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https://github.com/ConjureETS/DeathBook.git
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Merge branch 'master' of https://github.com/ConjureETS/DeathBook
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commit
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1673
Assets/Scenes/Tutoriel.unity
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1673
Assets/Scenes/Tutoriel.unity
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8
Assets/Scenes/Tutoriel.unity.meta
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8
Assets/Scenes/Tutoriel.unity.meta
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fileFormatVersion: 2
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guid: 954690b6e2639f149bb1741d688d2815
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timeCreated: 1439747828
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -195,8 +195,8 @@ Camera:
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m_GameObject: {fileID: 608195445}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_NormalizedViewPortRect:
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serializedVersion: 2
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@ -317,6 +317,7 @@ GameObject:
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m_Layer: 0
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m_Name: Background
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m_TagString: Untagged
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@ -379,3 +380,15 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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--- !u!114 &1865312317
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2931322f1f0c62f40b2d7a6e493934ca, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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timeToWait: 2
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@ -26,6 +26,8 @@ namespace DeathBook.Model
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private float globalAwareness; //on a scale from 0 to 1
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public float GlobalAwareness { get { return globalAwareness; } }
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public int tutorialInt = 0;
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public bool allowNext = true;
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private GameStrategy strategy = null;
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public GameStrategy Strategy { get { return strategy; } }
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@ -104,11 +104,15 @@ namespace DeathBook.Model
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public bool Kill()
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{
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if (Online)
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if (Online || (LevelManager.Instance.GameLevel.tutorialInt < 4))
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return false;
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//Debug.Log("Person " + id + " died!");
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alive = false;
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if (LevelManager.Instance.GameLevel.tutorialInt == 4)
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LevelManager.Instance.GameLevel.allowNext = true;
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foreach (Friendship f in friendsList)
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f.Other.NotifyFriendWasKilled();
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NotifyObservers();
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@ -42,14 +42,15 @@ public class NetworkingSphere : MonoBehaviour
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private PersonNode _selectedNode;
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private float _timeSinceLastClick;
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private Level lvl;
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// Used to disable the physics when the user has clicked on a node
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private bool _isRotatingTowardsNode = false;
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void Awake()
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{
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manager = LevelManager.Instance;
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Level lvl = manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius, strategy);
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lvl = manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius, strategy);
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InstantiateNodes(lvl);
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AssignLinks(lvl);
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rb = GetComponent<Rigidbody>();
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@ -97,8 +98,12 @@ public class NetworkingSphere : MonoBehaviour
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delta = new Vector3();
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}
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if (dragging && !_isRotatingTowardsNode)
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if ((dragging && !_isRotatingTowardsNode))
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{
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if (lvl.tutorialInt == 1)
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{
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lvl.allowNext = true;
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}
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MoveSphere();
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}
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@ -150,6 +155,9 @@ public class NetworkingSphere : MonoBehaviour
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private void OnNodeClicked(PersonNode node)
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{
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if (lvl.tutorialInt == 2)
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lvl.allowNext = true;
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rb.angularVelocity = Vector3.zero;
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if (_selectedNode != null)
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@ -159,6 +167,7 @@ public class NetworkingSphere : MonoBehaviour
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if (!_isRotatingTowardsNode || node != _selectedNode)
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{
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if (lvl.tutorialInt > 1)
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FocusOnNode(node);
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}
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@ -196,6 +205,7 @@ public class NetworkingSphere : MonoBehaviour
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public void FocusOnNode(PersonNode node)
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{
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StopCoroutine("RotateTowardsNodeCoroutine");
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StartCoroutine("RotateTowardsNodeCoroutine", node);
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74
Assets/Scripts/TutorialScript.cs
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74
Assets/Scripts/TutorialScript.cs
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@ -0,0 +1,74 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using DeathBook.Model;
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public class TutorialScript : MonoBehaviour {
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public GameObject panel;
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public Text tutorialText;
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public Button btnNext;
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private Level lvl;
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void Start()
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{
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lvl = LevelManager.Instance.GameLevel;
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}
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void Update() {
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btnNext.enabled = lvl.allowNext;
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if (lvl.tutorialInt == 0)
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{
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Time.timeScale = 0;
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lvl.allowNext = true;
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tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
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}
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else if (lvl.tutorialInt == 1)
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{
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tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
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}
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else if (lvl.tutorialInt == 2)
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{
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tutorialText.text = "Move around by left clicking on the users in the network!";
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}
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else if (lvl.tutorialInt == 3)
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{
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tutorialText.text = "Let's see what happens when you click on a user's friend list.";
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}
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else if (lvl.tutorialInt == 4)
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{
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tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
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tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
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}
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else if (lvl.tutorialInt == 5)
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{
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tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
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lvl.allowNext = true;
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}
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else
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{
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panel.SetActive(false);
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}
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}
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public void btnClick()
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{
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lvl.tutorialInt++;
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//Debug.Log(lvl.tutorialInt + ", aasfasf");
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Time.timeScale = 1;
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tutorialText.text = "eee";
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lvl.allowNext = false;
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//panel.transform.Translate(Vector3.right * 100);
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}
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}
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12
Assets/Scripts/TutorialScript.cs.meta
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12
Assets/Scripts/TutorialScript.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c42f0ece4454ca044b3152cc78312428
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timeCreated: 1439753311
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licenseType: Free
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,6 +7,7 @@ using UnityEngine.UI;
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public class UIFriendPicture : MonoBehaviour
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{
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private Person _model;
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private Level lvl;
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public Person Model
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{
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@ -23,11 +24,14 @@ public class UIFriendPicture : MonoBehaviour
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void Awake()
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{
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lvl = LevelManager.Instance.GameLevel;
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_picture = GetComponent<Image>();
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}
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public void OnClick()
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{
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if (lvl.tutorialInt == 3)
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lvl.allowNext = true;
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_model.SelectNode();
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_model.SelectNode();
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}
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@ -7,3 +7,5 @@ EditorBuildSettings:
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Gameplay.unity
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- enabled: 1
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||||
path: Assets/Scenes/splash.unity
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