mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-23 20:10:58 +00:00
- Added the blood splatter when killing someone
This commit is contained in:
parent
53d76e8953
commit
16a88142be
@ -19,7 +19,7 @@ GameObject:
|
||||
m_IsActive: 1
|
||||
--- !u!1 &147480
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
@ -27,14 +27,13 @@ GameObject:
|
||||
- 4: {fileID: 424146}
|
||||
- 33: {fileID: 3395424}
|
||||
- 23: {fileID: 2372840}
|
||||
- 114: {fileID: 11438000}
|
||||
m_Layer: 0
|
||||
m_Name: xMarkLeft
|
||||
m_Name: BloodSplatter
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!1 &176828
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
@ -53,6 +52,24 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &177472
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 476902}
|
||||
- 33: {fileID: 3311720}
|
||||
- 23: {fileID: 2315696}
|
||||
- 114: {fileID: 11439868}
|
||||
m_Layer: 0
|
||||
m_Name: xMarkLeft
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &193868
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -81,9 +98,10 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 193868}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 1.96902442, y: 3.20279193, z: 0}
|
||||
m_LocalPosition: {x: -.133731544, y: -.756275117, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 424146}
|
||||
- {fileID: 496448}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
@ -94,6 +112,18 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147480}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -.0109999999}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 410576}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &476902
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 177472}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -.00999999978}
|
||||
m_LocalScale: {x: 1.25, y: 1.25, z: 1}
|
||||
m_Children: []
|
||||
@ -109,10 +139,10 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: -.00100000005}
|
||||
m_LocalScale: {x: .800000012, y: .800000012, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 424146}
|
||||
- {fileID: 476902}
|
||||
- {fileID: 498100}
|
||||
m_Father: {fileID: 410576}
|
||||
m_RootOrder: 0
|
||||
m_RootOrder: 1
|
||||
--- !u!4 &498100
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
@ -149,6 +179,30 @@ MeshRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!23 &2315696
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 177472}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 30594d2784eed81489fa210d180bdfce, type: 2}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 1
|
||||
m_ImportantGI: 0
|
||||
m_AutoUVMaxDistance: .5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!23 &2341426
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
@ -204,10 +258,10 @@ MeshRenderer:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147480}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 1
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 30594d2784eed81489fa210d180bdfce, type: 2}
|
||||
- {fileID: 2100000, guid: 8c192887af84c6d489323981a0248291, type: 2}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 1
|
||||
@ -221,6 +275,13 @@ MeshRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &3311720
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 177472}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!33 &3312470
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 1
|
||||
@ -305,8 +366,9 @@ MonoBehaviour:
|
||||
EndColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
internQuad: {fileID: 2363438}
|
||||
KillHoldDuration: 2
|
||||
xMarkLeft: {fileID: 11438000}
|
||||
xMarkLeft: {fileID: 11439868}
|
||||
xMarkRight: {fileID: 11422410}
|
||||
bloodSplatter: {fileID: 2372840}
|
||||
--- !u!114 &11422410
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
@ -318,12 +380,12 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 51e725985a0e317458c006132d935c25, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &11438000
|
||||
--- !u!114 &11439868
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147480}
|
||||
m_GameObject: {fileID: 177472}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 51e725985a0e317458c006132d935c25, type: 3}
|
||||
|
||||
165
Assets/Resources/Materials/BloodSplatter.mat
Normal file
165
Assets/Resources/Materials/BloodSplatter.mat
Normal file
@ -0,0 +1,165 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: BloodSplatter
|
||||
m_Shader: {fileID: 32, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 53b43f40f83eccf429bfd482f09effb1, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailAlbedoMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _Cutoff
|
||||
second: .5
|
||||
data:
|
||||
first:
|
||||
name: _Shininess
|
||||
second: .257999986
|
||||
data:
|
||||
first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Parallax
|
||||
second: .0199999996
|
||||
data:
|
||||
first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _Glossiness
|
||||
second: .5
|
||||
data:
|
||||
first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _EmissionScaleUI
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Ratio
|
||||
second: 0
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _SpecColor
|
||||
second: {r: .5, g: .5, b: .5, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _EmissionColorUI
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _CompletedColor
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
data:
|
||||
first:
|
||||
name: _RemainingColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
8
Assets/Resources/Materials/BloodSplatter.mat.meta
Normal file
8
Assets/Resources/Materials/BloodSplatter.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c192887af84c6d489323981a0248291
|
||||
timeCreated: 1439745852
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Resources/Materials/BloodSplatter.png
Normal file
BIN
Assets/Resources/Materials/BloodSplatter.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 52 KiB |
55
Assets/Resources/Materials/BloodSplatter.png.meta
Normal file
55
Assets/Resources/Materials/BloodSplatter.png.meta
Normal file
@ -0,0 +1,55 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53b43f40f83eccf429bfd482f09effb1
|
||||
timeCreated: 1439745776
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -23,6 +23,7 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
public float KillHoldDuration = 2f;
|
||||
public RatioProgression xMarkLeft;
|
||||
public RatioProgression xMarkRight;
|
||||
public Renderer bloodSplatter;
|
||||
|
||||
private List<Link> _links;
|
||||
private bool _highlighted = false;
|
||||
@ -103,9 +104,48 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
_model.Kill();
|
||||
if (_model.Kill())
|
||||
{
|
||||
StartCoroutine(SplashBlood());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SplashBlood()
|
||||
{
|
||||
bloodSplatter.gameObject.SetActive(true);
|
||||
|
||||
float ratio = 0f;
|
||||
|
||||
Vector3 finalScale = Vector3.one * 1.7f;
|
||||
|
||||
while (ratio < 1f)
|
||||
{
|
||||
ratio += Time.deltaTime / 0.5f;
|
||||
|
||||
bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
ratio = 0f;
|
||||
|
||||
Color initialColor = bloodSplatter.material.color;
|
||||
Color finalColor = initialColor;
|
||||
finalColor.a = 0f;
|
||||
|
||||
// Fade out
|
||||
while (ratio < 1f)
|
||||
{
|
||||
ratio += Time.deltaTime / 1f;
|
||||
|
||||
bloodSplatter.material.color = Color.Lerp(initialColor, finalColor, ratio);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
bloodSplatter.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Notify()
|
||||
{
|
||||
//Debug.Log("Received notification! " + Model.AwarenessLevel);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user