using UnityEngine; using UnityEngine.UI; using System.Collections; using DeathBook.Model; public class TutorialScript : MonoBehaviour { public GameObject panel; public Text tutorialText; public Button btnNext; private Level lvl; void Start() { lvl = LevelManager.Instance.GameLevel; } void Update() { btnNext.enabled = lvl.allowNext; if (lvl.tutorialInt == 0) { Time.timeScale = 0; lvl.allowNext = true; tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website..."; } else if (lvl.tutorialInt == 1) { tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!"; } else if (lvl.tutorialInt == 2) { tutorialText.text = "Move around by left clicking on the users in the network!"; } else if (lvl.tutorialInt == 3) { tutorialText.text = "Let's see what happens when you click on a user's friend list."; } else if (lvl.tutorialInt == 4) { tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!"; tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline."; } else if (lvl.tutorialInt == 5) { tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!"; lvl.allowNext = true; } else { panel.SetActive(false); } } public void btnClick() { lvl.tutorialInt++; //Debug.Log(lvl.tutorialInt + ", aasfasf"); Time.timeScale = 1; tutorialText.text = "eee"; lvl.allowNext = false; //panel.transform.Translate(Vector3.right * 100); } }