2015-08-11 12:32:20 -04:00

54 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
public class Beam : MonoBehaviour
{
public Transform StartPoint;
public Transform EndPoint;
public LineRenderer BeamLine;
//public ParticleSystem BeamParticles;
public Transform StartObject;
public Transform EndObject;
private float LIFETIME_RATIO = 0.025f;
void Awake()
{
BeamLine.SetWidth(0.2f, 0.2f);
//Activate(false);
}
void Update()
{
UpdateVisualEffects();
}
public void Activate(bool state)
{
BeamLine.gameObject.SetActive(state);
// We need to re-update after changing the state of the visuals since the transform of the targetted robot may have changed
UpdateVisualEffects();
}
private void UpdateVisualEffects()
{
StartPoint.position = StartObject.position + new Vector3(0f, 0f, 0.5f);
EndPoint.position = EndObject.position + new Vector3(0f, 0f, 0.5f);
float angle = Vector3.Angle(EndPoint.position - StartPoint.position, transform.right);
angle = EndPoint.position.y > StartPoint.position.y ? angle : -angle;
float distance = Vector3.Magnitude(EndPoint.position - StartPoint.position);
//BeamParticles.startLifetime = distance * LIFETIME_RATIO;
StartPoint.eulerAngles = new Vector3(0f, 0f, angle);
BeamLine.SetPosition(0, StartPoint.position);
BeamLine.SetPosition(1, EndPoint.position);
}
}