mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
Merge branch 'master' of https://github.com/ConjureETS/DeathBook
This commit is contained in:
commit
91faee41f2
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- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: strategy.chanceToPost.popularity.z
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: strategy.chanceToPost.importance.z
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: strategy.chanceToPost.frequency.z
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: levelOptions.NumPeople
|
||||||
|
value: 50
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: levelOptions.AvgNumFriends
|
||||||
|
value: 8
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 11432906, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
|
propertyPath: levelOptions.FriendshipLikeliness
|
||||||
|
value: .600000024
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_ParentPrefab: {fileID: 100100000, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
m_ParentPrefab: {fileID: 100100000, guid: 136ea38d5deb4c9418beb879167d9b03, type: 2}
|
||||||
m_IsPrefabParent: 0
|
m_IsPrefabParent: 0
|
||||||
|
|||||||
@ -40,6 +40,9 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
//This function is only called when friend is dead
|
//This function is only called when friend is dead
|
||||||
//awareness = Mathf.Min(awareness + deltaTime * CalculateWeight(), 1);
|
//awareness = Mathf.Min(awareness + deltaTime * CalculateWeight(), 1);
|
||||||
|
|
||||||
|
link.Awareness += Self.Strategy.GetDeathNoticing(1f /*Friend.Popularity*/, Link.Importance, Self.FriendCount, Self.AwarenessLevel);
|
||||||
|
|
||||||
link.Awareness = Mathf.Min(link.Awareness + deltaTime * 0.1f, 1f);
|
link.Awareness = Mathf.Min(link.Awareness + deltaTime * 0.1f, 1f);
|
||||||
if (link.Awareness >= 1f)
|
if (link.Awareness >= 1f)
|
||||||
{
|
{
|
||||||
@ -48,17 +51,6 @@ namespace DeathBook.Model
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//returns a number between 0 and 1
|
|
||||||
private float CalculateWeight()
|
|
||||||
{
|
|
||||||
float weight = 0;
|
|
||||||
|
|
||||||
weight += link.Importance;
|
|
||||||
//weight += friend.TimeBetweenPosts;
|
|
||||||
|
|
||||||
return weight * 0.1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int CompareTo(Friendship other)
|
public int CompareTo(Friendship other)
|
||||||
{
|
{
|
||||||
int value = 0;
|
int value = 0;
|
||||||
@ -74,10 +66,5 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*internal enum Knowledge
|
|
||||||
{
|
|
||||||
Alive, Doubt, Dead
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
86
Assets/Scripts/Models/GameStrategy.cs
Normal file
86
Assets/Scripts/Models/GameStrategy.cs
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace DeathBook.Model
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class GameStrategy
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class AwarenessChangeOptions
|
||||||
|
{
|
||||||
|
public Vector3 friendRatio = new Vector3();
|
||||||
|
public Vector3 lastDeath = new Vector3();
|
||||||
|
public float maxDeathDuration = 24 * 60 * 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class DeathNoticingOptions
|
||||||
|
{
|
||||||
|
public Vector3 popularity = new Vector3();
|
||||||
|
public Vector3 importance = new Vector3();
|
||||||
|
public Vector3 numFriends = new Vector3();
|
||||||
|
public Vector3 awareness = new Vector3();
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ChanceToPostOptions
|
||||||
|
{
|
||||||
|
public Vector3 popularity = new Vector3();
|
||||||
|
public Vector3 importance = new Vector3();
|
||||||
|
public Vector3 frequency = new Vector3();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public AwarenessChangeOptions awarenessChange = new AwarenessChangeOptions();
|
||||||
|
public DeathNoticingOptions deathNoticing = new DeathNoticingOptions();
|
||||||
|
public ChanceToPostOptions chanceToPost = new ChanceToPostOptions();
|
||||||
|
|
||||||
|
public float GetAwarenessChange(int numDeadFriends, int numAliveFriends, int sinceLastDeath)
|
||||||
|
{
|
||||||
|
float friendsRatioInd = numAliveFriends == 0 ? 1 : GetValue(Mathf.Min(numDeadFriends / numAliveFriends, 1), awarenessChange.friendRatio);
|
||||||
|
|
||||||
|
float max = awarenessChange.maxDeathDuration;
|
||||||
|
float lastDeathInd = GetValue(1 - Mathf.Min(sinceLastDeath, max) / max, awarenessChange.lastDeath);
|
||||||
|
|
||||||
|
//Debug.Log(lastDeathInd + " " + friendsRatioInd);
|
||||||
|
|
||||||
|
return Mathf.Clamp(friendsRatioInd * lastDeathInd, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetDeathNoticing(float friendPopularity, float friendshipImportance, int numAliveFriends, float awareness)
|
||||||
|
{
|
||||||
|
float popularityInd = GetValue(friendPopularity, deathNoticing.popularity);
|
||||||
|
|
||||||
|
float importanceInd = GetValue(friendshipImportance, deathNoticing.importance);
|
||||||
|
|
||||||
|
//TODO Should be inverse and there should be an expected number of friends
|
||||||
|
float aliveFriendsInd = GetValue(numAliveFriends, deathNoticing.numFriends);
|
||||||
|
|
||||||
|
float awarenessInd = GetValue(awareness, deathNoticing.awareness);
|
