mirror of
https://github.com/ConjureETS/DeathBook.git
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Merge branch 'master' of https://github.com/ConjureETS/DeathBook
Conflicts: Assets/Scenes/UiTweaking.unity
This commit is contained in:
commit
e11989f2c3
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m_Material: {fileID: 0}
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m_GameObject: {fileID: 1671688409}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &2125224426
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_ReferenceResolution: {x: 800, y: 600}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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Canvas:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2125224426}
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m_OverridePixelPerfect: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_PrefabParentObject: {fileID: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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8
Assets/Scenes/splash.unity.meta
Normal file
8
Assets/Scenes/splash.unity.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 551926e94351f4248a01898e8c79c890
|
||||||
|
timeCreated: 1439706445
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -9,8 +9,10 @@ public class Link : MonoBehaviour, IObserver
|
|||||||
private float highlightAlpha = 0.8f;
|
private float highlightAlpha = 0.8f;
|
||||||
private float defaultAlpha = 0.5f;
|
private float defaultAlpha = 0.5f;
|
||||||
|
|
||||||
private Color currentDefaultColor;
|
private Color color;
|
||||||
private Color currentHighlightColor;
|
|
||||||
|
private Color baseColor = new Color(0.3f, 0.7f, 1f);
|
||||||
|
private Color inactiveColor = new Color(0.15f, 0.15f, 0.05f);
|
||||||
|
|
||||||
private static float defaultScale = 0.03f;
|
private static float defaultScale = 0.03f;
|
||||||
private float hightlightScale = 0.2f;
|
private float hightlightScale = 0.2f;
|
||||||
@ -40,7 +42,7 @@ public class Link : MonoBehaviour, IObserver
|
|||||||
model.Subscribe(this);
|
model.Subscribe(this);
|
||||||
|
|
||||||
//Make it between 0.1 and 0.4
|
//Make it between 0.1 and 0.4
|
||||||
GetColors(Model.Awareness);
|
GetColors();
|
||||||
hightlightScale = Model.Importance * 0.3f + 0.1f;
|
hightlightScale = Model.Importance * 0.3f + 0.1f;
|
||||||
Highlight(false);
|
Highlight(false);
|
||||||
}
|
}
|
||||||
@ -66,8 +68,10 @@ public class Link : MonoBehaviour, IObserver
|
|||||||
|
|
||||||
public void Notify()
|
public void Notify()
|
||||||
{
|
{
|
||||||
GetColors(Model.Awareness);
|
GetColors();
|
||||||
UpdateBeam();
|
UpdateBeam();
|
||||||
|
if (Model.KillCount == 2)
|
||||||
|
hightlightScale = 0.1f;
|
||||||
//TODO SR
|
//TODO SR
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -115,22 +119,14 @@ public class Link : MonoBehaviour, IObserver
|
|||||||
UpdateBeam();
|
UpdateBeam();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GetColors(float level)
|
private void GetColors()
|
||||||
{
|
{
|
||||||
//If level is 0.0, green [0,1,0].
|
if (Model.KillCount == 0)
|
||||||
//If level is 0.5, yellow [1,1,0].
|
color = baseColor;
|
||||||
//If level is 1.0, red [1,0,0].
