using UnityEngine; using System.Collections.Generic; using DeathBook.Util; namespace DeathBook.Model { public class Level : Observable, Updatable { private const float TimeScale = 30*4f; private int score; public int Score { get { return score; } } private List people; public List People { get { return people; } } private List friendships; public List Friendships { get { return friendships; } } //1 = 1 minute private float gameTime; // real seconds elapsed since beginning public int GameTime { get { return (int)(gameTime * TimeScale); } } //Time of day, between 0 minute to 1440 minutes (a day) public int DayTime { get { return GameTime % (24*60); } } private int lastHour = -1; private float globalAwareness; //on a scale from 0 to 1 public float GlobalAwareness { get { return globalAwareness; } } public int tutorialInt = 0; public Level(List people, List friendships) { this.people = people; this.friendships = friendships; } public void Update(float deltaTime) { gameTime += deltaTime; int hour = DayTime / 60; if (hour != lastHour) { lastHour = hour; NotifyObservers(); } //TODO Global awareness - start trends } } }