- Added a working method for distributing points evenly around a center

point using the spiral method
This commit is contained in:
Patrice Vignola 2015-08-12 04:09:37 -04:00
parent 2e20c4509d
commit 50534f968f
4 changed files with 473 additions and 81 deletions

View File

@ -170,80 +170,58 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
--- !u!1 &312333933
GameObject:
m_RootOrder: 2
--- !u!1001 &110979653
Prefab:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 312333934}
- 33: {fileID: 312333937}
- 64: {fileID: 312333936}
- 23: {fileID: 312333935}
m_Layer: 0
m_Name: Person1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &312333934
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 312333933}
m_LocalRotation: {x: .70710659, y: 0, z: 0, w: -.707106948}
m_LocalPosition: {x: -4.78000021, y: 2.84048653, z: 0}
m_LocalScale: {x: .100000001, y: .100000001, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
--- !u!23 &312333935
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 312333933}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!64 &312333936
MeshCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 312333933}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Convex: 0
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &312333937
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 312333933}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalPosition.x
value: -4.78000021
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalPosition.y
value: 2.84048653
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalRotation.x
value: .70710659
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_LocalRotation.w
value: -.707106948
objectReference: {fileID: 0}
- target: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
m_IsPrefabParent: 0
--- !u!4 &312333934 stripped
Transform:
m_PrefabParentObject: {fileID: 456258, guid: c5b66487a8909dc42a46e73c0b340df0, type: 2}
m_PrefabInternal: {fileID: 110979653}
--- !u!120 &326773241 stripped
LineRenderer:
m_PrefabParentObject: {fileID: 12095142, guid: fab430cecad80ad4391987a06b550cb7,
type: 2}
m_PrefabInternal: {fileID: 1631297195}
--- !u!1001 &397033313
Prefab:
m_ObjectHideFlags: 0
@ -318,6 +296,98 @@ Prefab:
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
m_IsPrefabParent: 0
--- !u!4 &734198074 stripped
Transform:
m_PrefabParentObject: {fileID: 495134, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
m_PrefabInternal: {fileID: 1631297195}
--- !u!1 &736567784
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 736567788}
- 33: {fileID: 736567787}
- 135: {fileID: 736567786}
- 23: {fileID: 736567785}
- 114: {fileID: 736567789}
m_Layer: 0
m_Name: Center
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &736567785
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 736567784}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!135 &736567786
SphereCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 736567784}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: .5
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &736567787
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 736567784}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &736567788
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 736567784}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 7
--- !u!114 &736567789
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 736567784}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0907c1567bad554c8b995de3459e517, type: 3}
m_Name:
m_EditorClassIdentifier:
SpherePrototype: {fileID: 140654, guid: 646dd6566f9e1374caa3af8ad37c43d3, type: 2}
PointsAmount: 1000
SphereRadius: 5
--- !u!4 &1040435545 stripped
Transform:
m_PrefabParentObject: {fileID: 495134, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
@ -385,7 +455,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 3
--- !u!1 &1398388656
GameObject:
m_ObjectHideFlags: 0
@ -411,11 +481,11 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398388656}
m_LocalRotation: {x: .70710659, y: 0, z: 0, w: -.707106948}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalPosition: {x: .200000003, y: 3.32999992, z: 0}
m_LocalScale: {x: .100000001, y: .100000001, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_RootOrder: 5
--- !u!23 &1398388658
MeshRenderer:
m_ObjectHideFlags: 0
@ -459,6 +529,161 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398388656}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1439566042
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1439566043}
- 33: {fileID: 1439566046}
- 64: {fileID: 1439566045}
- 23: {fileID: 1439566044}
m_Layer: 0
m_Name: Person3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1439566043
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1439566042}
m_LocalRotation: {x: .70710659, y: 0, z: 0, w: -.707106948}
m_LocalPosition: {x: 5.21999979, y: 2.51999998, z: 0}
m_LocalScale: {x: .100000001, y: .100000001, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
--- !u!23 &1439566044
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1439566042}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!64 &1439566045
MeshCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1439566042}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Convex: 0
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &1439566046
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1439566042}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1631297195
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalPosition.x
value: -.573046267
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalPosition.y
value: -.809006572
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 11495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: StartPoint
value:
objectReference: {fileID: 1777942510}
- target: {fileID: 11495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: EndPoint
value:
objectReference: {fileID: 734198074}
- target: {fileID: 11495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: BeamLine
value:
objectReference: {fileID: 326773241}
- target: {fileID: 195136, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 195134, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 11495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: StartObject
value:
objectReference: {fileID: 1398388657}
- target: {fileID: 11495142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: EndObject
value:
objectReference: {fileID: 1439566043}
- target: {fileID: 12095142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 40733a86ddd05214d99d64b3771e45b6, type: 2}
- target: {fileID: 195142, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
propertyPath: m_Name
value: AspiBeam 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
m_IsPrefabParent: 0
--- !u!4 &1777942510 stripped
Transform:
m_PrefabParentObject: {fileID: 495136, guid: fab430cecad80ad4391987a06b550cb7, type: 2}
m_PrefabInternal: {fileID: 1631297195}
--- !u!120 &1979266189 stripped
LineRenderer:
m_PrefabParentObject: {fileID: 12095142, guid: fab430cecad80ad4391987a06b550cb7,

