: 3}
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|||||||
26
Assets/Scripts/Arena.cs
Normal file
26
Assets/Scripts/Arena.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Arena : MonoBehaviour {
|
||||||
|
public MapData data;
|
||||||
|
public GameObject explosionPrefab;
|
||||||
|
|
||||||
|
public void Explode(Vector3 position, int strength) {
|
||||||
|
if (strength <= 0)
|
||||||
|
throw new ArgumentException("Explosion strength must be positive.");
|
||||||
|
|
||||||
|
Vector3 explosionPos = data.GetClosestTilePos(position);
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
var rotation = explosionPrefab.transform.rotation;
|
||||||
|
var newRotation = Quaternion.Euler(rotation.eulerAngles + Vector3.up * i * 60f);
|
||||||
|
|
||||||
|
var explosion = Instantiate(explosionPrefab, explosionPos, newRotation);
|
||||||
|
//TODO multiply explosion.transform.scale.y by strength
|
||||||
|
|
||||||
|
Destroy(explosion, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetClosestTilePos(Vector3 pos) => data.GetClosestTilePos(pos);
|
||||||
|
}
|
||||||
11
Assets/Scripts/Arena.cs.meta
Normal file
11
Assets/Scripts/Arena.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: fd57a24b0f54221479c194d63800c3b6
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MonoImporter:
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externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@ -1,7 +1,20 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Bomb : MonoBehaviour {
|
public class Bomb : MonoBehaviour {
|
||||||
void Start() {}
|
public float delay = 3f;
|
||||||
|
|
||||||
void Update() {}
|
int strength;
|
||||||
|
Arena arena;
|
||||||
|
|
||||||
|
public void Init(int strength, Arena arena) {
|
||||||
|
this.strength = strength;
|
||||||
|
this.arena = arena;
|
||||||
|
|
||||||
|
Invoke(nameof(Explode), delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Explode() {
|
||||||
|
arena.Explode(transform.position, strength);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@ -83,4 +83,9 @@ public class MapData : ScriptableObject {
|
|||||||
|
|
||||||
public static Vector2 GetNeighbor(Vector2 axial, Direction direction)
|
public static Vector2 GetNeighbor(Vector2 axial, Direction direction)
|
||||||
=> axial + AxialDirections[(int) direction];
|
=> axial + AxialDirections[(int) direction];
|
||||||
|
|
||||||
|
public Vector3 GetClosestTilePos(Vector3 worldPos) {
|
||||||
|
Vector2 coords = WorldToAxial(worldPos);
|
||||||
|
return AxialToWorld(coords) + Vector3.up * worldPos.y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@ -4,7 +4,9 @@ using UnityEngine.InputSystem;
|
|||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
public class Player : MonoBehaviour {
|
public class Player : MonoBehaviour {
|
||||||
public GameObject labelPrefab;
|
public GameObject labelPrefab;
|
||||||
|
public GameObject bombPrefab;
|
||||||
|
public Arena arena;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
Transform canvas = GameObject.Find("Canvas").transform;
|
Transform canvas = GameObject.Find("Canvas").transform;
|
||||||
PlayerLabel label = Instantiate(labelPrefab, canvas).GetComponent<PlayerLabel>();
|
PlayerLabel label = Instantiate(labelPrefab, canvas).GetComponent<PlayerLabel>();
|
||||||
@ -14,5 +16,12 @@ public class Player : MonoBehaviour {
|
|||||||
label.player = transform;
|
label.player = transform;
|
||||||
label.SetName(gameObject.name);
|
label.SetName(gameObject.name);
|
||||||
label.SetController(playerInput.currentControlScheme);
|
label.SetController(playerInput.currentControlScheme);
|
||||||
|
|
||||||
|
playerInput.actions["Place"].performed += OnPlace;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPlace(InputAction.CallbackContext ctx) {
|
||||||
|
var bomb = Instantiate(bombPrefab, arena.GetClosestTilePos(transform.position) - Vector3.up * 0.5f, bombPrefab.transform.rotation);
|
||||||
|
bomb.GetComponent<Bomb>().Init(1, arena);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -40,7 +40,6 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
Vector3 direction = camForward * moveInput.y + camTransform.right * moveInput.x;
|
Vector3 direction = camForward * moveInput.y + camTransform.right * moveInput.x;
|
||||||
lastDirection = GetDirection(direction);
|
lastDirection = GetDirection(direction);
|
||||||
|
|
||||||
|
|
||||||
if (tiledDirection) {
|
if (tiledDirection) {
|
||||||
Vector2 coords = mapData.WorldToAxial(transform.position);
|
Vector2 coords = mapData.WorldToAxial(transform.position);
|
||||||
Vector2 neighborCoords = MapData.GetNeighbor(coords, lastDirection);
|
Vector2 neighborCoords = MapData.GetNeighbor(coords, lastDirection);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user