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Merge branch 'master' of https://github.com/ConjureETS/DeathBook
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13
Assets/Scripts/Models/Friendship.cs
Normal file
13
Assets/Scripts/Models/Friendship.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
class Friendship
|
||||
{
|
||||
private Person friend1, friend2;
|
||||
private int importance; //on a scale from 1 to 100
|
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}
|
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}
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: 02d09cd6e493d23428a012786a958ac1
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timeCreated: 1439356645
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guid: c881a81537b33424383f54f890c4f13b
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timeCreated: 1439391055
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licenseType: Free
|
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MonoImporter:
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serializedVersion: 2
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@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
public class Headline : Post
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
private Person author;
|
||||
}
|
||||
public class Headline : Post
|
||||
{
|
||||
private Person author;
|
||||
}
|
||||
}
|
||||
@ -1,10 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Level {
|
||||
private int points;
|
||||
private Person[] peeps;
|
||||
//private Generator gen;
|
||||
private int gameTime;
|
||||
private int globalAwareness;
|
||||
using System.Collections;
|
||||
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
public class Level
|
||||
{
|
||||
private int points;
|
||||
private Person[] peeps;
|
||||
//private Generator gen;
|
||||
private int gameTime;
|
||||
private int globalAwareness;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,10 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class LevelGenerator
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
public Level generateLevel(/*put stuff here*/)
|
||||
public class LevelGenerator
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
public Level generateLevel(/*put stuff here*/)
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,9 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
public class LinkedList
|
||||
{
|
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//TODO
|
||||
}
|
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@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 5daed73a22f6a4349b8209a1c516f0d5
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timeCreated: 1439245587
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,31 +1,34 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Person
|
||||
{
|
||||
private string name;
|
||||
private Person[] friendList;
|
||||
private int friendCount; //lazy
|
||||
private int timeBetweenPosts; // f = 1/T;
|
||||
private int connectionTime;
|
||||
private int disconnectionTime;
|
||||
private int awarenessLevel;
|
||||
private bool alive;
|
||||
|
||||
private int happiness;
|
||||
private bool connected;
|
||||
using System.Collections;
|
||||
|
||||
//private Node node;
|
||||
|
||||
|
||||
private bool isConnected(int time)
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
public class Person
|
||||
{
|
||||
return disconnectionTime > time && time > connectionTime;
|
||||
private string name;
|
||||
private Friendship[] friendList;
|
||||
private int friendCount; //lazy
|
||||
private int timeBetweenPosts; // f = 1/T;
|
||||
private int connectionTime;
|
||||
private int disconnectionTime;
|
||||
private int awarenessLevel;
|
||||
private bool alive;
|
||||
|
||||
private int happiness;
|
||||
private bool connected;
|
||||
|
||||
//private Node node;
|
||||
|
||||
|
||||
private bool isConnected(int time)
|
||||
{
|
||||
return disconnectionTime > time && time > connectionTime;
|
||||
}
|
||||
|
||||
private int calculateWeight()
|
||||
{
|
||||
//friendCount * ____ + 1/timeBetweenPosts + }
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private int calculateWeight()
|
||||
{
|
||||
//friendCount * ____ + 1/timeBetweenPosts + }
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,8 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Post
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
private string text;
|
||||
private string title;
|
||||
private string date;
|
||||
public class Post
|
||||
{
|
||||
private string text;
|
||||
private string title;
|
||||
private string date;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,16 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class PostGenerator
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
public Status generateStatus(/*put stuff here*/)
|
||||
public class PostGenerator
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
}
|
||||
public Status generateStatus(/*put stuff here*/)
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
}
|
||||
|
||||
public Headline generateHeadline(/*put stuff here*/)
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
public Headline generateHeadline(/*put stuff here*/)
|
||||
{
|
||||
//and here...
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Status : Post
|
||||
namespace DeathBook.Model
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
public class Status : Post
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
}
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: eab4467e4fcb26545843d9f013a368f8
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folderAsset: yes
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timeCreated: 1439243466
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licenseType: Free
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,38 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class TestSphereSR : MonoBehaviour {
|
||||
|
||||
public GameObject cube;
|
||||
public GameObject sphere1, sphere2;
|
||||
public float hSpeed;
|
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public float vSpeed;
|
||||
public float speed;
|
||||
public float spawnTime;
|
||||
private float lastTime = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
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}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
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float dt = Time.deltaTime;
|
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|
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lastTime -= dt;
|
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if (lastTime < 0)
|
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{
|
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Spawn();
|
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lastTime += spawnTime;
|
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}
|
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|
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this.transform.Rotate(Vector3.up, vSpeed * speed * dt);
|
||||
sphere1.transform.Rotate(Vector3.forward, hSpeed * speed * dt);
|
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}
|
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|
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private void Spawn()
|
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{
|
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Instantiate(cube, sphere2.transform.position, Quaternion.identity);
|
||||
}
|
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}
|
||||
Loading…
x
Reference in New Issue
Block a user