mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
Merge branch 'master' of https://github.com/ConjureETS/DeathBook
This commit is contained in:
commit
0e9baa1a43
137
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File diff suppressed because it is too large
Load Diff
@ -26,7 +26,7 @@ namespace DeathBook.Model
|
||||
|
||||
private float globalAwareness; //on a scale from 0 to 1
|
||||
public float GlobalAwareness { get { return globalAwareness; } }
|
||||
public int tutorialInt = 0;
|
||||
public int tutorialInt = -1;
|
||||
public bool allowNext = true;
|
||||
|
||||
private GameStrategy strategy = null;
|
||||
|
||||
@ -104,14 +104,14 @@ namespace DeathBook.Model
|
||||
|
||||
public bool Kill()
|
||||
{
|
||||
if (Online || ((LevelManager.Instance.GameLevel.tutorialInt < 4) && (LevelManager.Instance.GameLevel.tutorialInt >= 0)))
|
||||
if (Online || (LevelManager.Instance.GameLevel.tutorialInt > -1 && LevelManager.Instance.GameLevel.tutorialInt < 4))
|
||||
return false;
|
||||
|
||||
//Debug.Log("Person " + id + " died!");
|
||||
alive = false;
|
||||
|
||||
if (LevelManager.Instance.GameLevel.tutorialInt == 4)
|
||||
LevelManager.Instance.GameLevel.allowNext = true;
|
||||
LevelManager.Instance.GameLevel.tutorialInt = 5;
|
||||
|
||||
foreach (Friendship f in friendsList)
|
||||
f.Other.NotifyFriendWasKilled();
|
||||
@ -119,6 +119,11 @@ namespace DeathBook.Model
|
||||
|
||||
LevelManager.Instance.GameLevel.RegisterKill(this);
|
||||
|
||||
if (LevelManager.Instance.GameLevel.tutorialInt == 5 && LevelManager.Instance.GameLevel.NumDead == 3)
|
||||
{
|
||||
LevelManager.Instance.GameLevel.tutorialInt = 6;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -31,7 +31,10 @@ namespace DeathBook.Model
|
||||
|
||||
public static string GetTimeString(int time)
|
||||
{
|
||||
return time / 60 + "h " + time % 60 + "m";
|
||||
float dTime = time / 60;
|
||||
|
||||
// Quick patch, but it's working (1 hour off)
|
||||
return ((dTime % 12) + 1) + ":" + (time % 60).ToString("D2") + ((dTime >= 11 && dTime <= 22) ? " PM" : " AM");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,13 +56,6 @@ public class NetworkingSphere : MonoBehaviour
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
int time = manager.GameLevel.DayTime;
|
||||
GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
|
||||
GUI.Button(new Rect(160, 50, 100, 40), manager.GameLevel.Awareness + "");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_timeSinceLastClick < 2f)
|
||||
@ -167,7 +160,7 @@ public class NetworkingSphere : MonoBehaviour
|
||||
|
||||
if (!_isRotatingTowardsNode || node != _selectedNode)
|
||||
{
|
||||
if ((lvl.tutorialInt > 1) || (lvl.tutorialInt > 1))
|
||||
if ((lvl.tutorialInt == -1) || (lvl.tutorialInt > 1) || (lvl.tutorialInt > 1))
|
||||
FocusOnNode(node);
|
||||
}
|
||||
|
||||
|
||||
17
Assets/Scripts/Timer.cs
Normal file
17
Assets/Scripts/Timer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DeathBook.Util;
|
||||
using DeathBook.Model;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Timer : MonoBehaviour
|
||||
{
|
||||
public Text TimerText;
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
TimerText.text = Utils.GetTimeString(LevelManager.Instance.GameLevel.DayTime);
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Timer.cs.meta
Normal file
12
Assets/Scripts/Timer.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5004a4eef0601c94986d478fd24f909e
|
||||
timeCreated: 1439777860
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -14,25 +14,22 @@ public class TutorialScript : MonoBehaviour {
|
||||
void Start()
|
||||
{
|
||||
lvl = LevelManager.Instance.GameLevel;
|
||||
lvl.tutorialInt = 0;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
||||
|
||||
btnNext.enabled = lvl.allowNext;
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
btnNext.gameObject.SetActive(lvl.allowNext);
|
||||
|
||||
if (lvl.tutorialInt == 0)
|
||||
{
|
||||
Time.timeScale = 0;
|
||||
lvl.allowNext = true;
|
||||
tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
|
||||
tutorialText.text = "The Slaugthr servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his annoying users.\n\nCareful, or you might scare the rest away from Mark's website...";
|
||||
}
|
||||
else if (lvl.tutorialInt == 1)
|
||||
{
|
||||
tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
|
||||
tutorialText.text = "See how navigating works by holding the right mouse button and moving the network around.\n\nThen, hit Next!";
|
||||
}
|
||||
else if (lvl.tutorialInt == 2)
|
||||
{
|
||||
@ -40,17 +37,23 @@ public class TutorialScript : MonoBehaviour {
|
||||
}
|
||||
else if (lvl.tutorialInt == 3)
|
||||
{
|
||||
tutorialText.text = "Let's see what happens when you click on a user's friend list.";
|
||||
tutorialText.text = "Let's see what happens when you click on a friend's picture in the selected user's friend list.";
|
||||
}
|
||||
else if (lvl.tutorialInt == 4)
|
||||
{
|
||||
tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
|
||||
tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
|
||||
tutorialText.text = "Alright, time for our first victim.\nHold down the LEFT mouse button over a user until the X is complete. Beware! The user must be offline (darker picture) to be killed!";
|
||||
tutorialText.text += "\n\nIf the user is online, you can hold the mouse button until he goes offline.";
|
||||
}
|
||||
else if (lvl.tutorialInt == 5)
|
||||
{
|
||||
tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
|
||||
tutorialText.text = "Kill 2 more users to see how the color of the links and the borders changes.\n\nRemember, as users realize something is wrong with Slaugthr, the entire network will turn red!";
|
||||
}
|
||||
else if (lvl.tutorialInt == 6)
|
||||
{
|
||||
tutorialText.text = "Finally, notice the big \"Global Awareness\" bar at the bottom right corner of the screen. When it reaches 100%, it means you have been noticed and you lose!";
|
||||
tutorialText.text += "\n\nHit next to start playing.";
|
||||
lvl.allowNext = true;
|
||||
Time.timeScale = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -62,13 +65,19 @@ public class TutorialScript : MonoBehaviour {
|
||||
|
||||
public void btnClick()
|
||||
{
|
||||
if (lvl.tutorialInt == 0)
|
||||
{
|
||||
Time.timeScale = 1;
|
||||
}
|
||||
|
||||
if (lvl.tutorialInt == 6)
|
||||
{
|
||||
Application.LoadLevel("Gameplay");
|
||||
Time.timeScale = 1;
|
||||
}
|
||||
|
||||
lvl.tutorialInt++;
|
||||
//Debug.Log(lvl.tutorialInt + ", aasfasf");
|
||||
Time.timeScale = 1;
|
||||
tutorialText.text = "eee";
|
||||
lvl.allowNext = false;
|
||||
//panel.transform.Translate(Vector3.right * 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -5,7 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Gameplay.unity
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/splash.unity
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Tutoriel.unity
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Gameplay.unity
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user