|
else if (Model.KillCount == 2)
|
||||||
|
color = inactiveColor;
|
||||||
float r = 1f;
|
|
||||||
float g = 1f;
|
|
||||||
|
|
||||||
if (level < 0.5f)
|
|
||||||
r = Mathf.Lerp(0, 1, level*2);
|
|
||||||
else
|
else
|
||||||
g = Mathf.Lerp(1, 0, level * 2 - 1);
|
color = new Color(1f, Mathf.Lerp(1, 0, Model.Awareness), 0f);
|
||||||
|
|
||||||
currentDefaultColor = new Color(r, g, 0f, defaultAlpha);
|
|
||||||
currentHighlightColor = new Color(r, g, 0f, highlightAlpha);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateBeam()
|
private void UpdateBeam()
|
||||||
@ -138,6 +134,8 @@ public class Link : MonoBehaviour, IObserver
|
|||||||
float width = isHighlighted ? hightlightScale : defaultScale;
|
float width = isHighlighted ? hightlightScale : defaultScale;
|
||||||
BeamLine.SetWidth(width, width);
|
BeamLine.SetWidth(width, width);
|
||||||
|
|
||||||
_renderer.material.SetColor("_TintColor", isHighlighted ? currentHighlightColor : currentDefaultColor);
|
color.a = isHighlighted ? highlightAlpha : defaultAlpha;
|
||||||
|
|
||||||
|
_renderer.material.SetColor("_TintColor", color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -27,6 +27,12 @@ namespace DeathBook.Model
|
|||||||
this.link = link;
|
this.link = link;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void NotifyFriendWasKilled()
|
||||||
|
{
|
||||||
|
Link.KillCount++;
|
||||||
|
Self.NotifyFriendWasKilled(this);
|
||||||
|
}
|
||||||
|
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
if (noticedDeath)
|
if (noticedDeath)
|
||||||
|
|||||||
@ -20,6 +20,13 @@ namespace DeathBook.Model
|
|||||||
set { awareness = value; NotifyObservers(); }
|
set { awareness = value; NotifyObservers(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int killCount = 0; //Number of people dead in this relationship
|
||||||
|
public int KillCount
|
||||||
|
{
|
||||||
|
get { return killCount; }
|
||||||
|
set { killCount = value; NotifyObservers(); }
|
||||||
|
}
|
||||||
|
|
||||||
public FriendshipLink(Person p1, Person p2, float importance)
|
public FriendshipLink(Person p1, Person p2, float importance)
|
||||||
{
|
{
|
||||||
friend1 = p1;
|
friend1 = p1;
|
||||||
|
|||||||
@ -6,7 +6,7 @@ namespace DeathBook.Model
|
|||||||
{
|
{
|
||||||
public class Level : Observable, Updatable
|
public class Level : Observable, Updatable
|
||||||
{
|
{
|
||||||
private const float TimeScale = 30f;
|
private const float TimeScale = 30*4f;
|
||||||
|
|
||||||
private int score;
|
private int score;
|
||||||
public int Score { get { return score; } }
|
public int Score { get { return score; } }
|
||||||
@ -17,8 +17,12 @@ namespace DeathBook.Model
|
|||||||
public List<FriendshipLink> Friendships { get { return friendships; } }
|
public List<FriendshipLink> Friendships { get { return friendships; } }
|
||||||
|
|
||||||
//1 = 1 minute
|
//1 = 1 minute
|
||||||
private float gameTime;
|
private float gameTime; // real seconds elapsed since beginning
|
||||||
public int GameTime { get { return (int)(gameTime * TimeScale); } }
|
public int GameTime { get { return (int)(gameTime * TimeScale); } }
|
||||||
|
//Time of day, between 0 minute to 1440 minutes (a day)
|
||||||
|
public int DayTime { get { return GameTime % (24*60); } }
|
||||||
|
|
||||||
|
private int lastHour = -1;
|
||||||
|
|
||||||
private float globalAwareness; //on a scale from 0 to 1
|
private float globalAwareness; //on a scale from 0 to 1
|
||||||
public float GlobalAwareness { get { return globalAwareness; } }
|
public float GlobalAwareness { get { return globalAwareness; } }
|
||||||
@ -32,7 +36,12 @@ namespace DeathBook.Model
|
|||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
gameTime += deltaTime;
|
gameTime += deltaTime;
|
||||||
NotifyObservers();
|
int hour = DayTime / 60;
|
||||||
|
if (hour != lastHour)
|
||||||
|
{
|
||||||
|
lastHour = hour;
|
||||||
|
NotifyObservers();
|
||||||
|
