mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-23 20:10:58 +00:00
- Added the names generator and improved the person details UI
This commit is contained in:
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commit
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9
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1
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File diff suppressed because one or more lines are too long
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m_Father: {fileID: 122634401}
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m_RootOrder: 0
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m_AnchorMin: {x: 0, y: .367000014}
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m_AnchorMax: {x: .455000013, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -1.90734863e-06}
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m_SizeDelta: {x: 0, y: -3.81469727e-06}
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m_Pivot: {x: .5, y: .5}
|
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|
||||
@ -141,12 +141,13 @@ namespace DeathBook.Model
|
||||
|
||||
bool isFemale = Random.value <= 0.5;
|
||||
|
||||
/*
|
||||
string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
|
||||
string lName = "Brindacier"; //NameGenerator.GetLastName();
|
||||
string lName = "Brindacier"; //NameGenerator.GetLastName();*/
|
||||
|
||||
Sprite pic = isFemale ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
|
||||
var generatedPerson = isFemale ? PersonGenerator.GetGeneratedFemale() : PersonGenerator.GetGeneratedMale();
|
||||
|
||||
Person p = new Person(id, fName, lName, pos, connectionTime, disconnectionTime, freq, pic);
|
||||
Person p = new Person(id, generatedPerson.FirstName, generatedPerson.LastName, pos, connectionTime, disconnectionTime, freq, generatedPerson.Picture);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
58
Assets/Scripts/Models/NameParser.cs
Normal file
58
Assets/Scripts/Models/NameParser.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
// Names generated from http://www.uinames.com
|
||||
public class NameParser : MonoBehaviour
|
||||
{
|
||||
private string[] maleFirstNames;
|
||||
private string[] femaleFirstNames;
|
||||
|
||||
private string[] maleLastNames;
|
||||
private string[] femaleLastNames;
|
||||
|
||||
public NameParser(int count)
|
||||
{
|
||||
maleFirstNames = new string[count];
|
||||
femaleFirstNames = new string[count];
|
||||
|
||||
maleLastNames = new string[count];
|
||||
femaleLastNames = new string[count];
|
||||
|
||||
TextAsset femaleJson = Resources.Load("TextFiles/WomenNames") as TextAsset;
|
||||
TextAsset maleJson = Resources.Load("TextFiles/MenNames") as TextAsset;
|
||||
|
||||
var parsedFemales = JSON.Parse(femaleJson.text);
|
||||
var parsedMales = JSON.Parse(maleJson.text);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
femaleFirstNames[i] = parsedFemales[i]["name"];
|
||||
femaleLastNames[i] = parsedFemales[i]["surname"];
|
||||
|
||||
maleFirstNames[i] = parsedMales[i]["name"];
|
||||
maleLastNames[i] = parsedMales[i]["surname"];
|
||||
}
|
||||
}
|
||||
|
||||
public string GetFemaleFirstName(int index)
|
||||
{
|
||||
return femaleFirstNames[index];
|
||||
}
|
||||
|
||||
public string GetMaleFirstName(int index)
|
||||
{
|
||||
return maleFirstNames[index];
|
||||
}
|
||||
|
||||
public string GetFemaleLastName(int index)
|
||||
{
|
||||
return femaleLastNames[index];
|
||||
}
|
||||
|
||||
public string GetMaleLastName(int index)
|
||||
{
|
||||
return maleLastNames[index];
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Models/NameParser.cs.meta
Normal file
12
Assets/Scripts/Models/NameParser.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb64766bc3173cc479631225a688a263
|
||||
timeCreated: 1439750059
