This commit is contained in:
Benjamin Comeau 2015-11-07 15:28:15 -05:00
parent 0e3f27ef91
commit 154db088c2

View File

@ -4,37 +4,47 @@ using System.Collections;
public class monsterAI : MonoBehaviour
{
public GameObject player;
private Transform target = player.transform;
private Transform target;
public float deadlyDistance;
public float rotationDamping;
public float rotationDamping; // Lower rotation damping = slower rotation
public float moveSpeed;
// Use this for initialization
void Start ()
{
target = player.transform;
}
// Update is called once per frame
void Update ()
{
if (IsAtDeadlyDistance ()) {
// Kill the player
} else {
LookAtTarget ();
MoveTowardTarget ();
}
}
// Check is the current distance is deadly for the target
bool IsAtDeadlyDistance () {
return (deadlyDistance <= Vector3.Distance(target.position, transform.position);
}
// Follow player from a certain initial distance at a certain speed.
void FollowTarget ()
bool IsAtDeadlyDistance ()
{
return (deadlyDistance <= Vector3.Distance (target.position, transform.position));
}
// Look toward target
void LookAtTarget () {
Quaternion rotation = Quaternion.LookRotation (target.rotation - transform.rotation);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotationDamping);
void LookAtTarget ()
{
//Quaternion rotation = Quaternion.LookRotation (target.rotation - transform.rotation);
//transform.rotation = Quaternion.Slerp (transform.rotation, rotation, Time.deltaTime * rotationDamping);
}
// Follow player from a certain initial distance at a certain speed.
void MoveTowardTarget ()
{
transform.Translate (Vector3.forward * moveSpeed * Time.deltaTime);
}
}