using UnityEngine; using UnityEngine.UI; using System.Collections; using DeathBook.Model; public class TutorialScript : MonoBehaviour { //public int tutorialInt = 0; public GameObject panel; public Text tutorialText; public Button btnNext; private Level lvl; // Use this for initialization void Start() { lvl = LevelManager.Instance.GameLevel; } void Update() { if (lvl.tutorialInt == 0) { Time.timeScale = 0; tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\nCareful, or you might scare them away from Mark's website..."; //btnNext.onClick } else if (lvl.tutorialInt == 1) { tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!"; } else if (lvl.tutorialInt == 2) { tutorialText.text = "Move around by clicking on the users in the network!"; } else if (lvl.tutorialInt == 3) { tutorialText.text = "Let's see what happens when you click on a user's friend list."; } else if (lvl.tutorialInt == 4) { tutorialText.text = "Alright, time for our first victim.\nHold the right mouse button over a user until the X appears completely."; } else { panel.SetActive(false); } } public void btnClick() { lvl.tutorialInt++; Debug.Log(lvl.tutorialInt + ", aasfasf"); Time.timeScale = 1; tutorialText.text = "eee"; //panel.transform.Translate(Vector3.right * 100); } }