using UnityEngine; using System.Collections.Generic; namespace DeathBook.Model { public class LevelManager { private static LevelManager instance = new LevelManager(); public static LevelManager Instance { get {return instance; } } private Level level = null; public Level GameLevel { get { return level; } } private LevelGenerator gen = new LevelGenerator(); private LevelManager() {} public void NewLevel(int numPeople, int avgFriends, float probability, float radius) { level = gen.GenerateLevel(numPeople, avgFriends, probability, radius); } } }