}
|
||||||
|
|
||||||
//TODO Global awareness - start trends
|
//TODO Global awareness - start trends
|
||||||
}
|
}
|
||||||
|
|||||||
@ -133,9 +133,20 @@ namespace DeathBook.Model
|
|||||||
private Person CreatePerson(int id, float x, float y, float z)
|
private Person CreatePerson(int id, float x, float y, float z)
|
||||||
{
|
{
|
||||||
Vector3 pos = new Vector3(x, y, z);
|
Vector3 pos = new Vector3(x, y, z);
|
||||||
//Vector2 times =
|
//Value between 3 and 21
|
||||||
|
float connectionDuration = Utils.GetRandomValue(12, 9, 3);
|
||||||
|
int connectionTime = Random.Range(0, 24 * 60);
|
||||||
|
int disconnectionTime = (connectionTime + (int)(connectionDuration * 60)) % (24 * 60);
|
||||||
|
float freq = Utils.GetRandomValue(0, 1, 3);
|
||||||
|
|
||||||
Person p = new Person(id, pos);
|
bool isFemale = Random.value <= 0.5;
|
||||||
|
|
||||||
|
string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
|
||||||
|
string lName = "Brindacier"; //NameGenerator.GetLastName();
|
||||||
|
|
||||||
|
Sprite pic = isFemale ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
|
||||||
|
|
||||||
|
Person p = new Person(id, fName, lName, pos, connectionTime, disconnectionTime, freq, pic);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,14 +28,13 @@ namespace DeathBook.Model
|
|||||||
private int friendCount = 0;
|
private int friendCount = 0;
|
||||||
public int FriendCount { get { return friendCount; } }
|
public int FriendCount { get { return friendCount; } }
|
||||||
|
|
||||||
private int timeBetweenPosts; // f = 1/T;
|
private float postFrequency; //on a scale from 0 to 1
|
||||||
public int TimeBetweenPosts { get { return timeBetweenPosts; } }
|
public float PostFrequency { get { return postFrequency; } }
|
||||||
|
|
||||||
private float connectionTime;
|
private int connectionTime;
|
||||||
public float ConnectionTime { get { return connectionTime; } }
|
public int ConnectionTime { get { return connectionTime; } }
|
||||||
|
private int disconnectionTime;
|
||||||
private float disconnectionTime;
|
public int DisconnectionTime { get { return disconnectionTime; } }
|
||||||
public float DisconnectionTime { get { return disconnectionTime; } }
|
|
||||||
|
|
||||||
private float awarenessLevel = 0; //on a scale from 0 to 1
|
private float awarenessLevel = 0; //on a scale from 0 to 1
|
||||||
public float AwarenessLevel { get { return awarenessLevel; } }
|
public float AwarenessLevel { get { return awarenessLevel; } }
|
||||||
@ -44,23 +43,27 @@ namespace DeathBook.Model
|
|||||||
public bool Alive { get { return alive; } }
|
public bool Alive { get { return alive; } }
|
||||||
|
|
||||||
private bool online = true;
|
private bool online = true;
|
||||||
public bool Online { get { return online; } }
|
public bool Online { get { return online; } set { online = value; NotifyObservers(); } }
|
||||||
|
|
||||||
private Sprite picture;
|
private Sprite picture;
|
||||||
public Sprite Picture { get { return picture; } }
|
public Sprite Picture { get { return picture; } }
|
||||||
|
|
||||||
|
private Action onSelected;
|
||||||
|
public Action OnSelected {get {return onSelected;} set { onSelected = value; } }
|
||||||
|
|
||||||
public Person(int id, Vector3 pos)
|
public Person(int id, string fName, string lName, Vector3 pos, int conn, int disconn, float freq, Sprite pic)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
initialPosition = pos;
|
this.firstName = fName;
|
||||||
|
this.lastName = lName;
|
||||||
|
this.initialPosition = pos;
|
||||||
|
this.connectionTime = conn;
|
||||||
|
this.disconnectionTime = disconn;
|
||||||
|
Debug.Log("I am " + id + " and I connect at " + Utils.GetTimeString(connectionTime) + " until " + Utils.GetTimeString(disconnectionTime));
|
||||||
|
this.postFrequency = freq;
|
||||||
|
this.picture = pic;
|
||||||
|
|
||||||
// TODO Use names from db
|
online = IsOnline(0);
|
||||||
