DeathBook/Assets/Tests/QuadUserTest.cs

79 lines
2.1 KiB
C#

using UnityEngine;
using System.Collections;
public class QuadUserTest : MonoBehaviour {
public float awareness;
public Color startingColor;
public Color middleColor;
public Color endColor;
public bool isAlive;
public bool isOnline;
public GameObject internQuad;
public GameObject xQuad;
// Use this for initialization
void Start () {
awareness = 0;
startingColor = Color.green;
middleColor = Color.yellow;
endColor = Color.red;
xQuad.GetComponent<Renderer>().enabled = false;
setPicOnline(internQuad);
isAlive = true;
isOnline = true;
}
// Update is called once per frame
void Update () {
//awareness += 1 / 5f * Time.deltaTime; //awareness from 0 to 1 in 5 seconds
//set color for awareness
if (awareness<0.5)
gameObject.GetComponent<Renderer>().material.color = Color.Lerp(startingColor, middleColor, awareness*2);
else if (awareness >= 0.5)
{
gameObject.GetComponent<Renderer>().material.color = Color.Lerp(middleColor, endColor, awareness * 2 - 1);
//isAlive = false;
}
//set greyed out for offline
if (isOnline)
setPicOnline(internQuad);
else
setPicOffline(internQuad);
//If dead -> set offline until all friends are aware, then add a big red X to profile pic
if(isAlive)
xQuad.GetComponent<Renderer>().enabled = false;
else
{
isOnline = false;
//TODO: check if all friends are aware
xQuad.GetComponent<Renderer>().enabled = true;
gameObject.GetComponent<Renderer>().material.color = new Color32(50, 50, 50, 1);
}
//TODO: (optional) effect for frequent poster users
}
void setPicOnline(GameObject quad)
{
quad.GetComponent<Renderer>().material.color = new Color32(255, 255, 255, 1);
}
void setPicOffline(GameObject quad)
{
quad.GetComponent<Renderer>().material.color = new Color32(80, 80, 80, 1);
}
}