View File

@ -1,13 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &106018
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 456258}
- 33: {fileID: 3369818}
- 64: {fileID: 6498216}
- 23: {fileID: 2339886}
m_Layer: 0
m_Name: Person
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &456258
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 106018}
m_LocalRotation: {x: .70710659, y: 0, z: 0, w: -.707106948}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: .100000001, y: .100000001, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!23 &2339886
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 106018}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!33 &3369818
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 106018}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!64 &6498216
MeshCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 106018}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Convex: 0
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 0}
m_RootGameObject: {fileID: 106018}
m_IsPrefabParent: 1

View File

@ -37,7 +37,8 @@ public class Sphere : MonoBehaviour
Instantiate(SpherePrototype, new Vector3(x, y, z), Quaternion.identity);
}*/
// Third test (unit sphere semi-uniform distribution)
// Third test (sphere semi-uniform distribution)
/*
for (int i = 0; i < PointsAmount; i++)
{
float u = (SphereRadius * 2 / PointsAmount) * i - SphereRadius;
@ -50,6 +51,26 @@ public class Sphere : MonoBehaviour
float z = u;
Instantiate(SpherePrototype, new Vector3(x, y, z), Quaternion.identity);
}*/
// Fourth test (sphere uniform distribution using the spiral method)
float dlong = Mathf.PI * (3 - Mathf.Sqrt(5)); //~2.39996323
float dz = (2f/PointsAmount) * SphereRadius;
float longitude = 0f;
float z = SphereRadius - dz/2;
for (int i = 0; i < PointsAmount; i++)
{
float r = Mathf.Sqrt(SphereRadius * SphereRadius - z * z);
float x = Mathf.Cos(longitude) * r;
float y = Mathf.Sin(longitude) * r;
Instantiate(SpherePrototype, new Vector3(x, y, z), Quaternion.identity);
z -= dz;
longitude += dlong;
}
}
}

View File

@ -1,13 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &140654
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 497334}
- 33: {fileID: 3385696}
- 135: {fileID: 13525706}
- 23: {fileID: 2372112}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &497334
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140654}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.38999999, y: -.0725698322, z: -1.32421875}
m_LocalScale: {x: .100000001, y: .100000001, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!23 &2372112
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140654}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!33 &3385696
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140654}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!135 &13525706
SphereCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 140654}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: .5
m_Center: {x: 0, y: 0, z: 0}
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 0}
m_RootGameObject: {fileID: 140654}
m_IsPrefabParent: 1