||||||
|
|
||||||
|
return Mathf.Clamp(popularityInd * importanceInd * aliveFriendsInd * awarenessInd, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetChanceToPost(float friendPopularity, float friendshipImportance)
|
||||||
|
{
|
||||||
|
float popularityInd = GetValue(1 - friendPopularity, deathNoticing.popularity);
|
||||||
|
|
||||||
|
float importanceInd = GetValue(1 - friendshipImportance, deathNoticing.importance);
|
||||||
|
|
||||||
|
return Mathf.Clamp(popularityInd * importanceInd, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetChanceToRead()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetValue(float data, Vector3 modifier)
|
||||||
|
{
|
||||||
|
return Mathf.Clamp(modifier[0] + modifier[1] * data, 0, 1) * modifier[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/Models/GameStrategy.cs.meta
Normal file
12
Assets/Scripts/Models/GameStrategy.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9885183170e38dc418850b2e911f4cfe
|
||||||
|
timeCreated: 1439717430
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -28,10 +28,41 @@ namespace DeathBook.Model
|
|||||||
public float GlobalAwareness { get { return globalAwareness; } }
|
public float GlobalAwareness { get { return globalAwareness; } }
|
||||||
public int tutorialInt = 0;
|
public int tutorialInt = 0;
|
||||||
|
|
||||||
public Level(List<Person> people, List<FriendshipLink> friendships)
|
private GameStrategy strategy = null;
|
||||||
|
public GameStrategy Strategy { get { return strategy; } }
|
||||||
|
|
||||||
|
private int numAlive;
|
||||||
|
public int NumAlive { get { return numAlive; } set { numAlive = value; NotifyObservers(); } }
|
||||||
|
|
||||||
|
private int numDead;
|
||||||
|
public int NumDead { get { return numDead; } set { numDead = value; NotifyObservers(); } }
|
||||||
|
|
||||||
|
private float awareness;
|
||||||
|
public float Awareness { get { return awareness; } set { awareness = value; NotifyObservers(); } }
|
||||||
|
|
||||||
|
|
||||||
|
public Level(List<Person> people, List<FriendshipLink> friendships, GameStrategy strategy)
|
||||||
{
|
{
|
||||||
this.people = people;
|
this.people = people;
|
||||||
this.friendships = friendships;
|
this.friendships = friendships;
|
||||||
|
this.strategy = strategy;
|
||||||
|
this.numAlive = people.Count;
|
||||||
|
this.numDead = 0;
|
||||||
|
this.awareness = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterKill(Person p)
|
||||||
|
{
|
||||||
|
numDead++;
|
||||||
|
numAlive--;
|
||||||
|
Awareness = (Awareness * (NumAlive + 1) - p.AwarenessLevel) / NumAlive;
|
||||||
|
Debug.Log("Killed - " + p.AwarenessLevel + " nK = " + numAlive);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddAwareness(float addition)
|
||||||
|
{
|
||||||
|
Awareness += addition / NumAlive;
|
||||||
|
Debug.Log("Added - " + addition + " nK = " + numAlive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
@ -43,8 +74,6 @@ namespace DeathBook.Model
|
|||||||
lastHour = hour;
|
lastHour = hour;
|
||||||
NotifyObservers();
|
NotifyObservers();
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO Global awareness - start trends
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -13,7 +13,7 @@ namespace DeathBook.Model
|
|||||||
private const float minConnTime = 3;
|
private const float minConnTime = 3;
|
||||||
private const float maxConnTime = 20;
|
private const float maxConnTime = 20;
|
||||||
|
|
||||||
public Level GenerateLevel(int numPeople, int avgFriends, float probability, float radius)
|
public Level GenerateLevel(int numPeople, int avgFriends, float probability, float radius, GameStrategy strategy)
|
||||||
{
|
{
|
||||||
this.numPeople = numPeople;
|
this.numPeople = numPeople;
|
||||||
this.avgConnections = avgFriends;
|
this.avgConnections = avgFriends;
|
||||||
@ -23,7 +23,7 @@ namespace DeathBook.Model
|
|||||||
List<Person> people = CreatePeople();
|
List<Person> people = CreatePeople();
|
||||||
List<FriendshipLink> friendships = CreateFriendships(people);
|
List<FriendshipLink> friendships = CreateFriendships(people);
|
||||||
|
|
||||||
return new Level(people, friendships);
|
return new Level(people, friendships, strategy);
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Person> CreatePeople()
|
private List<Person> CreatePeople()
|
||||||
@ -141,12 +141,13 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
bool isFemale = Random.value <= 0.5;
|
bool isFemale = Random.value <= 0.5;
|
||||||
|
|
||||||
|
/*
|
||||||
string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
|
string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
|
||||||
string lName = "Brindacier"; //NameGenerator.GetLastName();
|
string lName = "Brindacier"; //NameGenerator.GetLastName();*/
|
||||||
|
|
||||||
Sprite pic = isFemale ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
|
var generatedPerson = isFemale ? PersonGenerator.GetGeneratedFemale() : PersonGenerator.GetGeneratedMale();
|
||||||
|
|
||||||
Person p = new Person(id, fName, lName, pos, connectionTime, disconnectionTime, freq, pic);
|
Person p = new Person(id, generatedPerson.FirstName, generatedPerson.LastName, pos, connectionTime, disconnectionTime, freq, generatedPerson.Picture);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -15,9 +15,9 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