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
77
Assets/Scripts/Models/PersonGenerator.cs
Normal file
77
Assets/Scripts/Models/PersonGenerator.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
// Pictures generated from http://uifaces.com
|
||||
public class PersonGenerator
|
||||
{
|
||||
private const int PICTURES_COUNT = 185;
|
||||
|
||||
private static List<int> pictureIndexesMale;
|
||||
private static List<int> pictureIndexesFemale;
|
||||
|
||||
private static NameParser nameParser;
|
||||
|
||||
public struct GeneratedPerson
|
||||
{
|
||||
public Sprite Picture;
|
||||
public string FirstName;
|
||||
public string LastName;
|
||||
}
|
||||
|
||||
static PersonGenerator()
|
||||
{
|
||||
nameParser = new NameParser(PICTURES_COUNT);
|
||||
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
pictureIndexesMale = new List<int>(PICTURES_COUNT);
|
||||
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
|
||||
|
||||
for (int i = 1; i <= PICTURES_COUNT; i++)
|
||||
{
|
||||
pictureIndexesFemale.Add(i);
|
||||
pictureIndexesMale.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
public static GeneratedPerson GetGeneratedFemale()
|
||||
{
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
|
||||
int index = UnityEngine.Random.Range(0, pictureIndexesFemale.Count);
|
||||
|
||||
int picID = pictureIndexesFemale[index];
|
||||
|
||||
pictureIndexesFemale.RemoveAt(index);
|
||||
|
||||
GeneratedPerson person = new GeneratedPerson()
|
||||
{
|
||||
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID)),
|
||||
FirstName = nameParser.GetFemaleFirstName(index),
|
||||
LastName = nameParser.GetFemaleLastName(index)
|
||||
};
|
||||
|
||||
return person;
|
||||
}
|
||||
|
||||
public static GeneratedPerson GetGeneratedMale()
|
||||
{
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
|
||||
int index = UnityEngine.Random.Range(0, pictureIndexesMale.Count);
|
||||
|
||||
int picID = pictureIndexesMale[index];
|
||||
|
||||
pictureIndexesMale.RemoveAt(index);
|
||||
|
||||
GeneratedPerson person = new GeneratedPerson()
|
||||
{
|
||||
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID)),
|
||||
FirstName = nameParser.GetMaleFirstName(index),
|
||||
LastName = nameParser.GetMaleLastName(index)
|
||||
};
|
||||
|
||||
return person;
|
||||
}
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
//www.uifaces.com
|
||||
public class PictureGenerator
|
||||
{
|
||||
private const int PICTURES_COUNT = 185;
|
||||
|
||||
private static List<int> pictureIndexesMale;
|
||||
private static List<int> pictureIndexesFemale;
|
||||
|
||||
static PictureGenerator()
|
||||
{
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
pictureIndexesMale = new List<int>(PICTURES_COUNT);
|
||||
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
|
||||
|
||||
for (int i = 0; i < PICTURES_COUNT; i++)
|
||||
{
|
||||
pictureIndexesFemale.Add(i);
|
||||
pictureIndexesMale.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite GetFemalePicture()
|
||||
{
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
|
||||
int index = UnityEngine.Random.Range(1, pictureIndexesFemale.Count);
|
||||
|
||||
int picID = pictureIndexesFemale[index];
|
||||
|
||||
pictureIndexesFemale.RemoveAt(index);
|
||||
|
||||
return Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID));
|
||||
}
|
||||
|
||||
public static Sprite GetMalePicture()
|
||||
{
|
||||
// Might be a little heavy, but since it's only done once, it's not that bad
|
||||
|
||||
int index = UnityEngine.Random.Range(1, pictureIndexesMale.Count);
|
||||
|
||||
int picID = pictureIndexesMale[index];
|
||||
|
||||
pictureIndexesMale.RemoveAt(index);
|
||||
|
||||
return Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID));
|
||||
}
|
||||
}
|
||||
