mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
Implemented the death noticing and friendship beam coloring.
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
This commit is contained in:
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 8.7 KiB |
@ -154,12 +154,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c9bbff116cac264d9d7fdcce8cf92e5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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HighlightedColor: {r: 1, g: 1, b: 1, a: .501960814}
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||||
HighlightedColor: {r: 1, g: 1, b: 1, a: .258823544}
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||||
StartPoint: {fileID: 495136}
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EndPoint: {fileID: 495134}
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BeamLine: {fileID: 12095142}
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StartObject: {fileID: 0}
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EndObject: {fileID: 0}
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--- !u!120 &12095142
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LineRenderer:
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m_ObjectHideFlags: 1
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@ -1,11 +1,22 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections;
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using DeathBook.Util;
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using DeathBook.Model;
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[RequireComponent(typeof(LineRenderer))]
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public class Link : MonoBehaviour
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{
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public Color HighlightedColor = new Color(1f, 1f, 1f, 0.5f);
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public class Link : MonoBehaviour, IObserver
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{
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private float highlightAlpha = 0.8f;
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private float defaultAlpha = 0.5f;
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private Color currentDefaultColor;
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private Color currentHighlightColor;
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private static float defaultScale = 0.03f;
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private float hightlightScale = 0.2f;
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private bool isHighlighted = false;
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[SerializeField]
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private Transform StartPoint;
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@ -16,16 +27,28 @@ public class Link : MonoBehaviour
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private LineRenderer BeamLine;
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//public ParticleSystem BeamParticles;
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[SerializeField]
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private Transform StartObject;
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[SerializeField]
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private Transform EndObject;
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private Transform EndObject;
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private FriendshipLink model;
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public FriendshipLink Model
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{
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get { return model; }
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set
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{
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model = value;
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model.Subscribe(this);
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//Make it between 0.1 and 0.4
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GetColors(Model.Awareness);
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hightlightScale = Model.Importance * 0.3f + 0.1f;
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Highlight(false);
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}
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}
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private float LIFETIME_RATIO = 0.025f;
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private Renderer _renderer;
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private Color _defaultColor;
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void Awake()
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{
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@ -36,14 +59,21 @@ public class Link : MonoBehaviour
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_renderer.material = Instantiate(_renderer.material);
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_defaultColor = _renderer.material.GetColor("_TintColor");
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//_defaultColor = _renderer.material.GetColor("_TintColor");
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//Activate(false);
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}
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}
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public void Notify()
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{
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GetColors(Model.Awareness);
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UpdateBeam();
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//TODO SR
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}
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void Update()
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{
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UpdateVisualEffects();
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{
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UpdateVisualEffects();
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}
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public void Activate(bool state)
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@ -79,10 +109,35 @@ public class Link : MonoBehaviour
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EndObject = destination.transform;
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}
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public void Highlight(bool state, float weight)
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{
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// For now, the weight does nothing but it should eventually influence the intensity and size of the link
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_renderer.material.SetColor("_TintColor", state ? HighlightedColor : _defaultColor);
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}
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public void Highlight(bool state)
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{
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; isHighlighted = state;
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UpdateBeam();
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}
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private void GetColors(float level)
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{
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//If level is 0.0, green [0,1,0].
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//If level is 0.5, yellow [1,1,0].
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//If level is 1.0, red [1,0,0].
