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https://github.com/ConjureETS/Bomberman.git
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Implemented explosion
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parent
50b5be7027
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91
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26
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26
Assets/Scripts/Arena.cs
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using System;
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using UnityEngine;
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public class Arena : MonoBehaviour {
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public MapData data;
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public GameObject explosionPrefab;
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public void Explode(Vector3 position, int strength) {
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if (strength <= 0)
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throw new ArgumentException("Explosion strength must be positive.");
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Vector3 explosionPos = data.GetClosestTilePos(position);
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for (int i = 0; i < 3; i++) {
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var rotation = explosionPrefab.transform.rotation;
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var newRotation = Quaternion.Euler(rotation.eulerAngles + Vector3.up * i * 60f);
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var explosion = Instantiate(explosionPrefab, explosionPos, newRotation);
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//TODO multiply explosion.transform.scale.y by strength
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Destroy(explosion, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetClosestTilePos(Vector3 pos) => data.GetClosestTilePos(pos);
|
||||
}
|
||||
11
Assets/Scripts/Arena.cs.meta
Normal file
11
Assets/Scripts/Arena.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd57a24b0f54221479c194d63800c3b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,7 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Bomb : MonoBehaviour {
|
||||
void Start() {}
|
||||
public float delay = 3f;
|
||||
|
||||
void Update() {}
|
||||
int strength;
|
||||
Arena arena;
|
||||
|
||||
public void Init(int strength, Arena arena) {
|
||||
this.strength = strength;
|
||||
this.arena = arena;
|
||||
|
||||
Invoke(nameof(Explode), delay);
|
||||
}
|
||||
|
||||
void Explode() {
|
||||
arena.Explode(transform.position, strength);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@ -83,4 +83,9 @@ public class MapData : ScriptableObject {
|
||||
|
||||
public static Vector2 GetNeighbor(Vector2 axial, Direction direction)
|
||||
=> axial + AxialDirections[(int) direction];
|
||||
|
||||
public Vector3 GetClosestTilePos(Vector3 worldPos) {
|
||||
Vector2 coords = WorldToAxial(worldPos);
|
||||
return AxialToWorld(coords) + Vector3.up * worldPos.y;
|
||||
}
|
||||
}
|
||||
@ -4,6 +4,8 @@ using UnityEngine.InputSystem;
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class Player : MonoBehaviour {
|
||||
public GameObject labelPrefab;
|
||||
public GameObject bombPrefab;
|
||||
public Arena arena;
|
||||
|
||||
void Start() {
|
||||
Transform canvas = GameObject.Find("Canvas").transform;
|
||||
@ -14,5 +16,12 @@ public class Player : MonoBehaviour {
|
||||
label.player = transform;
|
||||
label.SetName(gameObject.name);
|
||||
label.SetController(playerInput.currentControlScheme);
|
||||
|
||||
playerInput.actions["Place"].performed += OnPlace;
|
||||
}
|
||||
|
||||
void OnPlace(InputAction.CallbackContext ctx) {
|
||||
var bomb = Instantiate(bombPrefab, arena.GetClosestTilePos(transform.position) - Vector3.up * 0.5f, bombPrefab.transform.rotation);
|
||||
bomb.GetComponent<Bomb>().Init(1, arena);
|
||||
}
|
||||
}
|
||||
@ -40,7 +40,6 @@ public class PlayerMovement : MonoBehaviour {
|
||||
Vector3 direction = camForward * moveInput.y + camTransform.right * moveInput.x;
|
||||
lastDirection = GetDirection(direction);
|
||||
|
||||
|
||||
if (tiledDirection) {
|
||||
Vector2 coords = mapData.WorldToAxial(transform.position);
|
||||
Vector2 neighborCoords = MapData.GetNeighbor(coords, lastDirection);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user