mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Collections;
|
|
using DeathBook.Model;
|
|
|
|
public class TutorialScript : MonoBehaviour {
|
|
|
|
public GameObject panel;
|
|
public Text tutorialText;
|
|
public Button btnNext;
|
|
private Level lvl;
|
|
|
|
|
|
void Start()
|
|
{
|
|
lvl = LevelManager.Instance.GameLevel;
|
|
}
|
|
|
|
void Update() {
|
|
|
|
|
|
btnNext.enabled = lvl.allowNext;
|
|
|
|
|
|
|
|
|
|
if (lvl.tutorialInt == 0)
|
|
{
|
|
Time.timeScale = 0;
|
|
lvl.allowNext = true;
|
|
tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
|
|
}
|
|
else if (lvl.tutorialInt == 1)
|
|
{
|
|
tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
|
|
}
|
|
else if (lvl.tutorialInt == 2)
|
|
{
|
|
tutorialText.text = "Move around by left clicking on the users in the network!";
|
|
}
|
|
else if (lvl.tutorialInt == 3)
|
|
{
|
|
tutorialText.text = "Let's see what happens when you click on a user's friend list.";
|
|
}
|
|
else if (lvl.tutorialInt == 4)
|
|
{
|
|
tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
|
|
tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
|
|
}
|
|
else if (lvl.tutorialInt == 5)
|
|
{
|
|
tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
|
|
lvl.allowNext = true;
|
|
}
|
|
else
|
|
{
|
|
panel.SetActive(false);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public void btnClick()
|
|
{
|
|
|
|
lvl.tutorialInt++;
|
|
//Debug.Log(lvl.tutorialInt + ", aasfasf");
|
|
Time.timeScale = 1;
|
|
tutorialText.text = "eee";
|
|
lvl.allowNext = false;
|
|
//panel.transform.Translate(Vector3.right * 100);
|
|
}
|
|
|
|
}
|