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float r = 1f;
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float g = 1f;
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if (level < 0.5f)
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r = Mathf.Lerp(0, 1, level*2);
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else
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g = Mathf.Lerp(1, 0, level * 2 - 1);
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currentDefaultColor = new Color(r, g, 0f, defaultAlpha);
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currentHighlightColor = new Color(r, g, 0f, highlightAlpha);
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}
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private void UpdateBeam()
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{
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float width = isHighlighted ? hightlightScale : defaultScale;
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BeamLine.SetWidth(width, width);
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_renderer.material.SetColor("_TintColor", isHighlighted ? currentHighlightColor : currentDefaultColor);
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}
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}
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@ -5,7 +5,7 @@ using DeathBook.Util;
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namespace DeathBook.Model
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{
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public class Friendship : Observable, Updatable
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public class Friendship : Updatable
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{
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private Person self;
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public Person Self { get { return self; } }
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@ -18,21 +18,28 @@ namespace DeathBook.Model
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private FriendshipLink link;
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public FriendshipLink Link { get { return link; } }
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private float awareness = 0; //on a scale from 0 to 1
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public float Awareness { get { return awareness; } }
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private bool noticedDeath = false;
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public Friendship(Person self, Person friend)
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public Friendship(Person self, Person friend, FriendshipLink link)
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{
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this.self = self;
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this.friend = friend;
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this.link = link;
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}
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public void Update(float deltaTime)
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{
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//This function is only called when friend is dead
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awareness = Mathf.Max(awareness + deltaTime * CalculateWeight(), 100);
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if (noticedDeath)
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return;
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NotifyObservers();
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//This function is only called when friend is dead
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//awareness = Mathf.Min(awareness + deltaTime * CalculateWeight(), 1);
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link.Awareness = Mathf.Min(link.Awareness + deltaTime * 0.1f, 1f);
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if (link.Awareness >= 1f)
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{
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self.NoticeDeath(this);
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noticedDeath = true;
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}
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}
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//returns a number between 0 and 1
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@ -41,13 +48,14 @@ namespace DeathBook.Model
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float weight = 0;
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weight += link.Importance;
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//weight += friend.TimeBetweenPosts;
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return weight;
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return weight * 0.1f;
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}
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internal enum Knowledge
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/*internal enum Knowledge
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{
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Alive, Doubt, Dead
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}
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}*/
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}
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}
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@ -13,8 +13,12 @@ namespace DeathBook.Model
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private float importance; //on a scale from 0 to 1
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public float Importance { get { return importance; } }
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private float risk = 0; //on a scale from 0 to 1
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public float Risk { get { return risk; } }
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private float awareness = 0; //on a scale from 0 to 1
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public float Awareness
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{
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get { return awareness; }
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set { awareness = value; NotifyObservers(); }
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}
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public FriendshipLink(Person p1, Person p2, float importance)
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{
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@ -111,8 +111,6 @@ namespace DeathBook.Model
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}
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list.Remove(smallest);
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}
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Debug.Log("Friends + " + p1.FriendCount);
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}
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return friendships;
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@ -120,9 +118,9 @@ namespace DeathBook.Model
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private FriendshipLink CreateFriendship(Person p1, Person p2)
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{
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FriendshipLink f = new FriendshipLink(p1, p2, Random.Range(1,100));
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Friendship f1 = new Friendship(p1, p2);
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Friendship f2 = new Friendship(p2, p1);
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FriendshipLink f = new FriendshipLink(p1, p2, Random.value);
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Friendship f1 = new Friendship(p1, p2, f);
