Added full shout bubbles, generated random levels.

Signed-off-by: RosimInc <rosim_inc@hotmail.com>
This commit is contained in:
RosimInc 2015-08-16 23:37:17 -04:00
parent 9065c1502d
commit 8cededcf49
4 changed files with 13 additions and 8 deletions

View File

@ -18,7 +18,7 @@ Material:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 856ca562f724d934e89bca0999754c23, type: 3}
m_Texture: {fileID: 2800000, guid: f0ae3145accc33c4f98e5ba66267789f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:

View File

@ -76,7 +76,7 @@ namespace DeathBook.Model
for (int i = 0; i < totalCount; i++)
{
p1 = people[i];
missing = avgConnections - p1.FriendCount; // TODO Add randomness
missing = Mathf.Clamp((int) Utils.GetRandomValue(avgConnections, avgConnections*1.2f, 3), 1, 100) - p1.FriendCount;
if (missing <= 0)
continue;

View File

@ -127,6 +127,7 @@ namespace DeathBook.Model
//Debug.Log("Person " + id + " died!");
alive = false;
CurrentStatus = null;
if (GameLevel.tutorialInt == 4)
GameLevel.tutorialInt = 5;
@ -202,7 +203,7 @@ namespace DeathBook.Model
if (!Alive)
return;
int time = LevelManager.Instance.GameLevel.DayTime;
int time = GameLevel.DayTime;
bool isOnline = IsOnline(time);

View File

@ -7,11 +7,15 @@ using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public Text TimerText;
int lastTime = -1;
void Update()
{
TimerText.text = Utils.GetTimeString(LevelManager.Instance.GameLevel.DayTime);
int time = LevelManager.Instance.GameLevel.DayTime / 30;
if (time != lastTime)
{
TimerText.text = Utils.GetTimeString(time * 30);
lastTime = time;
}
}
}