Saved scene, added map data scriptableobject

This commit is contained in:
misabiko 2020-06-14 18:59:19 -04:00
parent 1620a14ad5
commit aecb9f9157
5 changed files with 283 additions and 12 deletions

View File

@ -19,6 +19,7 @@
</e>
</e>
<e p="Scripts" t="Include">
<e p="MapData.cs" t="Include" />
<e p="PlayerData.cs" t="Include" />
<e p="PlayerMovement.cs" t="Include" />
<e p="SimpleCameraController.cs" t="Include" />

View File

@ -13,7 +13,7 @@
<list default="true" id="093b0649-4999-4ce7-a733-d62e04356272" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.Bomberman/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Bomberman/.idea/contentModel.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.Bomberman/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Bomberman/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/PlayerMovement.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/PlayerMovement.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene Movement.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene Movement.unity" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -30,16 +30,29 @@
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PlayerMovement.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="mock:///PlayerMovement.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/MainScene Movement/LightingData.asset" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/MapData.cs.meta" root0="FORCE_HIGHLIGHTING" />
<setting file="mock:///MapData.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/MainScene Movement.unity" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/MapData.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="mock:///PlayerMovement.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///MapData.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///MainScene Movement.unity" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Settings/Bomberman.inputactions" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/SimpleCameraController.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/MainScene Movement/LightingData.asset" root0="FORCE_HIGHLIGHTING" />
<setting file="mock:///PlayerMovement.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PlayerData.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="mock:///Documentation.meta" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///PlayerMovement.cs" root0="SKIP_HIGHLIGHTING" />
</component>
<component name="IdeDocumentHistory">
<option name="CHANGED_PATHS">
<list>
<option value="$PROJECT_DIR$/Assets/ScriptableObjects/PlayerData.cs" />
<option value="$PROJECT_DIR$/Assets/Scripts/PlayerData.cs" />
<option value="$PROJECT_DIR$/Assets/Scripts/MapData.cs" />
<option value="$PROJECT_DIR$/Assets/Scripts/PlayerMovement.cs" />
</list>
</option>
@ -92,7 +105,70 @@
<option name="project" value="LOCAL" />
<updated>1591565757829</updated>
</task>
<option name="localTasksCounter" value="3" />
<task id="LOCAL-00003" summary="Added TextMeshPro">
<created>1592162795800</created>
<option name="number" value="00003" />
<option name="presentableId" value="LOCAL-00003" />
<option name="project" value="LOCAL" />
<updated>1592162795800</updated>
</task>
<task id="LOCAL-00004" summary="Added TextMeshPro">
<created>1592162818475</created>
<option name="number" value="00004" />
<option name="presentableId" value="LOCAL-00004" />
<option name="project" value="LOCAL" />
<updated>1592162818475</updated>
</task>
<task id="LOCAL-00005" summary="Added fixed movement angles">
<created>1592162843238</created>
<option name="number" value="00005" />
<option name="presentableId" value="LOCAL-00005" />
<option name="project" value="LOCAL" />
<updated>1592162843238</updated>
</task>
<task id="LOCAL-00006" summary="Added MapData.cs">
<created>1592167255759</created>
<option name="number" value="00006" />
<option name="presentableId" value="LOCAL-00006" />
<option name="project" value="LOCAL" />
<updated>1592167255759</updated>
</task>
<task id="LOCAL-00007" summary="Added MapData.cs">
<created>1592167284769</created>
<option name="number" value="00007" />
<option name="presentableId" value="LOCAL-00007" />
<option name="project" value="LOCAL" />
<updated>1592167284769</updated>
</task>
<task id="LOCAL-00008" summary="Added Place button (temp?)">
<created>1592175422622</created>
<option name="number" value="00008" />
<option name="presentableId" value="LOCAL-00008" />
<option name="project" value="LOCAL" />
<updated>1592175422622</updated>
</task>
<task id="LOCAL-00009" summary="Set tiling option back to 2d">
<created>1592175437287</created>
<option name="number" value="00009" />
<option name="presentableId" value="LOCAL-00009" />
<option name="project" value="LOCAL" />
<updated>1592175437287</updated>
</task>
<task id="LOCAL-00010" summary="Added helpers to back and forth axial to world">
<created>1592175500345</created>
<option name="number" value="00010" />
<option name="presentableId" value="LOCAL-00010" />
<option name="project" value="LOCAL" />
<updated>1592175500345</updated>
</task>
<task id="LOCAL-00011" summary="Constrained movement to tiles">
<created>1592175523239</created>
<option name="number" value="00011" />
<option name="presentableId" value="LOCAL-00011" />
<option name="project" value="LOCAL" />
<updated>1592175523239</updated>
</task>
<option name="localTasksCounter" value="12" />
<servers />
</component>
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
@ -113,7 +189,14 @@
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
<MESSAGE value="Initial commit" />
<MESSAGE value="Baked lighting + Updated Hex shader" />
<option name="LAST_COMMIT_MESSAGE" value="Baked lighting + Updated Hex shader" />
<MESSAGE value="Added TextMeshPro" />
<MESSAGE value="Added fixed movement angles" />
<MESSAGE value="Added MapData.cs" />
<MESSAGE value="Added Place button (temp?)" />
<MESSAGE value="Set tiling option back to 2d" />
<MESSAGE value="Added helpers to back and forth axial to world" />
<MESSAGE value="Constrained movement to tiles" />
<option name="LAST_COMMIT_MESSAGE" value="Constrained movement to tiles" />
</component>
<component name="WindowStateProjectService">
<state x="938" y="326" key="RollbackChangesDialog" timestamp="1591564630636">

