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Added player labels for which controller they use
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7
Assets/Prefabs/Player.prefab.meta
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7
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File diff suppressed because it is too large
Load Diff
18
Assets/Scripts/Player.cs
Normal file
18
Assets/Scripts/Player.cs
Normal file
@ -0,0 +1,18 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(PlayerInput))]
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public class Player : MonoBehaviour {
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public GameObject labelPrefab;
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void Start() {
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Transform canvas = GameObject.Find("Canvas").transform;
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PlayerLabel label = Instantiate(labelPrefab, canvas).GetComponent<PlayerLabel>();
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var playerInput = GetComponent<PlayerInput>();
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label.player = transform;
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label.SetName(gameObject.name);
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label.SetController(playerInput.currentControlScheme);
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}
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}
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11
Assets/Scripts/Player.cs.meta
Normal file
11
Assets/Scripts/Player.cs.meta
Normal file
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31
Assets/Scripts/PlayerLabel.cs
Normal file
31
Assets/Scripts/PlayerLabel.cs
Normal file
@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class PlayerLabel : MonoBehaviour {
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[HideInInspector]
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public Transform player;
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public TextMeshProUGUI playerName;
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public TextMeshProUGUI controller;
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RectTransform rectTransform;
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new Camera camera;
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void Awake() {
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camera = Camera.main;
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rectTransform = GetComponent<RectTransform>();
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playerName = GetComponentInChildren<TextMeshProUGUI>();
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}
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void LateUpdate() {
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if (!player) return;
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rectTransform.position = camera.WorldToScreenPoint(player.position + 1.5f * Vector3.up);
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}
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public void SetName(string text) => playerName.text = text;
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public void SetController(string text) => controller.text = text;
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}
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11
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Normal file
11
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Normal file
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--- !u!114 &11400000
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Loading…
x
Reference in New Issue
Block a user