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47 lines
978 B
C#
47 lines
978 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using DeathBook.Model;
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public class PersonDetailsPanel : MonoBehaviour, IObserver
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{
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public Image ProfilePicture;
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public Text Name;
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public GameObject FriendsPanel;
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public Button KillButton;
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public Button WatchButton;
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public Button XButton;
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private Person _model;
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public void SetModel(Person model)
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{
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if (_model != null)
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{
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_model.UnSubscribe(this);
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}
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_model = model;
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_model.Subscribe(this);
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UpdateInfo();
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}
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public void Notify()
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{
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UpdateInfo();
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}
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private void UpdateInfo()
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{
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Name.text = _model.Name;
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for (int i = 0; i < _model.FriendList.Count; i++)
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{
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// Temporary, until the model changes
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Person friend = _model.FriendList[i].friend1 == _model ? _model.FriendList[i].friend2 : _model.FriendList[i].friend1;
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}
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}
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}
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