mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
tutorial completed
This commit is contained in:
parent
91faee41f2
commit
0adaf2487c
@ -27,6 +27,7 @@ namespace DeathBook.Model
|
||||
private float globalAwareness; //on a scale from 0 to 1
|
||||
public float GlobalAwareness { get { return globalAwareness; } }
|
||||
public int tutorialInt = 0;
|
||||
public bool allowNext = true;
|
||||
|
||||
private GameStrategy strategy = null;
|
||||
public GameStrategy Strategy { get { return strategy; } }
|
||||
|
||||
@ -104,11 +104,15 @@ namespace DeathBook.Model
|
||||
|
||||
public bool Kill()
|
||||
{
|
||||
if (Online)
|
||||
return false;
|
||||
if (Online || (LevelManager.Instance.GameLevel.tutorialInt < 4))
|
||||
return false;
|
||||
|
||||
//Debug.Log("Person " + id + " died!");
|
||||
alive = false;
|
||||
|
||||
if (LevelManager.Instance.GameLevel.tutorialInt == 4)
|
||||
LevelManager.Instance.GameLevel.allowNext = true;
|
||||
|
||||
foreach (Friendship f in friendsList)
|
||||
f.Other.NotifyFriendWasKilled();
|
||||
NotifyObservers();
|
||||
|
||||
@ -42,21 +42,22 @@ public class NetworkingSphere : MonoBehaviour
|
||||
private PersonNode _selectedNode;
|
||||
private float _timeSinceLastClick;
|
||||
|
||||
private Level lvl;
|
||||
|
||||
// Used to disable the physics when the user has clicked on a node
|
||||
private bool _isRotatingTowardsNode = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
manager = LevelManager.Instance;
|
||||
Level lvl = manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius, strategy);
|
||||
|
||||
lvl = manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius, strategy);
|
||||
InstantiateNodes(lvl);
|
||||
AssignLinks(lvl);
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
{
|
||||
int time = manager.GameLevel.DayTime;
|
||||
GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
|
||||
GUI.Button(new Rect(160, 50, 100, 40), manager.GameLevel.Awareness + "");
|
||||
@ -97,8 +98,12 @@ public class NetworkingSphere : MonoBehaviour
|
||||
delta = new Vector3();
|
||||
}
|
||||
|
||||
if ((dragging && !_isRotatingTowardsNode)) // && ((lvl.tutorialCount == 0) || (lvl.tutorialCount == 1))
|
||||
if ((dragging && !_isRotatingTowardsNode))
|
||||
{
|
||||
if (lvl.tutorialInt == 1)
|
||||
{
|
||||
lvl.allowNext = true;
|
||||
}
|
||||
MoveSphere();
|
||||
}
|
||||
|
||||
@ -150,6 +155,9 @@ public class NetworkingSphere : MonoBehaviour
|
||||
|
||||
private void OnNodeClicked(PersonNode node)
|
||||
{
|
||||
if (lvl.tutorialInt == 2)
|
||||
lvl.allowNext = true;
|
||||
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
|
||||
if (_selectedNode != null)
|
||||
@ -159,7 +167,8 @@ public class NetworkingSphere : MonoBehaviour
|
||||
|
||||
if (!_isRotatingTowardsNode || node != _selectedNode)
|
||||
{
|
||||
FocusOnNode(node);
|
||||
if (lvl.tutorialInt > 1)
|
||||
FocusOnNode(node);
|
||||
}
|
||||
|
||||
|
||||
@ -196,6 +205,7 @@ public class NetworkingSphere : MonoBehaviour
|
||||
|
||||
public void FocusOnNode(PersonNode node)
|
||||
{
|
||||
|
||||
StopCoroutine("RotateTowardsNodeCoroutine");
|
||||
StartCoroutine("RotateTowardsNodeCoroutine", node);
|
||||
|
||||
|
||||
@ -5,14 +5,12 @@ using DeathBook.Model;
|
||||
|
||||
public class TutorialScript : MonoBehaviour {
|
||||
|
||||
//public int tutorialInt = 0;
|
||||
public GameObject panel;
|
||||
public Text tutorialText;
|
||||
public Button btnNext;
|
||||
private Level lvl;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
lvl = LevelManager.Instance.GameLevel;
|
||||
@ -20,13 +18,17 @@ public class TutorialScript : MonoBehaviour {
|
||||
|
||||
void Update() {
|
||||
|
||||
|
||||
btnNext.enabled = lvl.allowNext;
|
||||
|
||||
|
||||
|
||||
|
||||
if (lvl.tutorialInt == 0)
|
||||
{
|
||||
Time.timeScale = 0;
|
||||
tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\nCareful, or you might scare them away from Mark's website...";
|
||||
//btnNext.onClick
|
||||
|
||||
lvl.allowNext = true;
|
||||
tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
|
||||
}
|
||||
else if (lvl.tutorialInt == 1)
|
||||
{
|
||||
@ -34,7 +36,7 @@ public class TutorialScript : MonoBehaviour {
|
||||
}
|
||||
else if (lvl.tutorialInt == 2)
|
||||
{
|
||||
tutorialText.text = "Move around by clicking on the users in the network!";
|
||||
tutorialText.text = "Move around by left clicking on the users in the network!";
|
||||
}
|
||||
else if (lvl.tutorialInt == 3)
|
||||
{
|
||||
@ -42,7 +44,13 @@ public class TutorialScript : MonoBehaviour {
|
||||
}
|
||||
else if (lvl.tutorialInt == 4)
|
||||
{
|
||||
tutorialText.text = "Alright, time for our first victim.\nHold the right mouse button over a user until the X appears completely.";
|
||||
tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
|
||||
tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
|
||||
}
|
||||
else if (lvl.tutorialInt == 5)
|
||||
{
|
||||
tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
|
||||
lvl.allowNext = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -54,10 +62,12 @@ public class TutorialScript : MonoBehaviour {
|
||||
|
||||
public void btnClick()
|
||||
{
|
||||
|
||||
lvl.tutorialInt++;
|
||||
Debug.Log(lvl.tutorialInt + ", aasfasf");
|
||||
//Debug.Log(lvl.tutorialInt + ", aasfasf");
|
||||
Time.timeScale = 1;
|
||||
tutorialText.text = "eee";
|
||||
lvl.allowNext = false;
|
||||
//panel.transform.Translate(Vector3.right * 100);
|
||||
}
|
||||
|
||||
|
||||
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
public class UIFriendPicture : MonoBehaviour
|
||||
{
|
||||
private Person _model;
|
||||
private Level lvl;
|
||||
|
||||
public Person Model
|
||||
{
|
||||
@ -23,11 +24,14 @@ public class UIFriendPicture : MonoBehaviour
|
||||
|
||||
void Awake()
|
||||
{
|
||||
lvl = LevelManager.Instance.GameLevel;
|
||||
_picture = GetComponent<Image>();
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (lvl.tutorialInt == 3)
|
||||
lvl.allowNext = true;
|
||||
_model.SelectNode();
|
||||
_model.SelectNode();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user