- Added the new kill mechanic (slow x cross)

This commit is contained in:
Patrice Vignola 2015-08-16 12:53:04 -04:00
parent 9c3a06dd56
commit 4364c86cae
17 changed files with 641 additions and 38 deletions

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@ -149,16 +149,19 @@ public class NetworkingSphere : MonoBehaviour
private void OnNodeClicked(PersonNode node)
{
rb.angularVelocity = Vector3.zero;
if (_selectedNode != null)
{
_selectedNode.Select(false);
}
if (_selectedNode != node)
if (!_isRotatingTowardsNode || node != _selectedNode)
{
FocusOnNode(node);
}
/*
if (_timeSinceLastClick < 0.5f && node == _selectedNode)
{

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@ -20,7 +20,9 @@ public class PersonNode : MonoBehaviour, IObserver
public Color EndColor = Color.red;
public Renderer internQuad;
public Renderer xQuad;
public float KillHoldDuration = 2f;
public RatioProgression xMarkLeft;
public RatioProgression xMarkRight;
private List<Link> _links;
private bool _highlighted = false;
@ -30,6 +32,8 @@ public class PersonNode : MonoBehaviour, IObserver
private Renderer _renderer;
private Transform _transform;
private float _holdDuration;
public Person Model
{
get { return _model; }
@ -113,12 +117,10 @@ public class PersonNode : MonoBehaviour, IObserver
//If dead -> set offline until all friends are aware, then add a big red X to profile pic
if (_model.Alive)
{
xQuad.enabled = false;
SetColors();
}
else
{
xQuad.enabled = true;
gameObject.GetComponent<Renderer>().material.color = new Color32(50, 50, 50, 1);
UpdateLinks(false);
}
@ -168,10 +170,38 @@ public class PersonNode : MonoBehaviour, IObserver
void OnMouseDown()
{
_holdDuration = 0f;
// The sphere should be subscribed to this event and update the data accordingly
if (OnClicked != null)
{
OnClicked(this);
}
}
void OnMouseDrag()
{
if (!_model.Alive) return;
Debug.Log(_model.Alive);
_holdDuration += Time.deltaTime;
xMarkLeft.SetCompletedRatio(Mathf.Clamp(_holdDuration - 0.025f, 0f, 1f));
xMarkRight.SetCompletedRatio(Mathf.Clamp(_holdDuration - 1.025f, 0f, 1f));
if (_holdDuration >= KillHoldDuration)
{
Kill();
}
}
void OnMouseUp()
{
if (_model.Alive)
{
xMarkLeft.SetCompletedRatio(0f);
xMarkRight.SetCompletedRatio(0f);
}
}
}

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// http://wiki.unity3d.com/index.php?title=Shader_Code
Shader "Pat Shaders/RatioProgressionDiagonalLeft"
{
Properties
{
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
_MainTex ("Texture", 2D) = "white" {}
_Ratio ("Ratio", Range(0,1)) = 0.5
}
SubShader
{
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
Tags
{
"Queue"="Transparent-1"
}
// http://docs.unity3d.com/Manual/SL-Blend.html
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
fixed4 _CompletedColor;
fixed4 _RemainingColor;
float _Ratio;
sampler2D _MainTex;
// Data transferred from application to vertex program
struct vertexInput
{
float4 vertex : POSITION;
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
};
// Data transferred from vertex program to fragment program
struct fragmentInput
{
float4 position : SV_POSITION;
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
};
// Vertex program
fragmentInput vert(vertexInput i)
{
fragmentInput o;
o.position = mul(UNITY_MATRIX_MVP, i.vertex); // Model*View*Projection matrix
o.texcoord0 = i.texcoord0;
return o;
}
// Fragment program
fixed4 frag(fragmentInput i) : COLOR
{
float4 color;
if (i.texcoord0.x <= _Ratio && i.texcoord0.y >= 1 - _Ratio)
{
color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
}
else
{
color = tex2D(_MainTex, i.texcoord0) * _RemainingColor;
}
color.rgb = color.rgb * color.a;
return color;
}
ENDCG
}
}
}

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// http://wiki.unity3d.com/index.php?title=Shader_Code
Shader "Pat Shaders/RatioProgressionDiagonalRight"
{
Properties
{
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
_MainTex ("Texture", 2D) = "white" {}
_Ratio ("Ratio", Range(0,1)) = 0.5
}
SubShader
{
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
Tags
{
"Queue"="Transparent-1"
}
// http://docs.unity3d.com/Manual/SL-Blend.html
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
fixed4 _CompletedColor;
fixed4 _RemainingColor;
float _Ratio;
sampler2D _MainTex;
// Data transferred from application to vertex program
struct vertexInput
{
float4 vertex : POSITION;
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
};
// Data transferred from vertex program to fragment program
struct fragmentInput
{
float4 position : SV_POSITION;
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
};
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fragmentInput vert(vertexInput i)
{
fragmentInput o;
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}
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fixed4 frag(fragmentInput i) : COLOR
{
float4 color;
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color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
}
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{
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color.rgb = color.rgb * color.a;
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ENDCG
}
}
}

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m_UseDX11: 1
m_Stereoscopic3D: 0
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
@ -77,7 +81,6 @@ PlayerSettings:
metroEnableIndependentInputSource: 0
metroEnableLowLatencyPresentationAPI: 0
xboxOneDisableKinectGpuReservation: 0
virtualRealitySupported: 0
productGUID: 402278fad2098ce4eab29439139ae9ad
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 9
@ -120,7 +123,6 @@ PlayerSettings:
iOSLaunchScreenCustomXibPath:
AndroidTargetDevice: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidTVCompatibility: 1
@ -134,7 +136,6 @@ PlayerSettings:
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
actionOnDotNetUnhandledException: 1
@ -196,7 +197,6 @@ PlayerSettings:
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4GarlicHeapSize: 2048
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
@ -339,7 +339,8 @@ PlayerSettings:
blackberrySquareSplashScreen: {fileID: 0}
tizenProductDescription:
tizenProductURL:
tizenSigningProfileName:
tizenCertificatePath:
tizenCertificatePassword:
tizenGPSPermissions: 0
tizenMicrophonePermissions: 0
stvDeviceAddress:
@ -397,9 +398,4 @@ PlayerSettings:
- WebGL::template
WebGL::emscriptenArgs:
WebGL::template: APPLICATION:Default
firstStreamedSceneWithResources: 0
cloudProjectId:
projectId:
projectName:
organizationId:
cloudEnabled: 0
firstStreamedLevelWithResources: 0