using UnityEngine; using System.Collections; public class QuadUserTest : MonoBehaviour { public float awareness; public Color startingColor; public Color middleColor; public Color endColor; public bool isAlive; public bool isOnline; public GameObject internQuad; public GameObject xQuad; // Use this for initialization void Start () { awareness = 0; startingColor = Color.green; middleColor = Color.yellow; endColor = Color.red; xQuad.GetComponent().enabled = false; setPicOnline(internQuad); isAlive = true; isOnline = true; } // Update is called once per frame void Update () { //awareness += 1 / 5f * Time.deltaTime; //awareness from 0 to 1 in 5 seconds //set color for awareness if (awareness<0.5) gameObject.GetComponent().material.color = Color.Lerp(startingColor, middleColor, awareness*2); else if (awareness >= 0.5) { gameObject.GetComponent().material.color = Color.Lerp(middleColor, endColor, awareness * 2 - 1); //isAlive = false; } //set greyed out for offline if (isOnline) setPicOnline(internQuad); else setPicOffline(internQuad); //If dead -> set offline until all friends are aware, then add a big red X to profile pic if(isAlive) xQuad.GetComponent().enabled = false; else { isOnline = false; //TODO: check if all friends are aware xQuad.GetComponent().enabled = true; gameObject.GetComponent().material.color = new Color32(50, 50, 50, 1); } //TODO: (optional) effect for frequent poster users } void setPicOnline(GameObject quad) { quad.GetComponent().material.color = new Color32(255, 255, 255, 1); } void setPicOffline(GameObject quad) { quad.GetComponent().material.color = new Color32(80, 80, 80, 1); } }