private LevelManager() {}
|
private LevelManager() {}
|
||||||
|
|
||||||
public void NewLevel(int numPeople, int avgFriends, float probability, float radius)
|
public Level NewLevel(int numPeople, int avgFriends, float probability, float radius, GameStrategy strategy)
|
||||||
{
|
{
|
||||||
level = gen.GenerateLevel(numPeople, avgFriends, probability, radius);
|
return level = gen.GenerateLevel(numPeople, avgFriends, probability, radius, strategy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
58
Assets/Scripts/Models/NameParser.cs
Normal file
58
Assets/Scripts/Models/NameParser.cs
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using SimpleJSON;
|
||||||
|
|
||||||
|
// Names generated from http://www.uinames.com
|
||||||
|
public class NameParser : MonoBehaviour
|
||||||
|
{
|
||||||
|
private string[] maleFirstNames;
|
||||||
|
private string[] femaleFirstNames;
|
||||||
|
|
||||||
|
private string[] maleLastNames;
|
||||||
|
private string[] femaleLastNames;
|
||||||
|
|
||||||
|
public NameParser(int count)
|
||||||
|
{
|
||||||
|
maleFirstNames = new string[count];
|
||||||
|
femaleFirstNames = new string[count];
|
||||||
|
|
||||||
|
maleLastNames = new string[count];
|
||||||
|
femaleLastNames = new string[count];
|
||||||
|
|
||||||
|
TextAsset femaleJson = Resources.Load("TextFiles/WomenNames") as TextAsset;
|
||||||
|
TextAsset maleJson = Resources.Load("TextFiles/MenNames") as TextAsset;
|
||||||
|
|
||||||
|
var parsedFemales = JSON.Parse(femaleJson.text);
|
||||||
|
var parsedMales = JSON.Parse(maleJson.text);
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
femaleFirstNames[i] = parsedFemales[i]["name"];
|
||||||
|
femaleLastNames[i] = parsedFemales[i]["surname"];
|
||||||
|
|
||||||
|
maleFirstNames[i] = parsedMales[i]["name"];
|
||||||
|
maleLastNames[i] = parsedMales[i]["surname"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetFemaleFirstName(int index)
|
||||||
|
{
|
||||||
|
return femaleFirstNames[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetMaleFirstName(int index)
|
||||||
|
{
|
||||||
|
return maleFirstNames[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetFemaleLastName(int index)
|
||||||
|
{
|
||||||
|
return femaleLastNames[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetMaleLastName(int index)
|
||||||
|
{
|
||||||
|
return maleLastNames[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/Models/NameParser.cs.meta
Normal file
12
Assets/Scripts/Models/NameParser.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb64766bc3173cc479631225a688a263
|
||||||
|
timeCreated: 1439750059
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -37,7 +37,17 @@ namespace DeathBook.Model
|
|||||||
public int DisconnectionTime { get { return disconnectionTime; } }
|
public int DisconnectionTime { get { return disconnectionTime; } }
|
||||||
|
|
||||||
private float awarenessLevel = 0; //on a scale from 0 to 1
|
private float awarenessLevel = 0; //on a scale from 0 to 1
|
||||||
public float AwarenessLevel { get { return awarenessLevel; } }
|
public float AwarenessLevel { get { return awarenessLevel; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
float change = value - awarenessLevel;
|
||||||
|
awarenessLevel = value;
|
||||||
|
LevelManager.Instance.GameLevel.AddAwareness(change);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int lastFriendDeath = 0;
|
||||||
|
public int LastFriendDeath { get { return lastFriendDeath; } }
|
||||||
|
|
||||||
private bool alive = true;
|
private bool alive = true;
|
||||||
public bool Alive { get { return alive; } }
|
public bool Alive { get { return alive; } }
|
||||||
@ -51,6 +61,17 @@ namespace DeathBook.Model
|
|||||||
private Action onSelected;
|
private Action onSelected;
|
||||||
public Action OnSelected {get {return onSelected;} set { onSelected = value; } }
|
public Action OnSelected {get {return onSelected;} set { onSelected = value; } }
|
||||||
|
|
||||||
|
private GameStrategy strategy;
|
||||||
|
public GameStrategy Strategy
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (strategy == null)
|
||||||
|
strategy = LevelManager.Instance.GameLevel.Strategy;
|
||||||
|
return strategy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Person(int id, string fName, string lName, Vector3 pos, int conn, int disconn, float freq, Sprite pic)
|
public Person(int id, string fName, string lName, Vector3 pos, int conn, int disconn, float freq, Sprite pic)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
@ -59,7 +80,7 @@ namespace DeathBook.Model
|
|||||||
this.initialPosition = pos;
|
this.initialPosition = pos;
|
||||||
this.connectionTime = conn;
|
this.connectionTime = conn;
|
||||||
this.disconnectionTime = disconn;
|
this.disconnectionTime = disconn;
|
||||||
Debug.Log("I am " + id + " and I connect at " + Utils.GetTimeString(connectionTime) + " until " + Utils.GetTimeString(disconnectionTime));
|
//Debug.Log("I am " + id + " and I connect at " + Utils.GetTimeString(connectionTime) + " until " + Utils.GetTimeString(disconnectionTime));
|
||||||
this.postFrequency = freq;
|
this.postFrequency = freq;
|
||||||