firstName = "Mark";
|
|
||||||
lastName = "Zuckerberg";
|
|
||||||
|
|
||||||
// For testing purposes
|
|
||||||
picture = UnityEngine.Random.Range(0, 2) == 0 ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddFriendship(Friendship f)
|
public void AddFriendship(Friendship f)
|
||||||
@ -78,13 +81,18 @@ namespace DeathBook.Model
|
|||||||
deadFriendsList.Add(f);
|
deadFriendsList.Add(f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Kill()
|
public bool Kill()
|
||||||
{
|
{
|
||||||
|
if (Online)
|
||||||
|
return false;
|
||||||
|
|
||||||
Debug.Log("Person " + id + " died!");
|
Debug.Log("Person " + id + " died!");
|
||||||
alive = false;
|
alive = false;
|
||||||
foreach (Friendship f in friendsList)
|
foreach (Friendship f in friendsList)
|
||||||
f.Friend.NotifyFriendWasKilled(f.Other);
|
f.Other.NotifyFriendWasKilled();
|
||||||
NotifyObservers();
|
NotifyObservers();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NoticeDeath(Friendship f)
|
public void NoticeDeath(Friendship f)
|
||||||
@ -96,12 +104,22 @@ namespace DeathBook.Model
|
|||||||
NotifyObservers();
|
NotifyObservers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Time in hours
|
||||||
|
private bool IsOnline(int time)
|
||||||
|
{
|
||||||
|
if (ConnectionTime < DisconnectionTime)
|
||||||
|
return (time > ConnectionTime && time < DisconnectionTime);
|
||||||
|
return !(time < ConnectionTime && time > DisconnectionTime);
|
||||||
|
}
|
||||||
|
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
//TODO Update if connected
|
int time = LevelManager.Instance.GameLevel.DayTime;
|
||||||
int time = LevelManager.Instance.GameLevel.GameTime;
|
|
||||||
|
|
||||||
|
bool isOnline = IsOnline(time);
|
||||||
|
|
||||||
|
if (isOnline != Online)
|
||||||
|
Online = isOnline;
|
||||||
|
|
||||||
//The following actions are only performed if user is online
|
//The following actions are only performed if user is online
|
||||||
if (!Online)
|
if (!Online)
|
||||||
@ -110,5 +128,13 @@ namespace DeathBook.Model
|
|||||||
foreach (Friendship f in deadFriendsList)
|
foreach (Friendship f in deadFriendsList)
|
||||||
f.Update(deltaTime);
|
f.Update(deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SelectNode()
|
||||||
|
{
|
||||||
|
if (OnSelected != null)
|
||||||
|
{
|
||||||
|
OnSelected();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -28,5 +28,10 @@ namespace DeathBook.Model
|
|||||||
}
|
}
|
||||||
return (sum / numSteps * 2 - 1) * range + mean;
|
return (sum / numSteps * 2 - 1) * range + mean;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string GetTimeString(int time)
|
||||||
|
{
|
||||||
|
return time / 60 + "h " + time % 60 + "m";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -40,6 +40,9 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
|
|
||||||
private PersonNode _selectedNode;
|
private PersonNode _selectedNode;
|
||||||
|
|
||||||
|
// Used to disable the physics when the user has clicked on a node
|
||||||
|
private bool _isRotatingTowardsNode = false;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
manager = LevelManager.Instance;
|
manager = LevelManager.Instance;
|
||||||
@ -51,10 +54,11 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*void OnGUI()
|
void OnGUI()
|
||||||
{
|
{
|
||||||
GUI.Button(new Rect(10, 100, 400, 40), manager.GameLevel.GameTime + "");
|
int time = manager.GameLevel.DayTime;
|
||||||
}*/
|
GUI.Button(new Rect(50, 50, 100, 40), Utils.GetTimeString(time));
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -86,7 +90,7 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
delta = new Vector3();
|
delta = new Vector3();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dragging)
|
if (dragging && !_isRotatingTowardsNode)
|
||||||
{
|
{
|
||||||
MoveSphere();
|
MoveSphere();
|
||||||
}
|
}
|
||||||
@ -139,17 +143,20 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
