mirror of
https://github.com/ConjureETS/DeathBook.git
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Merge branch 'master' of https://github.com/ConjureETS/DeathBook
This commit is contained in:
commit
83c77a4b49
137
Assets/Prefabs/NetworkingSphereTutorial.prefab
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137
Assets/Prefabs/NetworkingSphereTutorial.prefab
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8
Assets/Prefabs/NetworkingSphereTutorial.prefab.meta
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8
Assets/Prefabs/NetworkingSphereTutorial.prefab.meta
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fileFormatVersion: 2
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guid: 9adefd6039fcc8644b6aa63861ae1632
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File diff suppressed because it is too large
Load Diff
@ -26,7 +26,7 @@ namespace DeathBook.Model
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private float globalAwareness; //on a scale from 0 to 1
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private float globalAwareness; //on a scale from 0 to 1
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public float GlobalAwareness { get { return globalAwareness; } }
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public float GlobalAwareness { get { return globalAwareness; } }
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public int tutorialInt = 0;
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public int tutorialInt = -1;
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public bool allowNext = true;
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public bool allowNext = true;
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private GameStrategy strategy = null;
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private GameStrategy strategy = null;
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@ -122,7 +122,7 @@ namespace DeathBook.Model
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public bool Kill()
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public bool Kill()
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{
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{
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if (Online || ((LevelManager.Instance.GameLevel.tutorialInt < 4) && (LevelManager.Instance.GameLevel.tutorialInt >= 0)))
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if (Online || (LevelManager.Instance.GameLevel.tutorialInt > -1 && LevelManager.Instance.GameLevel.tutorialInt < 4))
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return false;
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return false;
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//Debug.Log("Person " + id + " died!");
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//Debug.Log("Person " + id + " died!");
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@ -137,6 +137,11 @@ namespace DeathBook.Model
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GameLevel.RegisterKill(this);
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GameLevel.RegisterKill(this);
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if (LevelManager.Instance.GameLevel.tutorialInt == 5 && LevelManager.Instance.GameLevel.NumDead == 3)
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{
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LevelManager.Instance.GameLevel.tutorialInt = 6;
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}
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return true;
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return true;
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}
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}
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@ -7,7 +7,7 @@ public class NetworkingSphere : MonoBehaviour
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{
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{
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public GameObjectsOptions gameObjects = new GameObjectsOptions();
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public GameObjectsOptions gameObjects = new GameObjectsOptions();
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public LevelOptions levelOptions = new LevelOptions();
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public LevelOptions levelOptions = new LevelOptions();
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public GameStrategy strategy = new GameStrategy();
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public GameStrategy strategy = new GameStrategy();
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private NetworkDisconnection sphere;
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private NetworkDisconnection sphere;
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[System.Serializable]
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[System.Serializable]
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@ -60,7 +60,7 @@ public class NetworkingSphere : MonoBehaviour
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{
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{
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int time = manager.GameLevel.DayTime;
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int time = manager.GameLevel.DayTime;
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GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
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GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
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GUI.Button(new Rect(160, 50, 100, 40), manager.GameLevel.Awareness + "");
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GUI.Button(new Rect(160, 50, 100, 40), manager.GameLevel.Awareness + "");
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}
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}
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void Update()
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void Update()
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@ -167,7 +167,7 @@ public class NetworkingSphere : MonoBehaviour
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if (!_isRotatingTowardsNode || node != _selectedNode)
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if (!_isRotatingTowardsNode || node != _selectedNode)
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{
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{
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if ((lvl.tutorialInt > 1) || (lvl.tutorialInt > 1))
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if ((lvl.tutorialInt == -1) || (lvl.tutorialInt > 1) || (lvl.tutorialInt > 1))
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FocusOnNode(node);
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FocusOnNode(node);
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}
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}
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@ -14,25 +14,22 @@ public class TutorialScript : MonoBehaviour {
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void Start()
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void Start()
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{
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{
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lvl = LevelManager.Instance.GameLevel;
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lvl = LevelManager.Instance.GameLevel;
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lvl.tutorialInt = 0;
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}
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}
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void Update() {
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void Update()
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{
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btnNext.gameObject.SetActive(lvl.allowNext);
