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- Added the new kill mechanic (slow x cross)
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||||
first:
|
||||
name: _Cutoff
|
||||
second: .5
|
||||
data:
|
||||
first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Parallax
|
||||
second: .0199999996
|
||||
data:
|
||||
first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _Glossiness
|
||||
second: .5
|
||||
data:
|
||||
first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Ratio
|
||||
second: 0
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _CompletedColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _RemainingColor
|
||||
second: {r: 1, g: 1, b: 1, a: 0}
|
||||
8
Assets/Resources/Materials/xMarkRight.mat.meta
Normal file
8
Assets/Resources/Materials/xMarkRight.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65515d5275108d64f993d24ce2e0e11d
|
||||
timeCreated: 1439740902
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Resources/Materials/xMarkRight.png
Normal file
BIN
Assets/Resources/Materials/xMarkRight.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 145 KiB |
55
Assets/Resources/Materials/xMarkRight.png.meta
Normal file
55
Assets/Resources/Materials/xMarkRight.png.meta
Normal file
@ -0,0 +1,55 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0fd4daec51f3afd48a2410f5fe9a02af
|
||||
timeCreated: 1439738554
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 0
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -149,15 +149,18 @@ public class NetworkingSphere : MonoBehaviour
|
||||
|
||||
private void OnNodeClicked(PersonNode node)
|
||||
{
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
|
||||
if (_selectedNode != null)
|
||||
{
|
||||
_selectedNode.Select(false);
|
||||
}
|
||||
|
||||
if (_selectedNode != node)
|
||||
if (!_isRotatingTowardsNode || node != _selectedNode)
|
||||
{
|
||||
FocusOnNode(node);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
if (_timeSinceLastClick < 0.5f && node == _selectedNode)
|
||||
|
||||
@ -20,7 +20,9 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
public Color EndColor = Color.red;
|
||||
|
||||
public Renderer internQuad;
|
||||
public Renderer xQuad;
|
||||
public float KillHoldDuration = 2f;
|
||||
public RatioProgression xMarkLeft;
|
||||
public RatioProgression xMarkRight;
|
||||
|
||||
private List<Link> _links;
|
||||
private bool _highlighted = false;
|
||||
@ -30,6 +32,8 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
private Renderer _renderer;
|
||||
private Transform _transform;
|
||||
|
||||
private float _holdDuration;
|
||||
|
||||
public Person Model
|
||||
{
|
||||
get { return _model; }
|
||||
@ -113,12 +117,10 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
//If dead -> set offline until all friends are aware, then add a big red X to profile pic
|
||||
if (_model.Alive)
|
||||
{
|
||||
xQuad.enabled = false;
|
||||
SetColors();
|
||||
}
|
||||
else
|
||||
{
|
||||
xQuad.enabled = true;
|
||||
gameObject.GetComponent<Renderer>().material.color = new Color32(50, 50, 50, 1);
|
||||
UpdateLinks(false);
|
||||
}
|
||||
@ -168,10 +170,38 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
_holdDuration = 0f;
|
||||
|
||||
// The sphere should be subscribed to this event and update the data accordingly
|
||||
if (OnClicked != null)
|
||||
{
|
||||
OnClicked(this);
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseDrag()
|
||||
{
|
||||
if (!_model.Alive) return;
|
||||
|
||||
Debug.Log(_model.Alive);
|
||||
|
||||
_holdDuration += Time.deltaTime;
|
||||
|
||||
xMarkLeft.SetCompletedRatio(Mathf.Clamp(_holdDuration - 0.025f, 0f, 1f));
|
||||
xMarkRight.SetCompletedRatio(Mathf.Clamp(_holdDuration - 1.025f, 0f, 1f));
|
||||
|
||||
if (_holdDuration >= KillHoldDuration)
|
||||
{
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseUp()
|
||||
{
|
||||
if (_model.Alive)
|
||||
{
|
||||
xMarkLeft.SetCompletedRatio(0f);
|
||||
xMarkRight.SetCompletedRatio(0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,86 @@
|
||||
// http://wiki.unity3d.com/index.php?title=Shader_Code
|
||||
|
||||
Shader "Pat Shaders/RatioProgressionDiagonalLeft"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
|
||||
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
|
||||
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
|
||||
_Ratio ("Ratio", Range(0,1)) = 0.5
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent-1"
|
||||
|
||||
}
|
||||
|
||||
// http://docs.unity3d.com/Manual/SL-Blend.html
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
fixed4 _CompletedColor;
|
||||
fixed4 _RemainingColor;
|
||||
float _Ratio;
|
||||
sampler2D _MainTex;
|
||||
|
||||
// Data transferred from application to vertex program
|
||||
struct vertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||
};
|
||||
|
||||
// Data transferred from vertex program to fragment program
|
||||
struct fragmentInput
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||
};
|
||||
|
||||