this.picture = pic;
|
this.picture = pic;
|
||||||
|
|
||||||
@ -75,7 +96,7 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
public void NotifyFriendWasKilled(Friendship f)
|
public void NotifyFriendWasKilled(Friendship f)
|
||||||
{
|
{
|
||||||
Debug.Log("I am " + id + " and my friend " + f.Friend.Id + " was killed");
|
//Debug.Log("I am " + id + " and my friend " + f.Friend.Id + " was killed");
|
||||||
numAliveFriends--;
|
numAliveFriends--;
|
||||||
numDeadFriends++;
|
numDeadFriends++;
|
||||||
deadFriendsList.Add(f);
|
deadFriendsList.Add(f);
|
||||||
@ -86,22 +107,30 @@ namespace DeathBook.Model
|
|||||||
if (Online)
|
if (Online)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Debug.Log("Person " + id + " died!");
|
//Debug.Log("Person " + id + " died!");
|
||||||
alive = false;
|
alive = false;
|
||||||
foreach (Friendship f in friendsList)
|
foreach (Friendship f in friendsList)
|
||||||
f.Other.NotifyFriendWasKilled();
|
f.Other.NotifyFriendWasKilled();
|
||||||
NotifyObservers();
|
NotifyObservers();
|
||||||
|
|
||||||
|
LevelManager.Instance.GameLevel.RegisterKill(this);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NoticeDeath(Friendship f)
|
public void NoticeDeath(Friendship f)
|
||||||
{
|
{
|
||||||
//TODO apply more rules here
|
int deathTime = LevelManager.Instance.GameLevel.GameTime;
|
||||||
awarenessLevel = Mathf.Min(AwarenessLevel + 0.2f, 1f);
|
int sinceLastDeath = numDeadFriends == 0 ? int.MaxValue/2 : deathTime - lastFriendDeath;
|
||||||
Debug.Log("I am " + id + " and I know my friend " + f.Friend.Id + " was killed.. " + AwarenessLevel);
|
|
||||||
//TODO remove from dead friends list to accelerate
|
float strategyOutput = Strategy.GetAwarenessChange(numDeadFriends, numAliveFriends, sinceLastDeath);
|
||||||
|
|
||||||
|
AwarenessLevel = Mathf.Min(AwarenessLevel + strategyOutput, 1f);
|
||||||
|
|
||||||
NotifyObservers();
|
NotifyObservers();
|
||||||
|
|
||||||
|
|
||||||
|
//Debug.Log("I am " + id + " and I know my friend " + f.Friend.Id + " was killed.. " + strategyOutput);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Time in hours
|
//Time in hours
|
||||||
@ -114,6 +143,9 @@ namespace DeathBook.Model
|
|||||||
|
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
|
if (!Alive)
|
||||||
|
return;
|
||||||
|
|
||||||
int time = LevelManager.Instance.GameLevel.DayTime;
|
int time = LevelManager.Instance.GameLevel.DayTime;
|
||||||
|
|
||||||
bool isOnline = IsOnline(time);
|
bool isOnline = IsOnline(time);
|
||||||
@ -137,4 +169,4 @@ namespace DeathBook.Model
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
77
Assets/Scripts/Models/PersonGenerator.cs
Normal file
77
Assets/Scripts/Models/PersonGenerator.cs
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
// Pictures generated from http://uifaces.com
|
||||||
|
public class PersonGenerator
|
||||||
|
{
|
||||||
|
private const int PICTURES_COUNT = 185;
|
||||||
|
|
||||||
|
private static List<int> pictureIndexesMale;
|
||||||
|
private static List<int> pictureIndexesFemale;
|
||||||
|
|
||||||
|
private static NameParser nameParser;
|
||||||
|
|
||||||
|
public struct GeneratedPerson
|
||||||
|
{
|
||||||
|
public Sprite Picture;
|
||||||
|
public string FirstName;
|
||||||
|
public string LastName;
|
||||||
|
}
|
||||||
|
|
||||||
|
static PersonGenerator()
|
||||||
|
{
|
||||||
|
nameParser = new NameParser(PICTURES_COUNT);
|
||||||
|
|
||||||
|
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||||
|
pictureIndexesMale = new List<int>(PICTURES_COUNT);
|
||||||
|
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
|
||||||
|
|
||||||
|
for (int i = 1; i <= PICTURES_COUNT; i++)
|
||||||
|
{
|
||||||
|
pictureIndexesFemale.Add(i);
|
||||||
|
pictureIndexesMale.Add(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static GeneratedPerson GetGeneratedFemale()
|
||||||
|
{
|
||||||
|
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||||
|
|
||||||
|
int index = UnityEngine.Random.Range(0, pictureIndexesFemale.Count);
|
||||||
|
|
||||||
|
int picID = pictureIndexesFemale[index];
|
||||||
|
|
||||||
|
pictureIndexesFemale.RemoveAt(index);
|
||||||
|
|
||||||
|
GeneratedPerson person = new GeneratedPerson()
|
||||||
|
{
|
||||||
|
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID)),
|
||||||
|
FirstName = nameParser.GetFemaleFirstName(index),
|
||||||
|
LastName = nameParser.GetFemaleLastName(index)
|
||||||
|
};
|
||||||
|
|
||||||
|
return person;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static GeneratedPerson GetGeneratedMale()
|
||||||
|
{
|
||||||
|
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||||
|
|
||||||
|
int index = UnityEngine.Random.Range(0, pictureIndexesMale.Count);
|
||||||
|
|
||||||
|
int picID = pictureIndexesMale[index];
|
||||||
|
|
||||||
|
pictureIndexesMale.RemoveAt(index);
|
||||||
|
|
||||||
|
GeneratedPerson person = new GeneratedPerson()
|
||||||
|
{
|
||||||
|
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID)),
|
||||||
|
FirstName = nameParser.GetMaleFirstName(index),
|
||||||
|
LastName = nameParser.GetMaleLastName(index)
|
||||||
|
};
|
||||||
|
|
||||||
|
return person;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,52 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
