mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class FriendshipLink : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private Transform StartPoint;
|
|
|
|
[SerializeField]
|
|
private Transform EndPoint;
|
|
|
|
[SerializeField]
|
|
private LineRenderer BeamLine;
|
|
//public ParticleSystem BeamParticles;
|
|
|
|
[SerializeField]
|
|
private Transform StartObject;
|
|
|
|
[SerializeField]
|
|
private Transform EndObject;
|
|
|
|
private float LIFETIME_RATIO = 0.025f;
|
|
|
|
void Awake()
|
|
{
|
|
BeamLine.SetWidth(0.2f, 0.2f);
|
|
|
|
Renderer lineRenderer = BeamLine.GetComponent<Renderer>();
|
|
|
|
lineRenderer.material = Instantiate(lineRenderer.material);
|
|
|
|
//Activate(false);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateVisualEffects();
|
|
}
|
|
|
|
public void Activate(bool state)
|
|
{
|
|
BeamLine.gameObject.SetActive(state);
|
|
|
|
// We need to re-update after changing the state of the visuals since the transform of the targetted robot may have changed
|
|
UpdateVisualEffects();
|
|
}
|
|
|
|
private void UpdateVisualEffects()
|
|
{
|
|
StartPoint.position = StartObject.position + new Vector3(0f, 0f, 0f);
|
|
EndPoint.position = EndObject.position + new Vector3(0f, 0f, 0f);
|
|
|
|
float angle = Vector3.Angle(EndPoint.position - StartPoint.position, transform.right);
|
|
|
|
angle = EndPoint.position.y > StartPoint.position.y ? angle : -angle;
|
|
|
|
float distance = Vector3.Magnitude(EndPoint.position - StartPoint.position);
|
|
|
|
//BeamParticles.startLifetime = distance * LIFETIME_RATIO;
|
|
|
|
StartPoint.eulerAngles = new Vector3(0f, 0f, angle);
|
|
|
|
BeamLine.SetPosition(0, StartPoint.position);
|
|
BeamLine.SetPosition(1, EndPoint.position);
|
|
}
|
|
|
|
public void AttachToObjects(GameObject origin, GameObject destination)
|
|
{
|
|
StartObject = origin.transform;
|
|
EndObject = destination.transform;
|
|
}
|
|
}
|