2015-08-14 00:10:17 -04:00

82 lines
1.7 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System;
namespace DeathBook.Model
{
public class Person : Observable
{
public int id;
private string name;
private List<Friendship> friendList = new List<Friendship>();
public Vector3 initialPosition;
public int numFriends;
private int timeBetweenPosts; // f = 1/T;
private int connectionTime;
private int disconnectionTime;
private int awarenessLevel;
private bool alive;
private int happiness;
private bool connected;
//private Node node;
public string Name
{
get { return name; }
}
public bool Alive
{
get { return alive; }
}
public int AwarenessLevel
{
get { return awarenessLevel; }
}
public List<Friendship> FriendList
{
get { return friendList; }
}
public int FriendsCount
{
get { return numFriends; }
}
public bool Online
{
get { return connected; }
}
public Person(int id, float x, float y, float z)
{
this.id = id;
initialPosition = new Vector3(x, y, z);
alive = true;
// Temporary
name = String.Format("Firstname{0} Lastname{0}", id);
}
public void AddFriendship(Friendship f)
{
friendList.Add(f);
numFriends++;
}
private bool isConnected(int time)
{
return disconnectionTime > time && time > connectionTime;
}
private int calculateWeight()
{
//friendCount * ____ + 1/timeBetweenPosts + }
return 0;
}
}
}