diff --git a/Assets/Scripts/PersonNode.cs b/Assets/Scripts/PersonNode.cs index 66bafa0..24b67ca 100644 --- a/Assets/Scripts/PersonNode.cs +++ b/Assets/Scripts/PersonNode.cs @@ -120,7 +120,7 @@ public class PersonNode : MonoBehaviour, IObserver while (ratio < 1f) { - ratio += Time.deltaTime / 0.5f; + ratio += Time.deltaTime / 0.4f; bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);