//www.uifaces.com
|
|
||||||
public class PictureGenerator
|
|
||||||
{
|
|
||||||
private const int PICTURES_COUNT = 185;
|
|
||||||
|
|
||||||
private static List<int> pictureIndexesMale;
|
|
||||||
private static List<int> pictureIndexesFemale;
|
|
||||||
|
|
||||||
static PictureGenerator()
|
|
||||||
{
|
|
||||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
|
||||||
pictureIndexesMale = new List<int>(PICTURES_COUNT);
|
|
||||||
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
|
|
||||||
|
|
||||||
for (int i = 0; i < PICTURES_COUNT; i++)
|
|
||||||
{
|
|
||||||
pictureIndexesFemale.Add(i);
|
|
||||||
pictureIndexesMale.Add(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Sprite GetFemalePicture()
|
|
||||||
{
|
|
||||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
|
||||||
|
|
||||||
int index = UnityEngine.Random.Range(1, pictureIndexesFemale.Count);
|
|
||||||
|
|
||||||
int picID = pictureIndexesFemale[index];
|
|
||||||
|
|
||||||
pictureIndexesFemale.RemoveAt(index);
|
|
||||||
|
|
||||||
return Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Sprite GetMalePicture()
|
|
||||||
{
|
|
||||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
|
||||||
|
|
||||||
int index = UnityEngine.Random.Range(1, pictureIndexesMale.Count);
|
|
||||||
|
|
||||||
int picID = pictureIndexesMale[index];
|
|
||||||
|
|
||||||
pictureIndexesMale.RemoveAt(index);
|
|
||||||
|
|
||||||
return Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -7,6 +7,7 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public GameObjectsOptions gameObjects = new GameObjectsOptions();
|
public GameObjectsOptions gameObjects = new GameObjectsOptions();
|
||||||
public LevelOptions levelOptions = new LevelOptions();
|
public LevelOptions levelOptions = new LevelOptions();
|
||||||
|
public GameStrategy strategy = new GameStrategy();
|
||||||
private NetworkDisconnection sphere;
|
private NetworkDisconnection sphere;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
@ -47,8 +48,7 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
manager = LevelManager.Instance;
|
manager = LevelManager.Instance;
|
||||||
manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius);
|
Level lvl = manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius, strategy);
|
||||||
Level lvl = manager.GameLevel;
|
|
||||||
|
|
||||||
InstantiateNodes(lvl);
|
InstantiateNodes(lvl);
|
||||||
AssignLinks(lvl);
|
AssignLinks(lvl);
|
||||||
@ -59,6 +59,7 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
{
|
{
|
||||||
int time = manager.GameLevel.DayTime;
|
int time = manager.GameLevel.DayTime;
|
||||||
GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
|
GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
|
||||||
|
GUI.Button(new Rect(160, 50, 100, 40), manager.GameLevel.Awareness + "");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@ -149,15 +150,18 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
|
|
||||||
private void OnNodeClicked(PersonNode node)
|
private void OnNodeClicked(PersonNode node)
|
||||||
{
|
{
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
|
||||||
if (_selectedNode != null)
|
if (_selectedNode != null)
|
||||||
{
|
{
|
||||||
_selectedNode.Select(false);
|
_selectedNode.Select(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_selectedNode != node)
|
if (!_isRotatingTowardsNode || node != _selectedNode)
|
||||||
{
|
{
|
||||||
FocusOnNode(node);
|
FocusOnNode(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (_timeSinceLastClick < 0.5f && node == _selectedNode)
|
if (_timeSinceLastClick < 0.5f && node == _selectedNode)
|
||||||
|
|||||||
@ -11,8 +11,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
public Text Name;
|
public Text Name;
|
||||||
public Text FriendsTitle;
|
public Text FriendsTitle;
|
||||||
public GameObject FriendsPanel;
|
public GameObject FriendsPanel;
|
||||||
public Button KillButton;
|
|
||||||
public Button WatchButton;
|
|
||||||
public Button XButton;
|
public Button XButton;
|
||||||
public GameObject Container;
|
public GameObject Container;
|
||||||
public RatioProgression AwarenessBar;
|
public RatioProgression AwarenessBar;
|
||||||
@ -54,9 +52,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
{
|
{
|
||||||
Name.text = _model.Name;
|
Name.text = _model.Name;
|
||||||
|
|
||||||
KillButton.gameObject.SetActive(_model.Alive);
|
|
||||||
WatchButton.gameObject.SetActive(_model.Alive);
|
|
||||||
|
|
||||||
AwarenessBar.SetCompletedRatio(_model.AwarenessLevel);
|
AwarenessBar.SetCompletedRatio(_model.AwarenessLevel);
|
||||||
|
|
||||||
foreach (Transform picture in FriendsPanel.transform)
|
foreach (Transform picture in FriendsPanel.transform)
|
||||||
@ -65,28 +60,37 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
}
|
}
|
||||||
|
|
||||||
ProfilePicture.sprite = _model.Picture;
|
ProfilePicture.sprite = _model.Picture;
|
||||||
|
|
||||||
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
|
|
||||||
|
|
||||||
panelTrans.anchorMin = new Vector2(0f, -0.3125f * _model.FriendList.Count);
|
|
||||||
panelTrans.anchorMax = new Vector2(1f, 1f);
|
|
||||||
panelTrans.offsetMin = Vector2.zero;
|
|
||||||
panelTrans.offsetMax = Vector2.zero;
