using UnityEngine; using System.Collections; namespace DeathBook.Model { public class Person { private string name; private Friendship[] friendList; private int friendCount; //lazy private int timeBetweenPosts; // f = 1/T; private int connectionTime; private int disconnectionTime; private int awarenessLevel; private bool alive; private int happiness; private bool connected; //private Node node; private bool isConnected(int time) { return disconnectionTime > time && time > connectionTime; } private int calculateWeight() { //friendCount * ____ + 1/timeBetweenPosts + } return 0; } } }