|
|
||||||
private void OnNodeClicked(PersonNode node)
|
private void OnNodeClicked(PersonNode node)
|
||||||
{
|
{
|
||||||
|
if (node == _selectedNode) return;
|
||||||
|
|
||||||
if (_selectedNode != null)
|
if (_selectedNode != null)
|
||||||
{
|
{
|
||||||
_selectedNode.Select(false);
|
_selectedNode.Select(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
node.Kill();
|
|
||||||
|
|
||||||
DetailsPanel.SetNode(node);
|
DetailsPanel.SetNode(node);
|
||||||
node.Select(true);
|
node.Select(true);
|
||||||
|
|
||||||
_selectedNode = node;
|
_selectedNode = node;
|
||||||
|
|
||||||
|
// Testing to see how it looks and feels like
|
||||||
|
FocusOnNode(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AssignLinks(Level lvl)
|
private void AssignLinks(Level lvl)
|
||||||
@ -167,4 +174,65 @@ public class NetworkingSphere : MonoBehaviour
|
|||||||
peopleNodes[id2].AddLink(link);
|
peopleNodes[id2].AddLink(link);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FocusOnNode(PersonNode node)
|
||||||
|
{
|
||||||
|
StopCoroutine("RotateTowardsNodeCoroutine");
|
||||||
|
StartCoroutine("RotateTowardsNodeCoroutine", node);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Debug.Log(node.transform.eulerAngles);
|
||||||
|
|
||||||
|
float xangle = (Mathf.Atan2(finalPos.z, finalPos.y) - Mathf.Atan2(initialPos.z, initialPos.y)) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
|
Debug.Log(node.transform.position);
|
||||||
|
transform.Rotate(new Vector3(90, 0, 0));
|
||||||
|
//transform.rotation = transform.rotation * Quaternion.AngleAxis(xangle, Vector3.right);
|
||||||
|
Debug.Log(xangle);
|
||||||
|
float yAngle = (Mathf.Atan2(finalPos.x, finalPos.z) - Mathf.Atan2(node.transform.position.x, node.transform.position.z)) * Mathf.Rad2Deg;
|
||||||
|
Debug.Log(yAngle);
|
||||||
|
//transform.Rotate(new Vector3(xangle, yAngle, 0));
|
||||||
|
|
||||||
|
//float zAngle = (Mathf.Atan2(finalPos.y, finalPos.x) - Mathf.Atan2(initialPos.y, initialPos.x)) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
|
//transform.rotation = transform.rotation * Quaternion.AngleAxis(xangle, Vector3.right) * Quaternion.AngleAxis(yAngle, Vector3.up) * Quaternion.AngleAxis(zAngle, Vector3.forward);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator RotateTowardsNodeCoroutine(PersonNode node)
|
||||||
|
{
|
||||||
|
_isRotatingTowardsNode = true;
|
||||||
|
rb.angularVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
//Vector3 finalPos = new Vector3(0f, 0f, -SphereRadius);
|
||||||
|
|
||||||
|
Quaternion initialRot = transform.localRotation;
|
||||||
|
|
||||||
|
|
||||||
|
transform.localRotation = Quaternion.identity; // Temporary hack for the game jam
|
||||||
|
|
||||||
|
|
||||||
|
Vector3 nodePos = node.transform.position;
|
||||||
|
|
||||||
|
Vector3 longDir = nodePos;
|
||||||
|
longDir.y = 0;
|
||||||
|
|
||||||
|
float xAngle = Mathf.Asin(nodePos.normalized.y) * Mathf.Rad2Deg; // Latitude
|
||||||
|
float yAngle = Vector3.Angle(-Vector3.forward, longDir) * (longDir.x < 0 ? -1 : 1); // Longitude
|
||||||
|
|
||||||
|
Quaternion finalRot = Quaternion.AngleAxis(-xAngle, Vector3.right) * Quaternion.AngleAxis(yAngle, Vector3.up);
|
||||||
|
|
||||||
|
float ratio = 0f;
|
||||||
|
|
||||||
|
while (ratio < 1f)
|
||||||
|
{
|
||||||
|
ratio += Time.deltaTime / 1.5f;
|
||||||
|
|
||||||
|
transform.localRotation = Quaternion.Lerp(initialRot, finalRot, Mathf.SmoothStep(0f, 1f, ratio));
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_isRotatingTowardsNode = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -14,7 +14,7 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
public Button XButton;
|
public Button XButton;
|
||||||
public GameObject Container;
|
public GameObject Container;
|
||||||
|
|
||||||
public Image UIFriendPicture;
|
public UIFriendPicture FriendPicture;
|
||||||
|
|
||||||
private PersonNode _node;