// Vertex program
|
||||
fragmentInput vert(vertexInput i)
|
||||
{
|
||||
fragmentInput o;
|
||||
|
||||
o.position = mul(UNITY_MATRIX_MVP, i.vertex); // Model*View*Projection matrix
|
||||
o.texcoord0 = i.texcoord0;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
// Fragment program
|
||||
fixed4 frag(fragmentInput i) : COLOR
|
||||
{
|
||||
float4 color;
|
||||
|
||||
if (i.texcoord0.x <= _Ratio && i.texcoord0.y >= 1 - _Ratio)
|
||||
{
|
||||
color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = tex2D(_MainTex, i.texcoord0) * _RemainingColor;
|
||||
}
|
||||
|
||||
color.rgb = color.rgb * color.a;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb0f298d1fd9ff24c8aed06d334c0b1f
|
||||
timeCreated: 1439740748
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,86 @@
|
||||
// http://wiki.unity3d.com/index.php?title=Shader_Code
|
||||
|
||||
Shader "Pat Shaders/RatioProgressionDiagonalRight"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
|
||||
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
|
||||
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
|
||||
_Ratio ("Ratio", Range(0,1)) = 0.5
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent-1"
|
||||
|
||||
}
|
||||
|
||||
// http://docs.unity3d.com/Manual/SL-Blend.html
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
fixed4 _CompletedColor;
|
||||
fixed4 _RemainingColor;
|
||||
float _Ratio;
|
||||
sampler2D _MainTex;
|
||||
|
||||
// Data transferred from application to vertex program
|
||||
struct vertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||
};
|
||||
|
||||
// Data transferred from vertex program to fragment program
|
||||
struct fragmentInput
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||
};
|
||||
|
||||
// Vertex program
|
||||
fragmentInput vert(vertexInput i)
|
||||
{
|
||||
fragmentInput o;
|
||||
|
||||
o.position = mul(UNITY_MATRIX_MVP, i.vertex); // Model*View*Projection matrix
|
||||
o.texcoord0 = i.texcoord0;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
// Fragment program
|
||||
fixed4 frag(fragmentInput i) : COLOR
|
||||
{
|
||||
float4 color;
|
||||
|
||||
if (i.texcoord0.x >= 1 - _Ratio && i.texcoord0.y >= 1 - _Ratio)
|
||||
{
|
||||
color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = tex2D(_MainTex, i.texcoord0) * _RemainingColor;
|
||||
}
|
||||
|
||||
color.rgb = color.rgb * color.a;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0aba77b532f48a48b23f8b41fbe3bcd
|
||||
timeCreated: 1439740921
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -3,14 +3,17 @@
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 7
|
||||
serializedVersion: 6
|
||||
AndroidProfiler: 0
|
||||
defaultScreenOrientation: 4
|
||||
targetDevice: 2
|
||||
targetGlesGraphics: -1
|
||||
targetIOSGraphics: -1
|
||||
targetResolution: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: DeathBook
|
||||
cloudProjectId:
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
@ -23,6 +26,7 @@ PlayerSettings:
|
||||
m_ActiveColorSpace: 0
|
||||
m_MTRendering: 1
|
||||
m_MobileMTRendering: 0
|
||||
m_UseDX11: 1
|
||||
m_Stereoscopic3D: 0
|
||||
iosShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
@ -77,7 +81,6 @@ PlayerSettings:
|
||||
metroEnableIndependentInputSource: 0
|
||||
metroEnableLowLatencyPresentationAPI: 0
|
||||
xboxOneDisableKinectGpuReservation: 0
|
||||
virtualRealitySupported: 0
|
||||
productGUID: 402278fad2098ce4eab29439139ae9ad
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 9
|
||||
@ -120,7 +123,6 @@ PlayerSettings:
|
||||
iOSLaunchScreenCustomXibPath:
|
||||
AndroidTargetDevice: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
AndroidKeystoreName:
|
||||
AndroidKeyaliasName:
|
||||
AndroidTVCompatibility: 1
|
||||
@ -134,7 +136,6 @@ PlayerSettings:
|
||||
resolutionDialogBanner: {fileID: 0}
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetGraphicsAPIs: []
|
||||
webPlayerTemplate: APPLICATION:Default
|
||||
m_TemplateCustomTags: {}
|
||||
actionOnDotNetUnhandledException: 1
|
||||
@ -196,7 +197,6 @@ PlayerSettings:
|
||||
ps4ApplicationParam2: 0
|
||||
ps4ApplicationParam3: 0
|
||||
ps4ApplicationParam4: 0
|
||||
ps4GarlicHeapSize: 2048
|
||||
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||
ps4pnSessions: 1
|
||||
ps4pnPresence: 1
|
||||
@ -339,7 +339,8 @@ PlayerSettings:
|
||||
blackberrySquareSplashScreen: {fileID: 0}
|
||||
tizenProductDescription:
|
||||
tizenProductURL:
|
||||
tizenSigningProfileName:
|
||||
tizenCertificatePath:
|
||||
tizenCertificatePassword:
|
||||
tizenGPSPermissions: 0
|
||||
tizenMicrophonePermissions: 0
|
||||
stvDeviceAddress:
|
||||
@ -397,9 +398,4 @@ PlayerSettings:
|
||||
- WebGL::template
|
||||
WebGL::emscriptenArgs:
|
||||
WebGL::template: APPLICATION:Default
|
||||
firstStreamedSceneWithResources: 0
|
||||
cloudProjectId:
|
||||
projectId:
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
firstStreamedLevelWithResources: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user