From 5d71610a4d60dc5632478fb92974772c6efebfe6 Mon Sep 17 00:00:00 2001 From: Patrice Vignola Date: Sun, 16 Aug 2015 14:10:25 -0400 Subject: [PATCH] - Slightly increased the blood splatter speed --- Assets/Scripts/PersonNode.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/PersonNode.cs b/Assets/Scripts/PersonNode.cs index 66bafa0..24b67ca 100644 --- a/Assets/Scripts/PersonNode.cs +++ b/Assets/Scripts/PersonNode.cs @@ -120,7 +120,7 @@ public class PersonNode : MonoBehaviour, IObserver while (ratio < 1f) { - ratio += Time.deltaTime / 0.5f; + ratio += Time.deltaTime / 0.4f; bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);