|
|
||||||
|
|
||||||
float height = 1f / _model.FriendList.Count;
|
|
||||||
|
|
||||||
// We copy the list so we can sort it without affecting the model data
|
// We copy the list so we can sort it without affecting the model data
|
||||||
List<Friendship> list = new List<Friendship>(_model.FriendList);
|
List<Friendship> list = new List<Friendship>(_model.FriendList);
|
||||||
list.Sort();
|
list.Sort();
|
||||||
|
|
||||||
FriendsTitle.text = string.Concat("Friends (", list.Count, ")");
|
int aliveCount = list.Count - _model.DeadFriendList.Count;
|
||||||
|
|
||||||
|
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
panelTrans.anchorMin = new Vector2(0f, 1f - 0.4f * aliveCount);
|
||||||
|
panelTrans.anchorMax = new Vector2(1f, 1f);
|
||||||
|
panelTrans.offsetMin = Vector2.zero;
|
||||||
|
panelTrans.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
float height = 1f / aliveCount;
|
||||||
|
|
||||||
|
FriendsTitle.text = string.Concat("Friends (", aliveCount, ")");
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
for (int i = 0; i < list.Count; i++)
|
for (int i = 0; i < list.Count; i++)
|
||||||
{
|
{
|
||||||
Person friend = list[i].Friend;
|
Person friend = list[i].Friend;
|
||||||
|
|
||||||
|
if (!friend.Alive)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
float minY = 1f - (height - 0.01f) * (i + 1) - i * 0.01f;
|
float minY = 1f - (height - 0.01f) * (index + 1) - index * 0.01f;
|
||||||
float maxY = 1f - height * i;
|
float maxY = 1f - height * index;
|
||||||
|
|
||||||
// Friend picture
|
// Friend picture
|
||||||
UIFriendPicture friendPicture = Instantiate(FriendPicture) as UIFriendPicture;
|
UIFriendPicture friendPicture = Instantiate(FriendPicture) as UIFriendPicture;
|
||||||
@ -111,6 +115,8 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
barRectTrans.anchorMax = new Vector2(1f, maxY);
|
barRectTrans.anchorMax = new Vector2(1f, maxY);
|
||||||
barRectTrans.offsetMin = Vector2.zero;
|
barRectTrans.offsetMin = Vector2.zero;
|
||||||
barRectTrans.offsetMax = Vector2.zero;
|
barRectTrans.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
++index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -119,9 +125,4 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
Container.SetActive(false);
|
Container.SetActive(false);
|
||||||
_node.Select(false);
|
_node.Select(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void KillNode()
|
|
||||||
{
|
|
||||||
_node.Kill();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -20,7 +20,10 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
public Color EndColor = Color.red;
|
public Color EndColor = Color.red;
|
||||||
|
|
||||||
public Renderer internQuad;
|
public Renderer internQuad;
|
||||||
public Renderer xQuad;
|
public float KillHoldDuration = 2f;
|
||||||
|
public RatioProgression xMarkLeft;
|
||||||
|
public RatioProgression xMarkRight;
|
||||||
|
public Renderer bloodSplatter;
|
||||||
|
|
||||||
private List<Link> _links;
|
private List<Link> _links;
|
||||||
private bool _highlighted = false;
|
private bool _highlighted = false;
|
||||||
@ -30,6 +33,8 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
private Renderer _renderer;
|
private Renderer _renderer;
|
||||||
private Transform _transform;
|
private Transform _transform;
|
||||||
|
|
||||||
|
private float _holdDuration;
|
||||||
|
|
||||||
public Person Model
|
public Person Model
|
||||||
{
|
{
|
||||||
get { return _model; }
|
get { return _model; }
|
||||||
@ -99,9 +104,48 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
|
|
||||||
public void Kill()
|
public void Kill()
|
||||||
{
|
{
|
||||||
_model.Kill();
|
if (_model.Kill())
|
||||||
|
{
|
||||||
|
StartCoroutine(SplashBlood());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator SplashBlood()
|
||||||
|
{
|
||||||
|
bloodSplatter.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
float ratio = 0f;
|
||||||
|
|
||||||
|
Vector3 finalScale = Vector3.one * 1.7f;
|
||||||
|
|
||||||
|
while (ratio < 1f)
|
||||||
|
{
|
||||||
|
ratio += Time.deltaTime / 0.4f;
|
||||||
|
|
||||||
|
bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ratio = 0f;
|
||||||
|
|
||||||
|
Color initialColor = bloodSplatter.material.color;
|
||||||
|
Color finalColor = initialColor;
|
||||||
|
finalColor.a = 0f;
|
||||||
|
|
||||||
|
// Fade out
|
||||||
|
while (ratio < 1f)
|
||||||
|
{
|
||||||
|
ratio += Time.deltaTime / 1f;
|
||||||
|
|
||||||
|
bloodSplatter.material.color = Color.Lerp(initialColor, finalColor, ratio);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
bloodSplatter.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void Notify()
|
public void Notify()
|
||||||
{
|
{
|
||||||
//Debug.Log("Received notification! " + Model.AwarenessLevel);
|
//Debug.Log("Received notification! " + Model.AwarenessLevel);
|
||||||
@ -113,12 +157,10 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
//If dead -> set offline until all friends are aware, then add a big red X to profile pic
|
//If dead -> set offline until all friends are aware, then add a big red X to profile pic
|
||||||
if (_model.Alive)
|
if (_model.Alive)
|
||||||
{
|
{
|
||||||
xQuad.enabled = false;
|
|
||||||
SetColors();
|