|
private PersonNode _node;
|
||||||
private Person _model;
|
private Person _model;
|
||||||
@ -50,6 +50,9 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
{
|
{
|
||||||
Name.text = _model.Name;
|
Name.text = _model.Name;
|
||||||
|
|
||||||
|
KillButton.gameObject.SetActive(_model.Alive);
|
||||||
|
WatchButton.gameObject.SetActive(_model.Alive);
|
||||||
|
|
||||||
foreach (Transform picture in FriendsPanel.transform)
|
foreach (Transform picture in FriendsPanel.transform)
|
||||||
{
|
{
|
||||||
Destroy(picture.gameObject);
|
Destroy(picture.gameObject);
|
||||||
@ -70,24 +73,19 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
{
|
{
|
||||||
Person friend = _model.FriendList[i].Friend;
|
Person friend = _model.FriendList[i].Friend;
|
||||||
|
|
||||||
Image friendPicture = Instantiate(UIFriendPicture) as Image;
|
UIFriendPicture friendPicture = Instantiate(FriendPicture) as UIFriendPicture;
|
||||||
|
|
||||||
friendPicture.sprite = friend.Picture;
|
friendPicture.Model = friend;
|
||||||
|
|
||||||
friendPicture.transform.SetParent(FriendsPanel.transform);
|
Image picture = friendPicture.Picture;
|
||||||
friendPicture.rectTransform.anchorMin = new Vector2(0.022f, 1f - (height - 0.01f) * (i + 1) - i * 0.01f);
|
|
||||||
friendPicture.rectTransform.anchorMax = new Vector2(0.26f, (1f - height * i));
|
|
||||||
friendPicture.rectTransform.offsetMin = Vector2.zero;
|
|
||||||
friendPicture.rectTransform.offsetMax = Vector2.zero;
|
|
||||||
|
|
||||||
if (i == _model.FriendList.Count - 1)
|
picture.sprite = friend.Picture;
|
||||||
{
|
|
||||||
Debug.Log(friendPicture.rectTransform.position);
|
picture.transform.SetParent(FriendsPanel.transform);
|
||||||
}
|
picture.rectTransform.anchorMin = new Vector2(0.022f, 1f - (height - 0.01f) * (i + 1) - i * 0.01f);
|
||||||
else if (i == 0)
|
picture.rectTransform.anchorMax = new Vector2(0.26f, (1f - height * i));
|
||||||
{
|
picture.rectTransform.offsetMin = Vector2.zero;
|
||||||
Debug.Log(friendPicture.rectTransform.position);
|
picture.rectTransform.offsetMax = Vector2.zero;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,4 +94,9 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
|
|||||||
Container.SetActive(false);
|
Container.SetActive(false);
|
||||||
_node.Select(false);
|
_node.Select(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void KillNode()
|
||||||
|
{
|
||||||
|
_node.Kill();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -38,6 +38,7 @@ public class PersonNode : MonoBehaviour, IObserver
|
|||||||
{
|
{
|
||||||
_model = value;
|
_model = value;
|
||||||
_model.Subscribe(this);
|
_model.Subscribe(this);
|
||||||
|
_model.OnSelected += () => { OnClicked(this); };
|
||||||
UpdateInfo();
|
UpdateInfo();
|
||||||
SetProfilePicture();
|
SetProfilePicture();
|
||||||
}
|
}
|
||||||
|
|||||||
33
Assets/Scripts/UIFriendPicture.cs
Normal file
33
Assets/Scripts/UIFriendPicture.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using DeathBook.Model;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Image))]
|
||||||
|
public class UIFriendPicture : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Person _model;
|
||||||
|
|
||||||
|
public Person Model
|
||||||
|
{
|
||||||
|
get { return _model; }
|
||||||
|
set { _model = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private Image _picture;
|
||||||
|
|
||||||
|
public Image Picture
|
||||||
|
{
|
||||||
|
get { return _picture; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_picture = GetComponent<Image>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
_model.SelectNode();
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UIFriendPicture.cs.meta
Normal file
12
Assets/Scripts/UIFriendPicture.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 343d57f2bac42ae48ba9722c53e5526f
|
||||||
|
timeCreated: 1439693427
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user