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38 lines
810 B
C#
38 lines
810 B
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace DeathBook.Model
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{
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public class Person
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{
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private string name;
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private List<Friendship> friendList = new List<Friendship>();
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public Vector3 initialPosition;
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private int timeBetweenPosts; // f = 1/T;
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private int connectionTime;
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private int disconnectionTime;
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private int awarenessLevel;
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private bool alive;
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private int happiness;
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private bool connected;
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//private Node node;
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public Person(float x, float y, float z)
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{
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initialPosition = new Vector3(x, y, z);
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}
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private bool isConnected(int time)
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{
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return disconnectionTime > time && time > connectionTime;
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}
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private int calculateWeight()
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{
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//friendCount * ____ + 1/timeBetweenPosts + }
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return 0;
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}
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}
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} |