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stupid scroll reimplemented
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@ -53,7 +53,7 @@ public class NetworkingSphere : MonoBehaviour
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transform.Rotate(Vector3.one * Time.deltaTime * rotationSpeed);
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}
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//when right btn clicked, call the chnge rotation
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//when right btn clicked, call MoveSphere
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if (Input.GetMouseButtonDown(1))
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{
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dragging = true;
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@ -68,6 +68,12 @@ public class NetworkingSphere : MonoBehaviour
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{
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MoveSphere();
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}
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//scroll
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
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{
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Camera.main.fieldOfView += Input.GetAxis("Mouse ScrollWheel") * 10f;
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}
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}
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void MoveSphere()
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