@ -11,8 +11,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
||||
public Text Name;
|
||||
public Text FriendsTitle;
|
||||
public GameObject FriendsPanel;
|
||||
public Button KillButton;
|
||||
public Button WatchButton;
|
||||
public Button XButton;
|
||||
public GameObject Container;
|
||||
public RatioProgression AwarenessBar;
|
||||
@ -54,9 +52,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
||||
{
|
||||
Name.text = _model.Name;
|
||||
|
||||
KillButton.gameObject.SetActive(_model.Alive);
|
||||
WatchButton.gameObject.SetActive(_model.Alive);
|
||||
|
||||
AwarenessBar.SetCompletedRatio(_model.AwarenessLevel);
|
||||
|
||||
foreach (Transform picture in FriendsPanel.transform)
|
||||
@ -65,28 +60,37 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
||||
}
|
||||
|
||||
ProfilePicture.sprite = _model.Picture;
|
||||
|
||||
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
|
||||
|
||||
panelTrans.anchorMin = new Vector2(0f, -0.3125f * _model.FriendList.Count);
|
||||
panelTrans.anchorMax = new Vector2(1f, 1f);
|
||||
panelTrans.offsetMin = Vector2.zero;
|
||||
panelTrans.offsetMax = Vector2.zero;
|
||||
|
||||
float height = 1f / _model.FriendList.Count;
|
||||
|
||||
// We copy the list so we can sort it without affecting the model data
|
||||
List<Friendship> list = new List<Friendship>(_model.FriendList);
|
||||
list.Sort();
|
||||
|
||||
FriendsTitle.text = string.Concat("Friends (", list.Count, ")");
|
||||
int aliveCount = list.Count - _model.DeadFriendList.Count;
|
||||
|
||||
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
|
||||
|
||||
panelTrans.anchorMin = new Vector2(0f, 1f - 0.4f * aliveCount);
|
||||
panelTrans.anchorMax = new Vector2(1f, 1f);
|
||||
panelTrans.offsetMin = Vector2.zero;
|
||||
panelTrans.offsetMax = Vector2.zero;
|
||||
|
||||
float height = 1f / aliveCount;
|
||||
|
||||
FriendsTitle.text = string.Concat("Friends (", aliveCount, ")");
|
||||
|
||||
int index = 0;
|
||||
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
Person friend = list[i].Friend;
|
||||
|
||||
if (!friend.Alive)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float minY = 1f - (height - 0.01f) * (i + 1) - i * 0.01f;
|
||||
float maxY = 1f - height * i;
|
||||
float minY = 1f - (height - 0.01f) * (index + 1) - index * 0.01f;
|
||||
float maxY = 1f - height * index;
|
||||
|
||||
// Friend picture
|
||||
UIFriendPicture friendPicture = Instantiate(FriendPicture) as UIFriendPicture;
|
||||
@ -111,6 +115,8 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
||||
barRectTrans.anchorMax = new Vector2(1f, maxY);
|
||||
barRectTrans.offsetMin = Vector2.zero;
|
||||
barRectTrans.offsetMax = Vector2.zero;
|
||||
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,9 +125,4 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
||||
Container.SetActive(false);
|
||||
_node.Select(false);
|
||||
}
|
||||
|
||||
public void KillNode()
|
||||
{
|
||||
_node.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
9
Assets/Scripts/SimpleJSON.meta
Normal file
9
Assets/Scripts/SimpleJSON.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14ea719f8026fd044b3afebc5e05ca57
|
||||
folderAsset: yes
|
||||
timeCreated: 1439750110
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1320
Assets/Scripts/SimpleJSON/SimpleJSON.cs
Normal file
1320
Assets/Scripts/SimpleJSON/SimpleJSON.cs
Normal file
File diff suppressed because it is too large
Load Diff
12
Assets/Scripts/SimpleJSON/SimpleJSON.cs.meta
Normal file
12
Assets/Scripts/SimpleJSON/SimpleJSON.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3f618bcc002ff146a4341b7d7c40a4e
|
||||
timeCreated: 1439750123
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 5.1.1f1
|
||||
m_EditorVersion: 5.0.2f1
|
||||
m_StandardAssetsVersion: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user