View File

@ -463,7 +463,7 @@ GameObject:
- component: {fileID: 495500299}
- component: {fileID: 495500298}
m_Layer: 5
m_Name: RoundedAngle
m_Name: Coords
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -476,17 +476,17 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 495500296}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 534886316}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -26.4}
m_SizeDelta: {x: 500, y: 50}
m_AnchoredPosition: {x: 0, y: -56.5}
m_SizeDelta: {x: 500, y: 321.8}
m_Pivot: {x: 0, y: 1}
--- !u!114 &495500298
MonoBehaviour:
@ -507,7 +507,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 'RoundedAngle: '
m_text: 'Coords: '
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@ -576,7 +576,7 @@ MonoBehaviour:
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_textInfo:
textComponent: {fileID: 495500298}
characterCount: 14
characterCount: 8
spriteCount: 0
spaceCount: 1
wordCount: 1
@ -698,6 +698,7 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 402713709}
- {fileID: 2115008406}
- {fileID: 495500297}
m_Father: {fileID: 0}
m_RootOrder: 5
@ -1294,6 +1295,10 @@ MonoBehaviour:
m_Calls: []
m_ActionId: 89695d39-0217-4f83-9238-c0bc13be672a
m_ActionName: UI/TrackedDeviceOrientation
- m_PersistentCalls:
m_Calls: []
m_ActionId: a64e6479-28a7-43b4-ac85-f2f7530c11ff
m_ActionName: Player/Place[/XInputControllerWindows/buttonSouth]
m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme:
m_DefaultActionMap: Player
@ -1404,5 +1409,164 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
data: {fileID: 11400000, guid: a73a31ec3bbce4148909369b855b669f, type: 2}
mapData: {fileID: 11400000, guid: a0c83aa9643298148a6956d2f0c1c57e, type: 2}
freeAngleText: {fileID: 402713710}
roundedAngleText: {fileID: 495500298}
coordsText: {fileID: 495500298}
directionText: {fileID: 2115008407}
tiledDirection: 0
--- !u!1 &2115008405
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2115008406}
- component: {fileID: 2115008408}
- component: {fileID: 2115008407}
m_Layer: 5
m_Name: Direction
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2115008406
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2115008405}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 534886316}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -27.4}
m_SizeDelta: {x: 500, y: 50}
m_Pivot: {x: 0, y: 1}
--- !u!114 &2115008407
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2115008405}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 'Direction: '
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294901798
m_fontColor: {r: 0.14912081, g: 0, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_outlineColor:
serializedVersion: 2
rgba: 4278190080
m_fontSize: 24
m_fontSizeBase: 24
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_textAlignment: 257
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_firstOverflowCharacterIndex: -1
m_linkedTextComponent: {fileID: 0}
m_isLinkedTextComponent: 0
m_isTextTruncated: 0
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_ignoreRectMaskCulling: 0
m_ignoreCulling: 1
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_VertexBufferAutoSizeReduction: 1
m_firstVisibleCharacter: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_textInfo:
textComponent: {fileID: 2115008407}
characterCount: 11
spriteCount: 0
spaceCount: 1
wordCount: 1
linkCount: 0
lineCount: 1
pageCount: 1
materialCount: 1
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_spriteAnimator: {fileID: 0}
m_hasFontAssetChanged: 0
m_subTextObjects:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &2115008408
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2115008405}
m_CullTransparentMesh: 0

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d8cf68d353cd464eb80c3158efd44450, type: 3}
m_Name: Map Data
m_EditorClassIdentifier:
hexSize: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a0c83aa9643298148a6956d2f0c1c57e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant: