23 lines
539 B
GLSL

Shader "Custom/MaskTest" {
Properties
{
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
_Cutoff ("Base Alpha cutoff", Range (0,.9)) = .5
_Stencil ("Stencil Ref", Float) = 0
}
SubShader {
Tags {"Queue" = "Transparent+1"}
Offset 0, -1
ColorMask 0
ZWrite On
Pass
{
AlphaTest Greater [_Cutoff]
SetTexture [_MainTex] {
combine texture * primary, texture
}
}
}
}