SetColors();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
xQuad.enabled = true;
|
|
||||||
gameObject.GetComponent<Renderer>().material.color = new Color32(50, 50, 50, 1);
|
gameObject.GetComponent<Renderer>().material.color = new Color32(50, 50, 50, 1);
|
||||||
UpdateLinks(false);
|
UpdateLinks(false);
|
||||||
}
|
}
|
||||||
@ -168,10 +210,38 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
|
|
||||||
void OnMouseDown()
|
void OnMouseDown()
|
||||||
{
|
{
|
||||||
|
_holdDuration = 0f;
|
||||||
|
|
||||||
// The sphere should be subscribed to this event and update the data accordingly
|
// The sphere should be subscribed to this event and update the data accordingly
|
||||||
if (OnClicked != null)
|
if (OnClicked != null)
|
||||||
{
|
{
|
||||||
OnClicked(this);
|
OnClicked(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnMouseDrag()
|
||||||
|
{
|
||||||
|
if (!_model.Alive) return;
|
||||||
|
|
||||||
|
Debug.Log(_model.Alive);
|
||||||
|
|
||||||
|
_holdDuration += Time.deltaTime;
|
||||||
|
|
||||||
|
xMarkLeft.SetCompletedRatio(Mathf.Clamp(_holdDuration - 0.025f, 0f, 1f));
|
||||||
|
xMarkRight.SetCompletedRatio(Mathf.Clamp(_holdDuration - 1.025f, 0f, 1f));
|
||||||
|
|
||||||
|
if (_holdDuration >= KillHoldDuration)
|
||||||
|
{
|
||||||
|
Kill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseUp()
|
||||||
|
{
|
||||||
|
if (_model.Alive)
|
||||||
|
{
|
||||||
|
xMarkLeft.SetCompletedRatio(0f);
|
||||||
|
xMarkRight.SetCompletedRatio(0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
9
Assets/Scripts/SimpleJSON.meta
Normal file
9
Assets/Scripts/SimpleJSON.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14ea719f8026fd044b3afebc5e05ca57
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1439750110
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1320
Assets/Scripts/SimpleJSON/SimpleJSON.cs
Normal file
1320
Assets/Scripts/SimpleJSON/SimpleJSON.cs
Normal file
File diff suppressed because it is too large
Load Diff
12
Assets/Scripts/SimpleJSON/SimpleJSON.cs.meta
Normal file
12
Assets/Scripts/SimpleJSON/SimpleJSON.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3f618bcc002ff146a4341b7d7c40a4e
|
||||||
|
timeCreated: 1439750123
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,86 @@
|
|||||||
|
// http://wiki.unity3d.com/index.php?title=Shader_Code
|
||||||
|
|
||||||
|
Shader "Pat Shaders/RatioProgressionDiagonalLeft"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
|
||||||
|
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
|
||||||
|
_Ratio ("Ratio", Range(0,1)) = 0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent-1"
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// http://docs.unity3d.com/Manual/SL-Blend.html
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
fixed4 _CompletedColor;
|
||||||
|
fixed4 _RemainingColor;
|
||||||
|
float _Ratio;
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
// Data transferred from application to vertex program
|
||||||
|
struct vertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||||
|
};
|
||||||
|
|
||||||
|
// Data transferred from vertex program to fragment program
|
||||||
|
struct fragmentInput
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vertex program
|
||||||
|
fragmentInput vert(vertexInput i)
|
||||||
|
{
|
||||||
|
fragmentInput o;
|
||||||
|
|
||||||
|
o.position = mul(UNITY_MATRIX_MVP, i.vertex); // Model*View*Projection matrix
|
||||||
|
o.texcoord0 = i.texcoord0;
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fragment program
|
||||||
|
fixed4 frag(fragmentInput i) : COLOR
|
||||||
|
{
|
||||||
|
float4 color;
|
||||||
|
|
||||||
|
if (i.texcoord0.x <= _Ratio && i.texcoord0.y >= 1 - _Ratio)
|
||||||
|
{
|
||||||
|
color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
color = tex2D(_MainTex, i.texcoord0) * _RemainingColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
color.rgb = color.rgb * color.a;
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb0f298d1fd9ff24c8aed06d334c0b1f
|
||||||
|
timeCreated: 1439740748
|
||||||
|
licenseType: Free
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,86 @@
|
|||||||
|
// http://wiki.unity3d.com/index.php?title=Shader_Code
|
||||||
|
|
||||||
|
Shader "Pat Shaders/RatioProgressionDiagonalRight"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_CompletedColor ("Completed Tint", Color) = (0,0,0,0)
|
||||||
|
_RemainingColor ("Remaining Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
|
||||||
|
_Ratio ("Ratio", Range(0,1)) = 0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// http://docs.unity3d.com/460/Documentation/Manual/SL-SubshaderTags.html
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent-1"
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// http://docs.unity3d.com/Manual/SL-Blend.html
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
fixed4 _CompletedColor;
|
||||||
|
fixed4 _RemainingColor;
|
||||||
|
float _Ratio;
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
// Data transferred from application to vertex program
|
||||||
|
struct vertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||||
|
};
|
||||||
|
|
||||||
|
// Data transferred from vertex program to fragment program
|
||||||
