Bomberman/Assets/Scripts/PlayerMovement.cs

61 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(PlayerInput))]
public class PlayerMovement : MonoBehaviour {
public PlayerData data;
new Rigidbody rigidbody;
Vector2 moveInput;
Vector3 moveDirection;
Transform camTransform;
void Awake() {
rigidbody = GetComponent<Rigidbody>();
var playerInput = GetComponent<PlayerInput>();
playerInput.actions["Move"].started += OnMove;
playerInput.actions["Move"].performed += OnMove;
playerInput.actions["Move"].canceled += OnMove;
if (Camera.main != null)
camTransform = Camera.main.transform;
else
Debug.LogError("Couldn't find the main camera.");
}
void Update() {
Vector3 camForward = camTransform.forward;
camForward.y = 0;
camForward.Normalize();
moveDirection = camForward * moveInput.y + camTransform.right * moveInput.x;
}
void FixedUpdate() {
if (moveDirection != Vector3.zero) {
rigidbody.MovePosition(rigidbody.position + moveDirection * data.speed * Time.fixedDeltaTime);
AlignGroundedRotation();
}
}
void AlignGroundedRotation() {
Quaternion goalRot = Quaternion.LookRotation(moveDirection);
Quaternion slerp = Quaternion.Slerp(transform.rotation, goalRot, data.turnSpeed * moveDirection.magnitude * Time.fixedDeltaTime);
transform.rotation = slerp;
}
void OnMove(InputAction.CallbackContext ctx) {
Vector2 input = ctx.ReadValue<Vector2>();
if (input.sqrMagnitude > 1f)
input.Normalize();
moveInput = input;
}
}