using UnityEngine; using System.Collections.Generic; namespace DeathBook.Model { public class Person { public int id; private string name; private List friendList = new List(); public Vector3 initialPosition; public int numFriends; private int timeBetweenPosts; // f = 1/T; private int connectionTime; private int disconnectionTime; private int awarenessLevel; private bool alive; private int happiness; private bool connected; //private Node node; public Person(int id, float x, float y, float z) { this.id = id; initialPosition = new Vector3(x, y, z); } public void AddFriendship(Friendship f) { friendList.Add(f); numFriends++; } private bool isConnected(int time) { return disconnectionTime > time && time > connectionTime; } private int calculateWeight() { //friendCount * ____ + 1/timeBetweenPosts + } return 0; } } }