Flèches horizontale ftw. traque l'objectif.

This commit is contained in:
marcmad 2015-11-07 20:38:26 -05:00
parent f8c2ae4f47
commit fa123d3b52
18 changed files with 1499 additions and 20 deletions

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using UnityEngine;
using System.Collections;
public class DummyRotationTest : MonoBehaviour {
private int x = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
this.transform.rotation = Quaternion.Euler(0, 10 + x, 0);
x++;
}
}

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29
Assets/arrowRotation.cs Normal file
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@ -0,0 +1,29 @@
using UnityEngine;
using System.Collections;
public class arrowRotation : MonoBehaviour {
GameObject target;
// Use this for initialization
void Start () {
target = GameObject.Find("Objective");
}
// Update is called once per frame
void Update () {
// fast rotation
float rotSpeed = 360f;
// distance between target and the actual rotating object
Vector3 D = target.transform.position - transform.position;
// calculate the Quaternion for the rotation
Quaternion rot = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(D), rotSpeed * Time.deltaTime);
//Apply the rotation
transform.rotation = rot;
// put 0 on the axys you do not want for the rotation object to rotate
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z);
}
}

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@ -5,7 +5,7 @@ public class test : MonoBehaviour {
// Use this for initialization // Use this for initialization
void Start () { void Start () {
RenderSettings.ambientLight = Color.black; RenderSettings.ambientLight = Color.black;
} }