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Friendship f2 = new Friendship(p2, p1, f);
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f1.Other = f2;
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f2.Other = f1;
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@ -43,10 +43,7 @@ namespace DeathBook.Model
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private bool alive = true;
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public bool Alive { get { return alive; } }
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//private int happiness = 1; //on a scale from 0 to 1
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//public int Happiness { get { return happiness; } }
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private bool online = false;
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private bool online = true;
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public bool Online { get { return online; } }
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public Person(int id, Vector3 pos)
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@ -66,21 +63,45 @@ namespace DeathBook.Model
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friendCount++;
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}
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public void KillFriend(Friendship f)
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public void NotifyFriendWasKilled(Friendship f)
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{
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Debug.Log("I am " + id + " and my friend " + f.Friend.Id + " was killed");
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numAliveFriends--;
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numDeadFriends++;
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deadFriendsList.Add(f);
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}
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public void Kill()
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{
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Debug.Log("Person " + id + " died!");
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alive = false;
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foreach (Friendship f in friendsList)
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f.Friend.NotifyFriendWasKilled(f.Other);
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NotifyObservers();
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}
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public void NoticeDeath(Friendship f)
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{
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//TODO apply more rules here
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awarenessLevel = Mathf.Min(AwarenessLevel + 0.2f, 1f);
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Debug.Log("I am " + id + " and I know my friend " + f.Friend.Id + " was killed.. " + AwarenessLevel);
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//TODO remove from dead friends list to accelerate
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NotifyObservers();
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}
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public void Update(float deltaTime)
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{
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//TODO Update if connected
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int time = LevelManager.Instance.GameLevel.GameTime;
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//The following actions are only performed if user is online
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if (!Online)
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return;
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foreach (Friendship f in deadFriendsList)
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f.Update(deltaTime);
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}
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}
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}
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@ -4,22 +4,37 @@ using System.Collections.Generic;
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using DeathBook.Model;
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public class NetworkingSphere : MonoBehaviour
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{
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public Link LinkObj;
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public PersonNode PersonObj;
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public int NumPeople = 50;
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public int AvgNumFriends = 20;
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public float FriendshipLikeliness = 0.4f;
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public float SphereRadius = 1f;
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public float rotationSpeed = 0.7f;
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{
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public GameObjectsOptions gameObjects = new GameObjectsOptions();
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public LevelOptions levelOptions = new LevelOptions();
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private NetworkDisconnection sphere;
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[System.Serializable]
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public class GameObjectsOptions
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{
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public Link LinkObj;
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public PersonNode PersonObj;
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}
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[System.Serializable]
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public class LevelOptions
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{
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public int NumPeople = 50;
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public int AvgNumFriends = 20;
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public float FriendshipLikeliness = 0.4f;
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public float SphereRadius = 1f;
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}
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public float rotationSpeed = 0.7f;
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public float torqueForce = 50f;
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public PersonDetailsPanel DetailsPanel;
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private bool dragging = false;
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private Vector3 delta = new Vector3();
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private Rigidbody rb;
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private Rigidbody rb;
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private LevelManager manager;
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private PersonNode[] peopleNodes;
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@ -27,17 +42,24 @@ public class NetworkingSphere : MonoBehaviour
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void Awake()
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{
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LevelManager manager = LevelManager.Instance;
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manager.NewLevel(NumPeople, AvgNumFriends, FriendshipLikeliness, SphereRadius);
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manager = LevelManager.Instance;
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manager.NewLevel(levelOptions.NumPeople, levelOptions.AvgNumFriends, levelOptions.FriendshipLikeliness, levelOptions.SphereRadius);
