using System.Collections.Generic; namespace DeathBook.Model { public class Status { private int startTime; public int StartTime { get { return startTime; } } private int endTime; public int EndTime { get { return endTime; } } private Friendship friends; public Friendship Friends { get { return friends; } } public Status(int startTime, Friendship friendship) { this.startTime = startTime; this.endTime = startTime + (int) Utils.GetRandomValue(700, 250, 3); friends = friendship; } } }