|
struct fragmentInput
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 texcoord0 : TEXCOORD0; // Normalized, from 0 to 1
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vertex program
|
||||||
|
fragmentInput vert(vertexInput i)
|
||||||
|
{
|
||||||
|
fragmentInput o;
|
||||||
|
|
||||||
|
o.position = mul(UNITY_MATRIX_MVP, i.vertex); // Model*View*Projection matrix
|
||||||
|
o.texcoord0 = i.texcoord0;
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fragment program
|
||||||
|
fixed4 frag(fragmentInput i) : COLOR
|
||||||
|
{
|
||||||
|
float4 color;
|
||||||
|
|
||||||
|
if (i.texcoord0.x >= 1 - _Ratio && i.texcoord0.y >= 1 - _Ratio)
|
||||||
|
{
|
||||||
|
color = tex2D(_MainTex, i.texcoord0) * _CompletedColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
color = tex2D(_MainTex, i.texcoord0) * _RemainingColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
color.rgb = color.rgb * color.a;
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0aba77b532f48a48b23f8b41fbe3bcd
|
||||||
|
timeCreated: 1439740921
|
||||||
|
licenseType: Free
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -3,14 +3,17 @@
|
|||||||
--- !u!129 &1
|
--- !u!129 &1
|
||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 7
|
serializedVersion: 6
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
defaultScreenOrientation: 4
|
defaultScreenOrientation: 4
|
||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
|
targetGlesGraphics: -1
|
||||||
|
targetIOSGraphics: -1
|
||||||
targetResolution: 0
|
targetResolution: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: DeathBook
|
productName: DeathBook
|
||||||
|
cloudProjectId:
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
@ -23,6 +26,7 @@ PlayerSettings:
|
|||||||
m_ActiveColorSpace: 0
|
m_ActiveColorSpace: 0
|
||||||
m_MTRendering: 1
|
m_MTRendering: 1
|
||||||
m_MobileMTRendering: 0
|
m_MobileMTRendering: 0
|
||||||
|
m_UseDX11: 1
|
||||||
m_Stereoscopic3D: 0
|
m_Stereoscopic3D: 0
|
||||||
iosShowActivityIndicatorOnLoading: -1
|
iosShowActivityIndicatorOnLoading: -1
|
||||||
androidShowActivityIndicatorOnLoading: -1
|
androidShowActivityIndicatorOnLoading: -1
|
||||||
@ -77,7 +81,6 @@ PlayerSettings:
|
|||||||
metroEnableIndependentInputSource: 0
|
metroEnableIndependentInputSource: 0
|
||||||
metroEnableLowLatencyPresentationAPI: 0
|
metroEnableLowLatencyPresentationAPI: 0
|
||||||
xboxOneDisableKinectGpuReservation: 0
|
xboxOneDisableKinectGpuReservation: 0
|
||||||
virtualRealitySupported: 0
|
|
||||||
productGUID: 402278fad2098ce4eab29439139ae9ad
|
productGUID: 402278fad2098ce4eab29439139ae9ad
|
||||||
AndroidBundleVersionCode: 1
|
AndroidBundleVersionCode: 1
|
||||||
AndroidMinSdkVersion: 9
|
AndroidMinSdkVersion: 9
|
||||||
@ -120,7 +123,6 @@ PlayerSettings:
|
|||||||
iOSLaunchScreenCustomXibPath:
|
iOSLaunchScreenCustomXibPath:
|
||||||
AndroidTargetDevice: 0
|
AndroidTargetDevice: 0
|
||||||
AndroidSplashScreenScale: 0
|
AndroidSplashScreenScale: 0
|
||||||
androidSplashScreen: {fileID: 0}
|
|
||||||
AndroidKeystoreName:
|
AndroidKeystoreName:
|
||||||
AndroidKeyaliasName:
|
AndroidKeyaliasName:
|
||||||
AndroidTVCompatibility: 1
|
AndroidTVCompatibility: 1
|
||||||
@ -134,7 +136,6 @@ PlayerSettings:
|
|||||||
resolutionDialogBanner: {fileID: 0}
|
resolutionDialogBanner: {fileID: 0}
|
||||||
m_BuildTargetIcons: []
|
m_BuildTargetIcons: []
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching: []
|
||||||
m_BuildTargetGraphicsAPIs: []
|
|
||||||
webPlayerTemplate: APPLICATION:Default
|
webPlayerTemplate: APPLICATION:Default
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
@ -196,7 +197,6 @@ PlayerSettings:
|
|||||||
ps4ApplicationParam2: 0
|
ps4ApplicationParam2: 0
|
||||||
ps4ApplicationParam3: 0
|
ps4ApplicationParam3: 0
|
||||||
ps4ApplicationParam4: 0
|
ps4ApplicationParam4: 0
|
||||||
ps4GarlicHeapSize: 2048
|
|
||||||
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||||
ps4pnSessions: 1
|
ps4pnSessions: 1
|
||||||
ps4pnPresence: 1
|
ps4pnPresence: 1
|
||||||
@ -339,7 +339,8 @@ PlayerSettings:
|
|||||||
blackberrySquareSplashScreen: {fileID: 0}
|
blackberrySquareSplashScreen: {fileID: 0}
|
||||||
tizenProductDescription:
|
tizenProductDescription:
|
||||||
tizenProductURL:
|
tizenProductURL:
|
||||||
tizenSigningProfileName:
|
tizenCertificatePath:
|
||||||
|
tizenCertificatePassword:
|
||||||
tizenGPSPermissions: 0
|
tizenGPSPermissions: 0
|
||||||
tizenMicrophonePermissions: 0
|
tizenMicrophonePermissions: 0
|
||||||
stvDeviceAddress:
|
stvDeviceAddress:
|
||||||
@ -397,9 +398,4 @@ PlayerSettings:
|
|||||||
- WebGL::template
|
- WebGL::template
|
||||||
WebGL::emscriptenArgs:
|
WebGL::emscriptenArgs:
|
||||||
WebGL::template: APPLICATION:Default
|
WebGL::template: APPLICATION:Default
|
||||||
firstStreamedSceneWithResources: 0
|
firstStreamedLevelWithResources: 0
|
||||||
cloudProjectId:
|
|
||||||
projectId:
|
|
||||||
projectName:
|
|
||||||
organizationId:
|
|
||||||
cloudEnabled: 0
|
|
||||||
|
|||||||
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.1.1f1
|
m_EditorVersion: 5.0.2f1
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
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Reference in New Issue
Block a user