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Level lvl = manager.GameLevel;
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InstantiateNodes(lvl);
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AssignLinks(lvl);
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rb = GetComponent<Rigidbody>();
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}
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}
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/*void OnGUI()
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{
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GUI.Button(new Rect(10, 100, 400, 40), manager.GameLevel.GameTime + "");
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}*/
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void Update()
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{
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{
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manager.GameLevel.Update(Time.deltaTime);
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//TEMPORARY QUICK FIX: Even though we are never moving the sphere, it starts moving as soon as it stops rotating
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transform.position = Vector3.zero;
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@ -47,13 +69,13 @@ public class NetworkingSphere : MonoBehaviour
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Vector3 worldMousePos = Camera.main.ScreenToWorldPoint(screenMousePos);
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// If the world position of the mouse is greater than the radius of the sphere, we are outside
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if (Mathf.Sqrt(worldMousePos.x * worldMousePos.x + worldMousePos.y * worldMousePos.y) > SphereRadius + 1f)
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// If the world position of the mouse is greater than the radius of the sphere, we are outside
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if (Mathf.Sqrt(worldMousePos.x * worldMousePos.x + worldMousePos.y * worldMousePos.y) > levelOptions.SphereRadius + 1f)
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{
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transform.Rotate(Vector3.one * Time.deltaTime * rotationSpeed);
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}
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//when right btn clicked, call the chnge rotation
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//when right btn clicked, call the change rotation
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if (Input.GetMouseButtonDown(1))
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{
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dragging = true;
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@ -93,7 +115,7 @@ public class NetworkingSphere : MonoBehaviour
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{
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Person person = lvl.People[i];
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PersonNode pInst = Instantiate(PersonObj, person.InitialPosition, Quaternion.identity) as PersonNode;
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PersonNode pInst = Instantiate(gameObjects.PersonObj, person.InitialPosition, Quaternion.identity) as PersonNode;
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pInst.OnClicked += OnNodeClicked;
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@ -109,7 +131,9 @@ public class NetworkingSphere : MonoBehaviour
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if (_selectedNode != null)
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{
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_selectedNode.Select(false);
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}
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}
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node.Kill();
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DetailsPanel.SetModel(node.Model);
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node.Select(true);
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@ -120,10 +144,11 @@ public class NetworkingSphere : MonoBehaviour
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private void AssignLinks(Level lvl)
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{
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foreach (FriendshipLink f in lvl.Friendships)
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{
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Link link = Instantiate(LinkObj) as Link;
|
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{
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Link link = Instantiate(gameObjects.LinkObj) as Link;
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int id1 = f.Friend1.id;
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int id2 = f.Friend2.id;
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int id2 = f.Friend2.id;
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link.Model = f;
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link.AttachToObjects(peopleNodes[id1].gameObject, peopleNodes[id2].gameObject);
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// Temporary stuff, for testing
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@ -7,7 +7,10 @@ using System;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class PersonNode : MonoBehaviour, IObserver
|
||||
{
|
||||
{
|
||||
private const float UpdateFrequency = 0.5f;
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private float time = 0;
|
||||
|
||||
public Action<PersonNode> OnClicked;
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||||
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||||
public Color SelectedColor = Color.blue;
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@ -25,7 +28,8 @@ public class PersonNode : MonoBehaviour, IObserver
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||||
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||||
private Person _model;
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private Renderer _renderer;
|
||||
private Transform _transform;
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||||
private Transform _transform;
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||||
|
||||
|
||||
public Person Model
|
||||
{
|
||||
@ -46,7 +50,14 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
if (time > UpdateFrequency)
|
||||
{
|
||||
_model.Update(time);
|
||||
time = 0;
|
||||
}
|
||||
|
||||
// Find another way to do it if it lags to much
|
||||
_transform.LookAt(new Vector3(_transform.position.x, _transform.position.y, _transform.position.z + 1));
|
||||
}
|
||||
@ -71,16 +82,22 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateLinks(bool state)
|
||||
private void UpdateLinks(bool isHighlighted)
|
||||
{
|
||||
foreach (Link link in _links)
|
||||
{
|
||||
link.Highlight(state, 1f);
|
||||
link.Highlight(isHighlighted);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
_model.Kill();
|
||||
}
|
||||
|
||||
public void Notify()
|
||||
{
|
||||
{
|
||||
//Debug.Log("Received notification! " + Model.AwarenessLevel);
|
||||
UpdateInfo();
|
||||
}
|
||||
|
||||
@ -149,7 +166,5 @@ public class PersonNode : MonoBehaviour, IObserver
|
||||
{
|
||||
OnClicked(this);
|
||||
}
|
||||
|
||||
Debug.Log("clicked");
|
||||
}
|
||||
}
|
||||
|
||||
@ -136,7 +136,7 @@ Camera:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 2
|
||||
m_BackGroundColor: {r: .192156866, g: .301960796, b: .474509805, a: .0196078438}
|
||||
m_BackGroundColor: {r: .329584748, g: .33866781, b: .352941155, a: .0196078438}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@ -581,7 +581,7 @@ Prefab:
|
||||
objectReference: {fileID: 0}
|
||||
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Loading…
x
Reference in New Issue
Block a user