using UnityEngine; using System.Collections; using UnityEngine.UI; using DeathBook.Model; public class RecentPostsPanel : MonoBehaviour { public Text Content; PostGenerator _postGenerator; private float _elapsedTime = 0f; void Start() { _postGenerator = new PostGenerator(); } void Update () { _elapsedTime += Time.deltaTime; if (_elapsedTime >= 15f) { Status status = _postGenerator.generateStatus(); Content.text = status.Text; _elapsedTime = 0f; } } }