mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
Added connection and disconnection times.
Prevented killing online people. Signed-off-by: RosimInc <rosim_inc@hotmail.com>
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@ -6,7 +6,7 @@ namespace DeathBook.Model
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{
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public class Level : Observable, Updatable
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{
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private const float TimeScale = 30f;
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private const float TimeScale = 30*4f;
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private int score;
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public int Score { get { return score; } }
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@ -17,8 +17,12 @@ namespace DeathBook.Model
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public List<FriendshipLink> Friendships { get { return friendships; } }
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//1 = 1 minute
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private float gameTime;
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private float gameTime; // real seconds elapsed since beginning
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public int GameTime { get { return (int)(gameTime * TimeScale); } }
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//Time of day, between 0 minute to 1440 minutes (a day)
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public int DayTime { get { return GameTime % (24*60); } }
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private int lastHour = -1;
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private float globalAwareness; //on a scale from 0 to 1
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public float GlobalAwareness { get { return globalAwareness; } }
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@ -32,7 +36,12 @@ namespace DeathBook.Model
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public void Update(float deltaTime)
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{
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gameTime += deltaTime;
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int hour = DayTime / 60;
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if (hour != lastHour)
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{
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lastHour = hour;
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NotifyObservers();
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}
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//TODO Global awareness - start trends
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}
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@ -133,9 +133,20 @@ namespace DeathBook.Model
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private Person CreatePerson(int id, float x, float y, float z)
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{
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Vector3 pos = new Vector3(x, y, z);
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//Vector2 times =
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//Value between 3 and 21
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float connectionDuration = Utils.GetRandomValue(12, 9, 3);
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int connectionTime = Random.Range(0, 24 * 60);
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int disconnectionTime = (connectionTime + (int)(connectionDuration * 60)) % (24 * 60);
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float freq = Utils.GetRandomValue(0, 1, 3);
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Person p = new Person(id, pos);
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bool isFemale = Random.value <= 0.5;
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string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
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string lName = "Brindacier"; //NameGenerator.GetLastName();
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Sprite pic = isFemale ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
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Person p = new Person(id, fName, lName, pos, connectionTime, disconnectionTime, freq, pic);
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return p;
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}
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@ -28,14 +28,13 @@ namespace DeathBook.Model
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private int friendCount = 0;
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public int FriendCount { get { return friendCount; } }
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private int timeBetweenPosts; // f = 1/T;
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public int TimeBetweenPosts { get { return timeBetweenPosts; } }
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private float postFrequency; //on a scale from 0 to 1
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public float PostFrequency { get { return postFrequency; } }
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private float connectionTime;
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public float ConnectionTime { get { return connectionTime; } }
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private float disconnectionTime;
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public float DisconnectionTime { get { return disconnectionTime; } }
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private int connectionTime;
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public int ConnectionTime { get { return connectionTime; } }
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private int disconnectionTime;
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public int DisconnectionTime { get { return disconnectionTime; } }
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private float awarenessLevel = 0; //on a scale from 0 to 1
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public float AwarenessLevel { get { return awarenessLevel; } }
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@ -44,23 +43,25 @@ namespace DeathBook.Model
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public bool Alive { get { return alive; } }
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private bool online = true;
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public bool Online { get { return online; } }
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public bool Online { get { return online; } set { online = value; NotifyObservers(); } }
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private Sprite picture;
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public Sprite Picture { get { return picture; } }
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public Person(int id, Vector3 pos)
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public Person(int id, string fName, string lName, Vector3 pos, int conn, int disconn, float freq, Sprite pic)
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{
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this.id = id;
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initialPosition = pos;
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this.firstName = fName;
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this.lastName = lName;
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this.initialPosition = pos;
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this.connectionTime = conn;
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this.disconnectionTime = disconn;
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Debug.Log("I am " + id + " and I connect at " + Utils.GetTimeString(connectionTime) + " until " + Utils.GetTimeString(disconnectionTime));
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this.postFrequency = freq;
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this.picture = pic;
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// TODO Use names from db
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firstName = "Mark";
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lastName = "Zuckerberg";
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// For testing purposes
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picture = UnityEngine.Random.Range(0, 2) == 0 ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
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online = IsOnline(0);
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}
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public void AddFriendship(Friendship f)
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@ -78,13 +79,18 @@ namespace DeathBook.Model
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deadFriendsList.Add(f);
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}
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public void Kill()
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public bool Kill()
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{
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if (Online)
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return false;
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Debug.Log("Person " + id + " died!");
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alive = false;
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foreach (Friendship f in friendsList)
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f.Friend.NotifyFriendWasKilled(f.Other);
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NotifyObservers();
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return true;
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}
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public void NoticeDeath(Friendship f)
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@ -96,12 +102,22 @@ namespace DeathBook.Model
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NotifyObservers();
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}
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//Time in hours
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private bool IsOnline(int time)
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{
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if (ConnectionTime < DisconnectionTime)
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return (time > ConnectionTime && time < DisconnectionTime);
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return !(time < ConnectionTime && time > DisconnectionTime);
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}
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public void Update(float deltaTime)
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{
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//TODO Update if connected
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int time = LevelManager.Instance.GameLevel.GameTime;
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int time = LevelManager.Instance.GameLevel.DayTime;
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bool isOnline = IsOnline(time);
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if (isOnline != Online)
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Online = isOnline;
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//The following actions are only performed if user is online
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if (!Online)
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@ -28,5 +28,10 @@ namespace DeathBook.Model
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}
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return (sum / numSteps * 2 - 1) * range + mean;
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}
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public static string GetTimeString(int time)
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{
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return time / 60 + "h " + time % 60 + "m";
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}
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}
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}
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@ -51,10 +51,11 @@ public class NetworkingSphere : MonoBehaviour
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rb = GetComponent<Rigidbody>();
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}
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/*void OnGUI()
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void OnGUI()
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{
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GUI.Button(new Rect(10, 100, 400, 40), manager.GameLevel.GameTime + "");
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}*/
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int time = manager.GameLevel.DayTime;
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GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
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}
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void Update()
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{
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