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Merge branch 'master' of https://github.com/ConjureETS/DeathBook
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13
Assets/Scripts/Models/Friendship.cs
Normal file
13
Assets/Scripts/Models/Friendship.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace DeathBook.Model
|
||||||
|
{
|
||||||
|
class Friendship
|
||||||
|
{
|
||||||
|
private Person friend1, friend2;
|
||||||
|
private int importance; //on a scale from 1 to 100
|
||||||
|
}
|
||||||
|
}
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 02d09cd6e493d23428a012786a958ac1
|
guid: c881a81537b33424383f54f890c4f13b
|
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timeCreated: 1439356645
|
timeCreated: 1439391055
|
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licenseType: Free
|
licenseType: Free
|
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MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -3,7 +3,10 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
public class Headline : Post
|
namespace DeathBook.Model
|
||||||
{
|
{
|
||||||
private Person author;
|
public class Headline : Post
|
||||||
}
|
{
|
||||||
|
private Person author;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,10 +1,14 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
public class Level {
|
namespace DeathBook.Model
|
||||||
private int points;
|
{
|
||||||
private Person[] peeps;
|
public class Level
|
||||||
//private Generator gen;
|
{
|
||||||
private int gameTime;
|
private int points;
|
||||||
private int globalAwareness;
|
private Person[] peeps;
|
||||||
|
//private Generator gen;
|
||||||
|
private int gameTime;
|
||||||
|
private int globalAwareness;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,10 +1,13 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class LevelGenerator
|
namespace DeathBook.Model
|
||||||
{
|
{
|
||||||
public Level generateLevel(/*put stuff here*/)
|
public class LevelGenerator
|
||||||
{
|
{
|
||||||
//and here...
|
public Level generateLevel(/*put stuff here*/)
|
||||||
return null;
|
{
|
||||||
|
//and here...
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,9 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
public class LinkedList
|
|
||||||
{
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5daed73a22f6a4349b8209a1c516f0d5
|
|
||||||
timeCreated: 1439245587
|
|
||||||
licenseType: Free
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
||||||
userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,31 +1,34 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
public class Person
|
|
||||||
{
|
|
||||||
private string name;
|
|
||||||
private Person[] friendList;
|
|
||||||
private int friendCount; //lazy
|
|
||||||
private int timeBetweenPosts; // f = 1/T;
|
|
||||||
private int connectionTime;
|
|
||||||
private int disconnectionTime;
|
|
||||||
private int awarenessLevel;
|
|
||||||
private bool alive;
|
|
||||||
|
|
||||||
private int happiness;
|
|
||||||
private bool connected;
|
|
||||||
|
|
||||||
//private Node node;
|
namespace DeathBook.Model
|
||||||
|
{
|
||||||
|
public class Person
|
||||||
private bool isConnected(int time)
|
|
||||||
{
|
{
|
||||||
return disconnectionTime > time && time > connectionTime;
|
private string name;
|
||||||
|
private Friendship[] friendList;
|
||||||
|
private int friendCount; //lazy
|
||||||
|
private int timeBetweenPosts; // f = 1/T;
|
||||||
|
private int connectionTime;
|
||||||
|
private int disconnectionTime;
|
||||||
|
private int awarenessLevel;
|
||||||
|
private bool alive;
|
||||||
|
|
||||||
|
private int happiness;
|
||||||
|
private bool connected;
|
||||||
|
|
||||||
|
//private Node node;
|
||||||
|
|
||||||
|
|
||||||
|
private bool isConnected(int time)
|
||||||
|
{
|
||||||
|
return disconnectionTime > time && time > connectionTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int calculateWeight()
|
||||||
|
{
|
||||||
|
//friendCount * ____ + 1/timeBetweenPosts + }
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private int calculateWeight()
|
|
||||||
{
|
|
||||||
//friendCount * ____ + 1/timeBetweenPosts + }
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,8 +1,11 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class Post
|
namespace DeathBook.Model
|
||||||
{
|
{
|
||||||
private string text;
|
public class Post
|
||||||
private string title;
|
{
|
||||||
private string date;
|
private string text;
|
||||||
|
private string title;
|
||||||
|
private string date;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,16 +1,19 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class PostGenerator
|
namespace DeathBook.Model
|
||||||
{
|
{
|
||||||
public Status generateStatus(/*put stuff here*/)
|
public class PostGenerator
|
||||||
{
|
{
|
||||||
//and here...
|
public Status generateStatus(/*put stuff here*/)
|
||||||
return null;
|
{
|
||||||
}
|
//and here...
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public Headline generateHeadline(/*put stuff here*/)
|
public Headline generateHeadline(/*put stuff here*/)
|
||||||
{
|
{
|
||||||
//and here...
|
//and here...
|
||||||
return null;
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,6 +1,9 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class Status : Post
|
namespace DeathBook.Model
|
||||||
{
|
{
|
||||||
//TODO
|
public class Status : Post
|
||||||
}
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,9 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: eab4467e4fcb26545843d9f013a368f8
|
|
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folderAsset: yes
|
|
||||||
timeCreated: 1439243466
|
|
||||||
licenseType: Free
|
|
||||||
DefaultImporter:
|
|
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userData:
|
|
||||||
assetBundleName:
|
|
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assetBundleVariant:
|
|
||||||
@ -1,38 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class TestSphereSR : MonoBehaviour {
|
|
||||||
|
|
||||||
public GameObject cube;
|
|
||||||
public GameObject sphere1, sphere2;
|
|
||||||
public float hSpeed;
|
|
||||||
public float vSpeed;
|
|
||||||
public float speed;
|
|
||||||
public float spawnTime;
|
|
||||||
private float lastTime = 0;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
float dt = Time.deltaTime;
|
|
||||||
|
|
||||||
lastTime -= dt;
|
|
||||||
if (lastTime < 0)
|
|
||||||
{
|
|
||||||
Spawn();
|
|
||||||
lastTime += spawnTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.transform.Rotate(Vector3.up, vSpeed * speed * dt);
|
|
||||||
sphere1.transform.Rotate(Vector3.forward, hSpeed * speed * dt);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Spawn()
|
|
||||||
{
|
|
||||||
Instantiate(cube, sphere2.transform.position, Quaternion.identity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
x
Reference in New Issue
Block a user