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btnNext.enabled = lvl.allowNext;
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if (lvl.tutorialInt == 0)
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if (lvl.tutorialInt == 0)
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{
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{
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Time.timeScale = 0;
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Time.timeScale = 0;
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lvl.allowNext = true;
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lvl.allowNext = true;
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tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
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tutorialText.text = "The Slaugthr servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his annoying users.\n\nCareful, or you might scare the rest away from Mark's website...";
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}
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}
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else if (lvl.tutorialInt == 1)
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else if (lvl.tutorialInt == 1)
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{
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{
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tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
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tutorialText.text = "See how navigating works by holding the right mouse button and moving the network around.\n\nThen, hit Next!";
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}
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}
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else if (lvl.tutorialInt == 2)
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else if (lvl.tutorialInt == 2)
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{
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{
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@ -40,17 +37,23 @@ public class TutorialScript : MonoBehaviour {
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}
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}
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else if (lvl.tutorialInt == 3)
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else if (lvl.tutorialInt == 3)
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{
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{
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tutorialText.text = "Let's see what happens when you click on a user's friend list.";
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tutorialText.text = "Let's see what happens when you click on a friend's picture in the selected user's friend list.";
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}
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}
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else if (lvl.tutorialInt == 4)
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else if (lvl.tutorialInt == 4)
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{
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{
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tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
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tutorialText.text = "Alright, time for our first victim.\nHold down the LEFT mouse button over a user until the X is complete. Beware! The user must be offline (darker picture) to be killed!";
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tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
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tutorialText.text += "\n\nIf the user is online, you can hold the mouse button until he goes offline.";
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}
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}
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else if (lvl.tutorialInt == 5)
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else if (lvl.tutorialInt == 5)
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{
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{
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tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
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tutorialText.text = "Kill 2 more users to see how the color of the links and the borders changes.\n\nRemember, as users realize something is wrong with Slaugthr, the entire network will turn red!";
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}
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else if (lvl.tutorialInt == 6)
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{
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tutorialText.text = "Finally, notice the big \"Global Awareness\" bar at the bottom right corner of the screen. When it reaches 100%, it means you have been noticed and you lose!";
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tutorialText.text += "\n\nHit next to start playing.";
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lvl.allowNext = true;
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lvl.allowNext = true;
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Time.timeScale = 0f;
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}
|
}
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else
|
else
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{
|
{
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@ -62,13 +65,19 @@ public class TutorialScript : MonoBehaviour {
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|
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public void btnClick()
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public void btnClick()
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{
|
{
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if (lvl.tutorialInt == 0)
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{
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Time.timeScale = 1;
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}
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if (lvl.tutorialInt == 6)
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|
{
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Application.LoadLevel("Gameplay");
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Time.timeScale = 1;
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}
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lvl.tutorialInt++;
|
lvl.tutorialInt++;
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//Debug.Log(lvl.tutorialInt + ", aasfasf");
|
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Time.timeScale = 1;
|
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tutorialText.text = "eee";
|
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lvl.allowNext = false;
|
lvl.allowNext = false;
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//panel.transform.Translate(Vector3.right * 100);
|
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}
|
}
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|
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||||||
}
|
}
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|||||||
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 2
|
serializedVersion: 2
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||||||
m_Scenes:
|
m_Scenes:
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||||||
- enabled: 1
|
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||||||
path: Assets/Scenes/Gameplay.unity
|
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||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/splash.unity
|
path: Assets/Scenes/splash.unity
|
||||||
|
- enabled: 1
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||||||
|
path: Assets/Scenes/Tutoriel.unity
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Gameplay.unity
|
||||||
|
|||||||
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