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- Added a prototype for the link between people
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Assets/Scenes/BeamTest.unity
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466
Assets/Scenes/BeamTest.unity
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8
Assets/Scenes/BeamTest.unity.meta
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8
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9
Assets/Tests/Beam.meta
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9
Assets/Tests/Beam.meta
Normal file
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1298
Assets/Tests/Beam/AspiBeam.prefab
Normal file
1298
Assets/Tests/Beam/AspiBeam.prefab
Normal file
File diff suppressed because it is too large
Load Diff
4
Assets/Tests/Beam/AspiBeam.prefab.meta
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53
Assets/Tests/Beam/Beam.cs
Normal file
53
Assets/Tests/Beam/Beam.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Beam : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform StartPoint;
|
||||||
|
public Transform EndPoint;
|
||||||
|
public LineRenderer BeamLine;
|
||||||
|
//public ParticleSystem BeamParticles;
|
||||||
|
|
||||||
|
public Transform StartObject;
|
||||||
|
public Transform EndObject;
|
||||||
|
|
||||||
|
private float LIFETIME_RATIO = 0.025f;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
BeamLine.SetWidth(0.2f, 0.2f);
|
||||||
|
//Activate(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateVisualEffects();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Activate(bool state)
|
||||||
|
{
|
||||||
|
BeamLine.gameObject.SetActive(state);
|
||||||
|
|
||||||
|
// We need to re-update after changing the state of the visuals since the transform of the targetted robot may have changed
|
||||||
|
UpdateVisualEffects();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateVisualEffects()
|
||||||
|
{
|
||||||
|
StartPoint.position = StartObject.position + new Vector3(0f, 0f, 0.5f);
|
||||||
|
EndPoint.position = EndObject.position + new Vector3(0f, 0f, 0.5f);
|
||||||
|
|
||||||
|
float angle = Vector3.Angle(EndPoint.position - StartPoint.position, transform.right);
|
||||||
|
|
||||||
|
angle = EndPoint.position.y > StartPoint.position.y ? angle : -angle;
|
||||||
|
|
||||||
|
float distance = Vector3.Magnitude(EndPoint.position - StartPoint.position);
|
||||||
|
|
||||||
|
//BeamParticles.startLifetime = distance * LIFETIME_RATIO;
|
||||||
|
|
||||||
|
StartPoint.eulerAngles = new Vector3(0f, 0f, angle);
|
||||||
|
|
||||||
|
BeamLine.SetPosition(0, StartPoint.position);
|
||||||
|
BeamLine.SetPosition(1, EndPoint.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Tests/Beam/Beam.cs.meta
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9
Assets/Tests/Beam/Materials.meta
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9
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153
Assets/Tests/Beam/Materials/laserPic.mat
Normal file
153
Assets/Tests/Beam/Materials/laserPic.mat
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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m_Floats:
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|
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|
second: .5
|
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|
data:
|
||||||
|
first:
|
||||||
|
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|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DstBlend
|
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|
second: 0
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|
data:
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||||||
|
first:
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|
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||||||
|
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|
data:
|
||||||
|
first:
|
||||||
|
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|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Glossiness
|
||||||
|
second: .5
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _BumpScale
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _OcclusionStrength
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DetailNormalMapScale
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _UVSec
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _EmissionScaleUI
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Mode
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Metallic
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _InvFade
|
||||||
|
second: 1
|
||||||
|
m_Colors:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _EmissionColor
|
||||||
|
second: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _EmissionColorUI
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _TintColor
|
||||||
|
second: {r: .5, g: .5, b: .5, a: .5}
|
||||||
8
Assets/Tests/Beam/Materials/laserPic.mat.meta
Normal file
8
Assets/Tests/Beam/Materials/laserPic.mat.meta
Normal file
@ -0,0 +1,8 @@
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|
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|
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|
licenseType: Free
|
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|
NativeFormatImporter:
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Tests/Beam/laserPic.png
Normal file
BIN
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55
Assets/Tests/Beam/laserPic.png.meta
Normal file
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Assets/Tests/Beam/laserPic.png.meta
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assetBundleName:
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@ -3,14 +3,17 @@
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--- !u!129 &1
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@ -120,7 +123,6 @@ PlayerSettings:
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iOSLaunchScreenCustomXibPath:
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@ -397,9 +398,4 @@ PlayerSettings:
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- WebGL::template
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@ -1,2 +1,2 @@
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m_StandardAssetsVersion: 0
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m_StandardAssetsVersion: 0
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|||||||
Loading…
x
Reference in New Issue
Block a user