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Remove useless print message
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b12ddfc647
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@ -13,8 +13,6 @@ public class FlickeringLight : MonoBehaviour
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float range = MaxIntensity - MinIntensity;
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float range = MaxIntensity - MinIntensity;
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float AverageIntensity = MinIntensity + range / 2;
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float AverageIntensity = MinIntensity + range / 2;
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Debug.Log(Mathf.Sin(Time.timeSinceLevelLoad));
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PointLight.intensity = Random.Range(MinIntensity, MaxIntensity);
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PointLight.intensity = Random.Range(MinIntensity, MaxIntensity);
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}
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}
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}
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}
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: e2839cc8e19d8dc4098d710783dbac88
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folderAsset: yes
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timeCreated: 1446922484
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: ea2a5216ffb8d4b319d09e8d7782120c
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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