DeathBook/Assets/Scripts/TutorialScript.cs
2015-08-16 21:26:05 -04:00

75 lines
2.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using DeathBook.Model;
public class TutorialScript : MonoBehaviour {
public GameObject panel;
public Text tutorialText;
public Button btnNext;
private Level lvl;
void Start()
{
lvl = LevelManager.Instance.GameLevel;
}
void Update() {
btnNext.gameObject.SetActive(lvl.allowNext);
if (lvl.tutorialInt == 0)
{
Time.timeScale = 0;
lvl.allowNext = true;
tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\n\nCareful, or you might scare them away from Mark's website...";
}
else if (lvl.tutorialInt == 1)
{
tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
}
else if (lvl.tutorialInt == 2)
{
tutorialText.text = "Move around by left clicking on the users in the network!";
}
else if (lvl.tutorialInt == 3)
{
tutorialText.text = "Let's see what happens when you click on a user's friend list.";
}
else if (lvl.tutorialInt == 4)
{
tutorialText.text = "Alright, time for our first victim.\nHold the LEFT mouse button over a user until the X is complete.\nBeware! The user must be offline to be killed!";
tutorialText.text += "\n\nYou can hold the mouse button until the user goes offline.";
}
else if (lvl.tutorialInt == 5)
{
tutorialText.text = "Kill many users to see how the color changes\n\nRemember, as users realize something is wrong with facebook,\nthe entire network will turn red!\n\nHaveFun!";
lvl.allowNext = true;
}
else
{
panel.SetActive(false);
}
}
public void btnClick()
{
lvl.tutorialInt++;
//Debug.Log(lvl.tutorialInt + ", aasfasf");
Time.timeScale = 1;
tutorialText.text = "eee";
lvl.allowNext = false;
//panel.transform.Translate(Vector3.right * 100);
}
}